Daniele Spelta
Torchlight III is stuck in between what it is and what it could have been in its MMO days. The final overcome is, unfortunately, everything but unforgettable.
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Warcraft III: Reforged is still one of the best RTS ever made, but is also one of the worst remake we have seen.
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Strategic Mind: The Pacific is a turn based strategy game with some good ideas, but they soon disappeared due to some heavy errors.
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Mars or Die! is fun and full of humor, but it has some problems with the design.
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After nine years of development, Overgrowth finally arrive at its final versione, but the action melee games needs some very improvements.
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Sudden Strike 4 is an old style RTS, with classic control and game mechanics, but has some serious problems about the AI and pathfinding.
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Blitzkrieg 3 can not break into the heart of RTS enthusiasts
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Untamed Tactics shows some good ideas, but it lacks depth and is never able to fully deliver on its premise.
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Blind Fate: Edo No Yami finds its strength in some intriguing ideas, but it lacks balance and doesn't fully deliver what it tries to do.
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Set in the far east, Stronghold: Warlords is the new RTS made by FireFly Studios, but it can't bring back the good old times.
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Pirate's life is not an adventure in Port Royale 4
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Help Will Come Tomorrow is a good survival game, that could have been more than this with a better focus on the 1917's Revolution.
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Corruption 2029 is a mix made of exploration in real time and turn based combat. It has some good ideas, but it is very repetitive due to the same maps and uninspired missions.
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Jon Shafer's At the Gates is a unique 4X, with tons of fresh ideas, but many of them remain incomplete,
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Episode 3 deepens the story with new characters, trying to explain who is the Admin, but on the other hand there's no real action: the element we appreciated in the previous chapter.
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Space Hulk: Deathwing is a squad-based shooter, like Left 4 Dead or Vermentide, but its gameplay lacks innovations and the AI is not cooperative. The situation is saved thanks to the atmosphere and the graphical component.
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Gameplay-wise, Realms of Ruin should have offered a lot more to this adaptation of Age of Sigmar.
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There are some technical issues yet to be solved in Park Beyond, but the game does a pretty decent job in giving you the control of your own theme park. Yet, the experience is very limited and can't fully deliver the vibe that creative players legitimately expected.
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Crossfire: Legion tries not so hard to find its own way for the heart of RTS' fans, but despite being a fully enjoyable game, it lacks personality in basically everything. You can have fun with its campaign and online modes - if you can stand the annoying pathfinding that will plague your army – but it's hard to imagine Legion being remembered in the long run.
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Jurassic World Evolution 2 is a true nostalgia operation, a perfectly successful tribute to the films of the saga created by Crichton and a joy for those who as a child spent hours and hours admiring dinosaurs in books. Unfortunately, the merits of the Frontier management system stop here, because if you analyze the individual elements of the gameplay you soon realize the limits imposed by a game loop that runs out quickly and in which you have to intervene too frequently due to an intrusive micromanagement that breaks the flow.
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