Hannah Douglass


8 games reviewed
73.8 average score
78 median score
50.0% of games recommended
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6 / 10.0 - Valhalla Hills
Dec 14, 2015

Valhalla Hills is charming, but it lacks compelling problem-solving scenarios, is too repetitive, and has players relying too much trial and error to progress.

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8.5 / 10.0 - LEGO Dimensions
Oct 29, 2015

Lego Dimensions gets its crazy pop culture mash-up right, and adds some interesting real-world mechanics to the toys-to-life genre. The financial barrier to entry is high, but it's not bad value by any stretch. Recommended.

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Sep 29, 2015

Super Mario Maker is a beautifully crafted and unique game and it feels like Nintendo have put honest time and love into creating it. Other than the fact that timing a jump on the springboards is still horrifically challenging (but it has been for as long as I've been playing Super Mario), you simply cannot fault the meticulous production quality. The simplistic charm and fabulously colourful world will keep you coming back for more, but for how long is really dependent on the player and the reasons they love Super Mario in the first place.

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Sep 2, 2015

One of the first rules of game design, or design in general, is to establish function before working on the form of the piece. There is simply no point in having a game that is stunning to look at and listen to, when it just isn't fun to play.

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9 / 10.0 - Journey
Jul 27, 2015

A tremendous title on PS3, Journey is even better on PS4 thanks to a better resolution, improved frame rate, and sharper textures.

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Jul 14, 2015

Heroes of the Storm isn't a perfect game - but it's not far off. The faults are minor and largely overshadowed by the many positive aspects. There really is very little risk in giving this game a go - it's free, the games are short and you don't have to take it completely seriously - and the payoff is well worth it, and more.

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Jun 14, 2015

Cuddly cute, surprisingly, outrageously fun and best of all ­ minimally flawed.

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6 / 10.0 - High Strangeness
May 18, 2015

There is so much potential with this game, but it just needs work. It feels like a first draft of something that, if taken further, will be something less irritating and more awesome.

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