Jason Italic


52 games reviewed
71.2% of games recommended
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No Recommendation / Blank - Namco Museum
Aug 8, 2017

An excellent collection of some classics, but some odd choices and the sheer amount of times the cream of the crop has been collected make it a hard choice.

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No Recommendation / Blank - Nidhogg 2
Aug 25, 2017

Built very heavily upon the mechanics of its predecessor, Nidhogg 2 mostly aims to presenting a new flare and new options...but those options make the experience harder to get into, producing a game mostly for people who already played and loved the first entry.

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No Recommendation / Blank - Rock of Ages 2: Bigger & Boulder
Aug 28, 2017

A divisive game due to matters of strict taste, Rock of Ages 2 nonetheless delivers exactly what it promises, and does so without shame or regret.

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No Recommendation / Blank - Utawarerumono: Mask of Truth
Sep 9, 2017

A divisive game by its very nature, Utawarerumomo: Mask of Truth nonetheless sits as the capstone to a storied and well-loved story. The only true question is if you feel the visual novel format is for you.

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No Recommendation / Blank - Earth Atlantis
Oct 15, 2017

Quality central gameplay unfortunately proves marred by decisions that don't mesh, producing a game that's better enjoyed in brief spurts than something you can actually chew on and master.

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No Recommendation / Blank - Garage
May 18, 2018

Storywise, you've got your classic beats here. Things went wrong, science went too far, the dead walk and hunger, and so on and so forth. The game's riffing on some very vintage ideas here, and isn't trying to reinvent the wheel. Rather, it's trying to make that wheel look like it belongs in a grindhouse film's crappy VHS bootleg, from the scanlines to the warped color palettes to the copious amounts of gore.

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No Recommendation / Blank - SNK Heroines Tag Team Frenzy
Sep 22, 2018

So, SNK Heroines: Tag Team Frenzy is a fighting game. It's also a cheesecake fanservice game, and a casual-friendly fighting game. Premise is thin on the ground in a lot of fighting games, and this is no exception; There was going to be a King of Fighters tournament, then a bunch of the women who were going to be there (plus Terry, who has been turned into a woman) wake up in a freaky mansion instead wearing skimpy outfits. That's the whole premise.

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No Recommendation / Blank - Crimson Keep
Feb 6, 2019

The focus on roguelike design, letting a relatively small amount of assets turn into a lot of game. The fact that there's no mid-game saves, because that sort of longer-term multiple-session play wasn't needed and would complicate the design. The little touches of things not quite refined, like how I can hear room tone in the relative handful of voice acting clips. Hell, the fact that the intro cut scene only plays the first time you play, with no way I found to start it up again. Or the hidden shield in the tutorial area, just tucked behind a rock without collision detection. If this is the work of newcomer devs, then it's a really interesting first piece. There's a lot of neat ideas here: I like the fact that a lot of the Berserker and Witch unlockables actually require some degree of success with the other class, thus forcing you to differentiate on playthroughs. It just...needs work, as a commercial product.

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No Recommendation / Blank - Bubble Bobble 4 Friends
Nov 19, 2019

Really, the one big problem that I think Bubble Bobble 4 Friends has is that, sticking true to the original design doesn't leave you a lot of room to grow and experiment. This feels like a more slick presentation of an 80s arcade game...Because that's what it is. For all of the 3D graphics and such, unless you're busting out the 4-player co-op, there's not that much here to differentiate it from the cabinet you played as a kid or one of the various decently popular home ports you may well have owned.

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Sep 24, 2017

Hampered by some poor decisions in porting, Trulon: The Shadow Engine takes a game with some promise and becomes less than the sum of its parts.

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Oct 5, 2020

I kept running into little things like this, where the game's interface kept fighting me and making it difficult to actually experience and enjoy the core gameplay loop. It was a layer of...Friction, is the only way I can describe it. And it meant every time I went to go roll my fun-ball down the track, it would stop way soonerthan expected. I'd quit having fun, and then I'd have to walk away for a bit so I didn't keep getting frustrated with the game and come back later.

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Unscored - FAST STRIKER
Dec 31, 2018

Fast Striker is definitely, firmly a danmaku game. But it does also throw a couple curve balls to keep the design unique. Aside from the actual difficulty adjustments, each difficulty (plus the extra Omake mode, which has a bunch of extra mechanics for score chasing) also puts you in a different ship, with its own firing patterns and thus playstyle. Each ship gets a rapid fire, a sustained fire, rapid and sustained rear fire, and the strike shield.

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