Angelo Bianco
Despite some changes from the previous chapter, Override 2: Super Mech League is a decent fighting game that can count on a larger roster of robots and a gameplay suitable for everyone.
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It's hard to recommend it to a player who isn't a big fan of the board game and fantasy universe he's drawn from, which is why you'll do well to shift your attentions elsewhere.
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Destruction AllStars is undoubtedly fun and has a very original concept, but its lack of content represents the biggest flaw of the combat racing developed by Lucid Games.
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Maquette is an intriguing recursive puzzle game that offers a variety of logical challenges, certainly ingenious but sometimes difficult to solve.
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Outriders is a looter shooter that offers many hours of fun to players, despite some structural problems such as the absence of heterogeneity in the missions. The strong point, however, is fast-paced and explosive gameplay that is well supported by interesting RPG mechanics.
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Hoods: Outlaws & Legends is a intriguing PvEvP heist game, that despite technical defects and several imperfections will entertain hardcore gamers. This multiplayer game is especially recommended for those with friends to play with and won't disappoint Robin Hood fans.
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Stimulating, entertaining and entirely devoted to collaboration between players, Operation: Tango is a cooperative adventure that offers a good number of puzzles but that shows also several technical and artistic imperfections.
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Sniper: Ghost Warrior Contracts 2 is a tactical shooter that hits the mark and uses well-proven gameplay mechanics, but doesn't offer much more than the previous chapter.
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All in all Armature Studio has done a good job with Where the Heart Leads, offering a story-driven adventure based on choices that influence the story of the protagonist, but not very satisfying in terms of gameplay.
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Blightbound is a decent multiplayer dungeon crawler, which expresses its full potential only if you have a group of friends to play with.
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Foreclosed is a good action game that mixes different elements of gameplay, with a very intriguing graphic novel style but which does not offer an adequate longevity.
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If you are fan of the Alien movie saga and appreciate cooperative shooters then you'll love Aliens: Fireteam Elite. It's not a perfect game and doesn't have an innovative gameplay mechanics, but it knows how to entertain especially when played with friends.
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Clid the Snail is a very appreciable twin-stick shooter from an artistic point of view, but which proves not to have an equally solid gameplay due to some game design choices that enlight the inexperience of the Spanish developers of Weird Beluga.
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Insurgency: Sandstorm hits the mark on consoles as well, proving to be a tactical shooter that's not easy to master but extremely rewarding for those who love its hardcore gameplay and slow, reasoned firefights.
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Lemnis Gate compensates for his lack of personality with an interesting basic idea, in a shooter where strategy plays a fundamental role.
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Back 4 Blood continues the tradition of PvE shooters started by Turtle Rock Studios with Left 4 Dead, but offering a better gameplay dinamics and a fun campaign to play online with three other players.
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Hell Let Loose is one of the best WWII shooters, certainly not suitable for everyone due to his hardcore gameplay but still rewarding if played with the right collaborative spirit.
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KeyWe is a delicious "kiwi-flavored" party game, a cooperative experience for two players that offers lots of fun but also moments of pure chaos.
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Call of Duty: Vanguard is certainly a good return to World War II by Sledgehammer, especially in terms of multiplayer modes: many maps, customizable weapons with numerous options and a progression system to applause. On the other hand, the single player campaign is just enough, far from being considered epic, while the Zombies mode needs to be expanded as soon as possible.
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Almost twenty hours of having war on Battlefield 2042, divided between the open beta sessions at the beginning of October and the last three days of full-immersion with the final version, were certainly enlightening and allowed me to deepen many aspects related to both the content and the gameplay mechanics. However, we thought it appropriate to take a few more days before giving a final judgment on the DICE shooter, mainly to check the tightness of the servers and better frame the portal mode editor.
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