Daniele Spelta
New Allies fails in breathing new life in The Settlers' franchise: the crossover between the classic gameplay and the RTS mechanics feels dull and rushed, leaving the player with the feeling that this is not The Settlers' return they longly waited for.
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Torchlight III is stuck in between what it is and what it could have been in its MMO days. The final overcome is, unfortunately, everything but unforgettable.
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Warcraft III: Reforged is still one of the best RTS ever made, but is also one of the worst remake we have seen.
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Strategic Mind: The Pacific is a turn based strategy game with some good ideas, but they soon disappeared due to some heavy errors.
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Mars or Die! is fun and full of humor, but it has some problems with the design.
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After nine years of development, Overgrowth finally arrive at its final versione, but the action melee games needs some very improvements.
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Sudden Strike 4 is an old style RTS, with classic control and game mechanics, but has some serious problems about the AI and pathfinding.
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Blitzkrieg 3 can not break into the heart of RTS enthusiasts
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Untamed Tactics shows some good ideas, but it lacks depth and is never able to fully deliver on its premise.
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Blind Fate: Edo No Yami finds its strength in some intriguing ideas, but it lacks balance and doesn't fully deliver what it tries to do.
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Set in the far east, Stronghold: Warlords is the new RTS made by FireFly Studios, but it can't bring back the good old times.
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Pirate's life is not an adventure in Port Royale 4
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Help Will Come Tomorrow is a good survival game, that could have been more than this with a better focus on the 1917's Revolution.
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Corruption 2029 is a mix made of exploration in real time and turn based combat. It has some good ideas, but it is very repetitive due to the same maps and uninspired missions.
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Jon Shafer's At the Gates is a unique 4X, with tons of fresh ideas, but many of them remain incomplete,
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Episode 3 deepens the story with new characters, trying to explain who is the Admin, but on the other hand there's no real action: the element we appreciated in the previous chapter.
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Space Hulk: Deathwing is a squad-based shooter, like Left 4 Dead or Vermentide, but its gameplay lacks innovations and the AI is not cooperative. The situation is saved thanks to the atmosphere and the graphical component.
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Ara: History Untold was supposed to be that game capable of making you forget Civilization VI after about eight years, but even this time we will wait for the seventh chapter to throw away our lives one turn at a time. The title developed by Oxide Games looks really good, has a decidedly flashy graphic design and also has some interesting flashes, but it is a strategy game whose focus is difficult to understand and which ends up a victim of its cumbersome micromanagement, which pervades every turn and which has taken away a lot of attention from the sectors that would have required more care, such as diplomacy, technologies and those variants indispensable in the late game.
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Gameplay-wise, Realms of Ruin should have offered a lot more to this adaptation of Age of Sigmar.
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There are some technical issues yet to be solved in Park Beyond, but the game does a pretty decent job in giving you the control of your own theme park. Yet, the experience is very limited and can't fully deliver the vibe that creative players legitimately expected.
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