Brendan Griffiths


72 games reviewed
71.5 average score
70 median score
46.2% of games recommended
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With a dull campaign that likes to stab you in the eye with difficulty spikes, the online team survival mode just about saves this latest tie-in effort from being a complete write-off. But you'll probably have to be a (slightly nuts) hardcore fan to pay full whack for it. It's ok, I don't think Michael Bay makes any money on this one.

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Jul 31, 2014

Despite those trademark Telltale technical glitches, The Wolf Among Us is an essential purchase and exceeds the studios' previous efforts in gameplay, visuals and voice acting. The impact of choices you make in interrogations, conversations and crime scene investigations will keep you hooked right until the end.

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Dodgy pricing aside, there's a lot to enjoy in this remake that is remarkably faithful to the original, while implementing new features that actively improve the experience. The game's as challenging as ever, but it's hard to resist trying to save every modoken from the clutches of the glukkons. Fingers crossed JAW are working on the second game already.

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The Last Tinker is more for the younger gamers out there thanks to the simplified control scheme and almost obscenely bright and garish visual design. The automated platforming is supported by a robust combat system that allows for some quickfire tactical depth when choosing which powers to use on larger groups of enemies; although by the time you have them all the game is pretty much over.

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A slight stumble here and the The Wolf Among Us has beaten the Walking Dead Season 2 at its own game. Traditional gameplay is stripped down to the bare minimum in favour of choices. Some of these are fantastic in their unforgiving nature and the journey you'll take Clem on is full of drama and heart-break. The new cast are a miserable bunch of bickering bores though that will make you pine for the fallen friends of Season 1.

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Sep 7, 2014

Futurlabs have nailed two genres here with retro side-scrolling shoot em' ups and platforming thrown together to fantastic effect. Play the game at speed and you'll struggle to find a slicker experience on your PS4.

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A fantastic start for what we hope will become a fresh Tolkien franchise. There are some solid (if not borrowed) foundations and the Nemesis surpasses our expectations by providing a fresh experience to enemy design. Improvements next time should see a little more variety added to the combat brawls, but you're going to love taking advantage of an enemy's weaknesses from afar with the rich range of underhanded subterfuge tactics. Well played, Monolith.

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Oct 23, 2014

The fact that DriveClub is still mostly a wreck for ALL of its online functions is frankly embarrassing and the lack of a large public beta was remarkably short-sighted. Once you've wrangled the handling model, there's a solid driving game underneath it all with fun tracks to tear down at terrifying speeds as you zoom through the incredibly detailed environments. But if the netcode isn't fixed soon, this'll be an abandoned rusty roadside wreck by Christmas.

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So, 2014. Is this the year that the double-jump finally found its regular place in the first person shooter? It's certainly been the 'in thing' this year, as has a general boot up the arse of the FPS genre. How does COD stack up against Destiny and Titanfall though? Ignore the internet trolls, posers and haters, you can enjoy them all. In this reviewer's eyes though, Call of Duty: Advanced Warfare has been the complete package. A star filled, explosion-packed blockbuster smash of a campaign mode with a set of stellar multiplayer modes where Kill Confirmed and the new ball-based sport, Uplink, are set to become new favourites. Both the campaign and multiplayer owe a huge debt to the exoskeleton, which has proven to be the ultimate catalyst in pushing Call of Duty back to the top this year. Your move, Far Cry 4.

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Nov 28, 2014

The DC license lacks the star quality of its Marvel rival, but the refined elements of Lego Batman 3 ensure this is an improved sequel, despite the removal of an open world to explore. As ever though, this is best enjoyed in co-op if your sanity can take a bit of taunting from the camera.

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Dec 2, 2014

Never Alone manages to overcome its technical hiccups with an enchanting setting supported with a pair of adorable characters and some interesting cultural insights into the Iñupiat community. The basic puzzle/platforming gameplay is family-friendly and works even better when played in co-op.

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Dec 30, 2014

Far from being an unloved spin-off, Assassin's Creed Rogue has turned out to be one of the gaming highlights of the year. Forget Unity's troubles, this is the ultimate Assassin's experience of the year and should be snapped up immediately.

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This HD remaster of a remake is a remarkable homage to the original survival horror masterpiece to be enjoyed by fans of the original PS1 game, the GameCube remake or even complete newbs. Some of the mechanics like the dated inventory system can and will frustrate, but the overall journey is a rewarding one through one of gaming's most important games. Can we finally have that remake of Resi 2 now please, Capcom?

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An intriguing start for Dontnod's leap into episodic gaming. Chrysalis is very much a scene setter, easing us in gently to a host of intriguing characters and ensuring we get to grips with the rewind mechanic before we're asked to make any seriously tough choices. As long as the momentum continues to build pace, this could turn out to be something special. At this early stage, I can't wait to play more, but to put a numbered score on this at such an early stage would be strange. Such is life.

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Feb 19, 2015

Visually astounding throughout. Graphics fans will adore every grimy nook and cranny of the Victorian London setting. Sadly though, the game around it is crushingly average. The shooting sections are fun enough but far too few and far between, and much of the game is spent watching cutscenes or being forced to walk through one, so much so that it rarely feels like you're 'playing' the game at all.

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Both the Raid and Campaign modes are off to great starts, although the episode ends just as things are getting going. As a new idea for the Resident Evil series though, I think the episodic feel could be a hit. I'm loving that each one is only a week apart too. Raid mode has eaten up my weekend, the unlocks are starting to come together and the mode will surely continue to grow with new content each week.

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In a few weeks, this episodic take on Resident Evil will be over and Tuesdays will have no longer have meaning. Episode 2 has some of the best moments I've experienced in the whole Resident Evil franchise. If Capcom can maintain this intensity and not give in to all out action (easy on the Assault rifle, Barry), they may be about to bring the series back to its prime.

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Despite the incredibly frustrating platforming, it's impossible to deny that this really is the Definitive Edition of a classic melee-action title. Newbies can enjoy the slickest version on the market, packed with all the DLC. Returning hardcore fans will find a serious challenge in the extra difficulties and hardcore modifiers. All that fuss over a haircut seems pretty stupid now.

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While it's a shame the excellent horror vibe from Barry's section last week has taken a backseat, the action here is tense stuff as the numbers of enemies and bosses has increased greatly, with player two having a larger role this time too. We're hooked in for the final episode next week.

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This final episode was shorter than we were expecting and leaves more questions than answers. Some bad habits crept back in too as the horror atmosphere from earlier in the season has been replaced with backs-to-the-wall action. As an overall package though, the episodic take on Resident Evil has been a success. At half the price of a regular game release, the value for money is excellent. A nine-hour campaign, co-op options and a deep Raid mode make this an essential buy for Resident Evil fans.

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