Александр Бабулин
Putting the gamepad down, I want to turn on Van Halen, grab an air guitar and dash for the stars.
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Simple, poetic, beautiful and non-didactic journey into an (almost) depopulated world.
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A journey to medieval Bavaria with its human joys and numerous sorrows – not without routine and uneven pace, without any intelligible gameplay, but authentic, vividly written and with a deep message.
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Tacoma is a game of hope. Fullbright showed that they are able not only to look into the past with nostalgia, but also instill optimism in our future. Well, this is a rarity in our time, what with all the disturbing news and bad premonitions. Here, space is also a premonition, but a rather bright one.
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A short and charming adventure. A lifetime journey through regrets. Two points of view on the same story, and each of them has every right to exist. One of the most beautiful games of the year is paradoxical. On the one hand, it is notably lacking in detail and depth — at least give us the names of the characters. On the other hand, it is a perfectly coherent statement, all details of which perfectly complement each other.
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Far From Noise is a haiku of the video games' world. Minimal amount of expressive means is compensated by the most careful elaboration of each of them. Every
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Simply the best VR-game for now. But nothing more than that.
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In fact, we have full-length Monty Python`s sketch — in an interactive way and in modern style.
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A conflict-free and constructive game, where everything works for a sense of harmony with the world.
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Definitely one of the most interesting, intriguing, fresh detective games in recent years, but I can't shake the feeling that all the possibilities of a well-thought-out formula are not being used.
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Short, but sincere, warm and cozy adventure, beautiful in its imperfection.
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Environmental storytelling in its extreme form.
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A short and personal story, wrapped in the form of an interactive poem - touching, graceful and emotional.
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A little crumpled towards the end and sometimes too
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Just fun entertainment on the theme of The Truman Show: not deep, but not stupid either; full of references and stylization, but not entirely derivative; funny, heartfelt and ultimately life-affirming – but with an inevitable bitter aftertaste.
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The Gardens Between is a great way to spend autumn evening, when the bare branches unfriendly huddle outside the window, and the soul is filled with melancholy. It's time to get into the boat of memories and float in the past.
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Despite its superficiality, 11-11: Memories Retold manages to display the poison that is war, and evokes the feeling of bitterness from the unlearned lessons of history. The game is so humane that you will forgive her many things.
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A hot topic, spectacular drawing, unusual surroundings… Good try, but If Found... lacks interactivity and fails to dive deep into the chosen topic.
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Indie-folk, bright colors, bittersweet love-story, nice recursive puzzles: this "500 Days of Summer" of gaming really could succeed, but imperfect level design and gap between form and content interferes.
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A sentimental and deceptively simple game that tries to talk to us about fixation on the past and the ability to let go – sometimes against our will.
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