Chris Moyse
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
Solid and definitely have an audience. There could be some hard-to-ignore faults, but the experience is fun.
Solid and definitely have an audience. There could be some hard-to-ignore faults, but the experience is fun.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
Though slightly wanting when compared with its Souls contemporaries, Steelrising still offers up challenging combat, inventive enemies, and an attractive and atmospheric take on 18th-century Paris at a time of great upheaval.
While Thymesia is certainly lacking in some key departments, the solid control, satisfying combat, moody atmosphere, and compelling challenge are still well worth crowing about.
Solid and definitely have an audience. There could be some hard-to-ignore faults, but the experience is fun.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
Solid and definitely have an audience. There could be some hard-to-ignore faults, but the experience is fun.
Solid and definitely have an audience. There could be some hard-to-ignore faults, but the experience is fun.
By the time you’re buzzing the tower and making those stuffed shirts spill their coffee, you’ll be ready to take on the Carrier Deck Landing Challenge, which developer Asobo assures us is one of the most demanding operations in military aviation.
Slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
Clockwork Aquario is here. 30 years late, but soaked in old-school style. Westone Bit Entertainment’s final release would not win any awards for originality, but offers a short, fun, and attractive journey to the halcyon days of the ’90s arcade renaissance. The package on offer is a little thin, and the price will be a tad high for the average player’s taste, but important work has been done by publishers ININ Games and Strictly Limited — here’s hoping they will be rewarded in kind.
Solar Ash offers a collection of promising concepts that don’t quite hit realization. While undoubtedly a visually striking experience, Rei’s journey into the Ultravoid suffers due to a disengaging narrative and repetitious gameplay. Solar Ash’s attractive world struggles to provide the player with captivating experiences. The elements do occasionally come together, however, ensuring that while Solar Ash isn’t quite the adventure it might have been, it successfully retains unmistakable Heart Machine charm.
Tunche is a spirited jungle jaunt. A charming action-adventure that wears its Peruvian heritage with the utmost pride. While the marriage of roguelite to brawler is definitely a solid fit — particularly in multiplayer — it cannot be denied that the repetitious trappings of both genres are readily apparent, which will be enough to turn off some players. Those well-versed in the grind and willing to put in the effort, however, will be rewarded with a very agreeable bout of forest fisticuffs. Now, about that animated series…