Jordan Devore
[B]etween the clever level layouts, exciting gunplay, expressive sprite art and animations, and some chill grooves by composer Chris Christodoulou, I was hooked. By the end of Deadbolt, I wasn't nearly ready to leave. The game felt like it was just starting to become truly great.
And that's why they call it Death Road to Canada. It can be too harsh for its own good, and folks who are tired of roguelikes will struggle to embrace that part of the design, but it's still one of the better road-trip games I've played thanks to its cheerful personality, amusing writing, and all-around charm.
But for as uneven as that specific slice of Dead Rising 2 can be, the rest of the experience shines, even today. It's one of those games that pays back the time you invest into it at least double fold. Returning players won't find anything substantially new in this remaster aside from sharper image quality and better performance, but given the budget pricing here, that's a perfectly reasonable offer.
I'd still recommend Thumper, though. Readily. But I would also advise not to get too wrapped up in fully finishing it. This road is long and winding and brutal. It might just drive you mad.
Even though certain design elements aren't as streamlined, fleshed-out, or user-friendly as they could have been, part of me is just thankful Birthdays even got greenlit. Niche as it might be, I've wanted something like this for years, and despite my admittedly high expectations, I still came away impressed. I hope the game is able to find an audience, because it so clearly deserves one.
Even though it ended on a sour note for me with a few too many elements snowballing into an avalanche of hair-pulling frustration, on the whole, Polybius had me in a trance. I'm happy just thinking about it. PlayStation VR owners, Jeff Minter fans, and arcade enthusiasts need to get in on this.
With a longer run time and more complexity, Dino Frontier could've been the next great PlayStation VR game. As is, though, it's still high up there as one of my favorites for the headset. If you have Move controllers and want a light city-building sim to chill out with, jump on this right away.
While I'm happy with what we got, I ultimately can't help but wonder what another six months could've done for Battlefield V. In a business with virtually no downtime, that's just the way it is.
Looking ahead, the series is equipped to veer off in a bunch of compelling new directions. I don't know what to expect from the future of Far Cry, and that's so exciting. My mind is buzzing with possibilities.
Even if you never end up touching the head-to-head online multiplayer, local co-op, ambitious track editor, or any of the ensuing user-made creations, Trials Rising will keep you plenty busy at launch. Some of the out-of-level elements could use another pass, but progression pacing issues, loot-box bloat, and technical hiccups weren't enough to put me off what is ultimately another great Trials game.
In the wrong hands, Pikuniku could have been a shallow and ultimately forgettable experience, but its expressive dialogue, clever framing, and charming, upbeat soundtrack do enough heavy lifting to elevate it into something far more endearing. The characterization, in particular, is delightfully fleshed out. It's a simple game with a ton of heart that'll leave you beaming when everything's said and done.
Despite some unevenness, Forager is absolutely worth a look. If anyone ever asks me for a relaxing game that they can throw themselves into and become obsessed with for a week, this is my pick.
In other words, the price is about right. You can get a feel for Everybody's Golf VR in a few short hours, but if you're anything like me, you won't want to move on quite so fast. It's an earworm of a game. Just thinking about it makes me want to dig out my PlayStation VR and clear the room. That's no small feat.
I can't get Blasphemous off my mind. I may never fully grasp the opaque story even with the inevitable community-led theories and explainers lending a hand, but that's okay. Even taken as a fanatical fever-dream, this game delivers. Some aspects aren't as fine-tuned or ambitious as they could've been, leading to unevenness, but there's so much for metroidvania fans to latch onto here.
I ended Wide Ocean Big Jacket feeling good, and it resonates, but at the same time, it's not necessarily an experience that will stick with me.
Shinsekai: Into the Depths falters from time to time, but it more than makes up for its shortcomings with an original premise, immersive sound design, and expert worldbuilding. If you end up playing this game – and I strongly recommend that you do – just make sure to wear headphones.
Tribute Games tapped into a treasure trove of classic games, and that adoration shines bright in Panzer Paladin. In a year already full of great action-platformers, this one shouldn't be skipped.
If you're looking for a cathartic pick-up-and-play game with little to no fat that you can slip in between this summer's massive story-driven titles, that's Carrion all the way. It's a devilish snack.
The Tengu's Disciple is more of the same and that's largely okay. The historical figures and all-new yokai are memorable, the two main missions have good pacing, and the Splitstaff is just plain cool to wield. That said, I can't help but wish the story left a stronger impression – it ends a bit too abruptly.
If none of our hopes and dreams pan out (I'm sure at least some of them will considering the game's early success), Fall Guys is still one of the feel-good excursions of 2020. How much longevity players can get out of it will vary from person to person, but as someone who had essentially called it quits on the all-too-samey battle royale genre, I'm having a ridiculously fun time right here and now.