Kevin Mersereau
I really wanted to love Gotta Go but there honestly isn't a single redeeming quality to it beyond its incredibly likable trailer. I'd love to see the folks at Dire Nerd come back with a more fully-realized sequel or update, but until then don't waste your time or money on this.
Forma.8 is hardly a flawless game, but it's a damn fine addition to the Nintendo Switch's library. The last third is almost perfectly executed and the finale genuinely surprised and left me craving more. It took a while to get there, but its closing moments left one hell of an impression.
West of Loathing may not be perfect, but it never needed to be. What it gives us, instead, is one of the funniest goddamn games I've played all year. I may be a bit late to the party, but I'm really glad that I gave it a chance. Anything capable of making me smile this much is an absolute blessing. This is something truly special, and I can't wait to see what the developers at Asymmetric have in store for us next.
I loved my time spent in this goofy, sci-fi world. It wasn't perfect, but it was a wonderful way to waste a few hours. If Miwashiba ever decides to grace us with any more of these delightfully odd little experiences in the future, you can bet your ass that I intend to play them.
I have never played another game quite like Echo before. Folks are always rallying for innovation in the industry, and I can't think of too many better examples of that in recent years. It's not all perfect, but what's there is extremely refreshing. This is not an easy game. You will die a lot. You will get angry. However, when you finally defeat your opponents, it's like sex. A huge release where, for a few small minutes, you genuinely feel like you just accomplished something. It's glorious.
While I do wish that there was a bit more of it, what's here is phenomenal. This is a game I'll definitely be revisiting for the foreseeable future. It manages to take a grab bag of various mechanics, lifted from its influences, and turn them into something totally fresh and unique. Splashteam knocked it out of the goddamn park with this one, and it's absolutely criminal that I never got around to playing it on other consoles before this. This is an essential release for genre fans and a great introduction for newcomers. The Switch may be jam-packed with quality eShop titles right now, but Splasher is genuinely something special. It would be a shame to see it lost in the crowd.
Despite it's many, many flaws, School Girl/Zombie Hunter was a solid, camp-drenched romp, and it left me craving more. It may be a bit pricey for a budget title, but I found myself smiling constantly throughout the experience. It's all so obscenely trashy and tongue-in-cheek that it's hard not to wonder how the developers plan to follow this up. It never quite reaches the glory promised in the first half of the game, but this spin-off of the Onechanbara franchise definitely has potential.
Ultimately, what we're left with is a somewhat flawed, yet enjoyable experience. It may lack in the variety and depth departments, but it manages to make up for its faults by offering up an absurdly stylish, good time. It may not be perfect, but it's a very well executed idea. It's boldly different, and it left me excited for what might come next.
For the first time in ages, I have absolutely nothing to complain about. Celeste was everything I'd hoped for and then some. I'm not saying this is the best video game I've ever played. It's much too early to start declaring things like that. What I am saying is that this is an essential gaming experience. Everything this team set out to do they accomplished. If you have any love for indie games, you're about to fall head over heels. These people have created something very close to perfection.
Dandara has a firm foundation, but suffers from inherent design flaws and a lack of direction. Despite its imperfections, I mostly enjoyed my time with it. It treads a lot of familiar ground with its gameplay mechanics, but those were the portions of the game I found myself having the most fun with.
For anyone looking to scratch that nagging Okami itch, even if it never quite reaches the same heights, you're going to have a good time here. It may feel a tad familiar, but that's not necessarily a bad thing. Sometimes, it's just great to lose yourself in a goofy world for a bit.
This isn't a horror game in the purest sense of the word. There aren't any jump scares, yet there is a very real sense of dread as you chip your way through the story. It never fully lets up and, instead, allows itself to build until you're almost used to the oppressive paranoia.
There's so much passion on display here. The two guys who created this were definitely onto something, and I'll be there day one for whatever they cook up next.
Omensight is a fun fantasy romp starring fuzzy animal things. It's endearing in a way that, considering its flaws, it has no right to be. With a little more polish, this could have been a great game. As things stand now, it's still a pretty damn good one. The story kept me invested, and I found myself smiling more often than not. If you can see past the rough spots, you're in for a treat.
The story may be a tad lackluster, and the combat may be clunky as hell, but Vampyr does offer a compelling adventure for those looking for some blood-sucking fun. It also manages to effectively make you feel like a creature of the night at times. Unfortunately, the frequent technical issues sapped just about every ounce of joy from the experience, leaving this digital world a dry, lifeless husk.
This is not a game for the faint of heart. It's offensive, perverted, and subtly violent at times during its opening moments. It's also adorable, funny, and heartwarming in equal measure. It's a complicated beast that rewards those who persevere. While far from perfect, it lays the foundation for one of the most epic sci-fi stories ever told. There is nothing else like it.
However, it had some pretty big shoes to fill, and it left me slightly wanting. I really hope this isn't the last we see of this universe, and I'd love to eventually get a direct sequel to Ray's adventures from the original, but this serves as a wonderful appetizer in the meantime. If you're looking for some low stakes, goofy fun, you could do far worse.
By taking a genre that thrives on its deep mechanics and attempting to streamline it into something anyone can pick up and play, we're left with an experience that doesn't wholly appeal to anybody. It sucks because there was so much potential here, and it ends up shooting itself in the foot before it really has the chance to bear fruit. With some updates and balancing, Bad North could, one day, deliver on its promise. Right now, however, it just feels like a wasted opportunity.
428: Shibuya Scramble may be a ten-year-old game, but it's such a unique experience that it feels like a slightly flawed, modern classic even today. If you have any love for the genre, don't skip this one.
The Hex is a really solid game that does a lot of very creative things. It's definitely worth the asking price. However, it certainly won't set your loins on fire and leave you dry humping the air for more. It's an enjoyable jaunt with some cool ideas. Nothing more, nothing less.