Sara Boardman


27 games reviewed
81.5% of games recommended
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Unscored - Party Hard
Oct 23, 2016

A few things really make up the main mechanics of the game. One, the environmental traps. You can go around and poison the punch, call in guests (a personal favorite), electrocute, explode... all in the hopes that you'll knock down the number of attendees a bit. The levels also sometimes introduce an item to the mix which makes for fun and diverse gameplay. Two, is the cops. If someone spots you do something shady, kill someone, around poisoned people or bodies, someone else will freak out and call the cops. They'll had already clocked your face, so the police will come kicking down the doors. They come in extremely fast, so you tend to position yourself for a short run. What this game does well is the timer in which the law actually does chase you before they give up. It feels fair.

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Mar 10, 2017

When I first sat down to play my copy of Small Radios, Big Televisions, my faith was already in the Adult Swim brand. Coming a long way since the day of flash games, this network-born publisher cradles creativity. When you play an Adult Swim game, it very much feels like someone gave the reins over and said "Hey, great idea my indie friend. Let's take it and run with it." Rarely am I ever disappointed by anything coming out with the AS name attached.

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Recommended - Unexplored
Mar 13, 2017

Unexplored harnesses quite a bit of random generation and really makes it work for it. The dungeons are fresh and new every time, the puzzles shift and keep you on your toes. It's also worth a mention that aside from the main game, you have the option to play weekly and daily dungeons, which if you're a daily monster like I am, is incredibly fun to have at hand. It keeps it new and addicting, something that I think is a must with this type of game.

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Recommended - Macbat 64
May 16, 2017

There's no fatalities, no headshots... Macbat64 is honest good fun in the same way you enjoyed roaming about with a bear and a bird in his backpack once upon a time. But £5 for an hour of gameplay? That part would be left up for you to decide!

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Sep 28, 2017

ArenaNet really listened to the players on this one. They took great care to craft something to be proud of, and I believe that shows ten-fold. They're listening and watching and really striving to create an expansion unrivaled. It's more than worth the play--hours of content, amazing rewards and fantastic surroundings. This is the expansion that Guild Wars 2 deserves.

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Oct 3, 2017

An absolute gem of a game to play--Jettomero doesn't take long to dive into, nor is it too deep. You're a robot who is slightly confused on everything around it, blasted into a galaxy you don't know, and events taking place around you with the human civilization that you haven't quite caught up on yet. It's an adorable story that unfolds like a comic book, with super hero pacing that can only leave you feeling pumped up!

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Apr 16, 2018

Warhammer Vermintide 2 is the much anticipated sequel to the violence-laced title sharing game before it. With a bleak outlook of a story, you're meant to take down hordes after horde for the Empire. Various beloved faces make their way into this pre-apocalyptic setting, ready to fight by your side. The entire game tosses you into the idea that you're biting off more than you can chew. Not that it will stop you from gritting your teeth and trudging on.

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Recommended - Juicy Realm
May 28, 2018

What makes Juicy Realm so much fun is how off the wall it all is. Bullet-hellish in its own right, you have enemies that descend upon you from every direction imaginable--and they have quite good aim too! The challenge is definitely there which is something that's essential for twin-stickers.

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Recommended - Graveyard Keeper
Aug 22, 2018

It's cute to look at, which is a big plus when you're chopping up dead, rotting-by-the-minute bodies. It's colourful, the different parts of the map are distinct, the animations are totally in line and with all this--it makes it a joy to walk around and explore. I never felt lost (even with the map on standby) and I never felt bored of what I was looking at on screen.

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Essential - Dead Cells
Sep 4, 2018

Fighting in Dead Cells is an unavoidable showcase of the game. With every different enemy comes their own flair on how they come at you. Some will have shields that deflect, others throw energy bombs. Even the most simplest of baddies toss their entire bodies at you, like a meaty, gelatinous bullet. Every fight requires careful strategy and razor sharp reflexes. Getting hit even once can send you into a spiral of pain that leads to only one place--back to the beginning of the game. It's a brilliant and brutal system, and I would be lying if I said it wasn't utterly addicting.

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Essential - Two Point Hospital
Sep 8, 2018

Diving in, you're put into a campaign type mode where you go from hospital to hospital with different scenarios and challenges to work on. As you move from one to the next, you start to notice that you're in a living tutorial that never really feels too heavy or confusing. All the introductions of game mechanics gently trickle in, giving you plenty of time to learn as goals urge you to implement them as you go along. This is something that I'm absolutely raving about--the rate at which you learn how to run new equipment and gather unlockables is at a fantastically thorough pace. Have you unlocked something later down the line but wish to use it in a previous hospital? No problem! Just go back to whichever hospital at any time and you can drop whatever you've earned back into it. All the unlockables and research span across the whole account, which is brilliant and makes going back into your first hospitals so much fun.

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Jan 23, 2019

On top of the fantastic experience of simply making your way through the game hunched over in sneak mode (literally my entire time in Skyrim in any playthrough, so I was hungry for it), the lush environments and levels really are a thing of beauty. The detail of this torn world really sets the game up to run a chill down your spine, even in the best of situations. The character models are ridiculously well done to the point where you think you're going to laugh at the fact that you're toting around Howard the Duck in a post apocalyptic world--but it never really seems to cross your mind as everything about them is so convincing and immersive that it's hard not to take it seriously. The enemies are foul and deranged--a real threat. Five minutes with the mutant hunters in your midst and you're guaranteed to know what they're all about without a massive context behind them.

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An interesting idea in Mage's Initiation is to have the ability to learn and grow through XP and a really smart gem system. You can equip a limited amount of gems at any time, and these gems give you individual buffs that are really useful, especially in battle. The hybrid nature of Mage's Initiation being that of a point and click and RPG, gives us these really cool opportunities to duel and battle throughout the adventure. It's engaging, fun and really adds to the whole thing, giving it a spin on a classic genre.

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Feb 6, 2019

Each level does take a bit of thinking, and they do increase in the amount of time that you'll have to use your brain for. What sounds like a good idea, might not be, but that's the beauty with a game like this--plenty of trial and error. There's enough variety in the puzzles and different types of levels that if you're anything like me--you'll find yourself glued to the monitor for hours. The music is the right amount of soothing, the graphics the right amount of simple and the physics...the right amount of hilarity.

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Recommended - Deliver Us The Moon
Oct 23, 2019

Unfortunately there's a few hangups I have about the overall game, but rest assured nothing in the way of not recommending it to you! Deliver Us The Moon is a graphical powerhouse, one that if you intend on running it in all it's glory, will require a bit of clever hardware on your computer. There's some inconsistencies with the playable parts graphically as well--incidental cutscenes litter the storyline here and there, and these tend to be of a different, lower quality to the rest of the game's design. Heavy noise filters are good at masking a bit of these lapses in quality, and whilst they don't ruin the game itself in any way, are still there.

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Recommended - Planet Zoo
Nov 13, 2019

Let's talk about building! With the career mode, you'll have a pre-built zoo for the first couple of levels whilst you learn the ropes. Slowly, you'll be made to build habitats for your animals, how to fill said habitats with animals, and how to keep them happy behind the glass. There is also small exhibits--things such as spiders and snakes to take care of in the very same fashion. It's not straightforward and there's many factors to consider when bringing the animals in and getting them settled it, but to me that was the fun of it. I loved reading guest comments about how my hippos looked particularly content, or how my tigers appeared well fed as they sat belly up to the Sun.

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No Recommendation / Blank - Citadel: Forged With Fire
Nov 28, 2019

Desperately searching for fun, we hung out in the starting zone, hoping to interact with a few players. In the starting zone itself is a safety bubble--like a force field protecting the new players. This is great, but the moment you stepped out--it was curtains for you. Mid to high, and even some braver low level players camped out at the edge of the bubble, waiting for some daft adventurer to cross its threshold. It became very clear that ambushing unsuspecting new players was the fun to be had in Citadel: Forged with Fire. You could make it past one of these malicious players, but once in the wild, you face enemies that never lose aggro, unclear or no instruction as to what to do or build and strange bugs that begged to be squashed.

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Recommended - OUTBUDDIES
Dec 10, 2019

Outbuddies nautical depths have a colour palette that reflects the despair and loneliness of the deep. Blues and purples are put to stark contrast on your character's reds and pinks. The understanding to have a subtle, yet striking palatte coupled with the pixelated graphics is no doubt a visual recipe for success.

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Essential - Exit the Gungeon
Apr 28, 2020

Devolver Digital seems to always bring the goods to the table, and I'm pleased to report that Exit The Gungeon is no different! A pixel roguelite shooter that peppers in a heavy bit of bullet hell, this title will do all it can to make you bend your knee to it. Exit The Gungeon is fantastic, brutal and we've got it in the palm of our hands with the Nintendo Switch version.

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Recommended - Fledgling Heroes
May 7, 2020

Gameplay in Fledgling Heroes is physics based 2D side-scrolling. As you dive off your perch at the starting point, you're meant to keep flapping until your satisfied with the momentary height. A bit better of an explanation: it's a lot like controlling Kazooie in Banjo Kazooie, minus the need for red feathers to stay in flight. You tap to go higher, and do nothing to sink lower with different variations in speed. In each level, there's a multitude of bits and bobs to collect, such as gold coins and treasure chests. As you're always in perpetual flight, measuring your height becomes the trick of the whole game. It's a simple concept--easy to learn, but oh, so hard to master.

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