Jordan Devore
I'd still recommend Layers of Fear 2 to fans who enjoyed the original game's atmosphere enough to want to see it realized on a grander scale, but don't feel like you need to rush to play it at launch.
Some players will relish the challenge, but I just couldn't. Not in this game. Below puts its best foot forward in its early hours and then never stops losing steam. If the experience were somehow compressed into a tighter six- to eight-hour adventure, I'd confidently recommend it to a wide audience. As it stands, the game has a masterful command of ambience, but it comes with too many caveats.
In the end, Death's Gambit resonates as a flawed gem, one I'm happy to have played. It's an uneven experience bogged down by technical woes and stilted combat, but if you can enjoy less-than-pristine games in spite of rough spots, it's worth taking a chance on. Just hold out for a few patches first.
The Inpatient is a much quieter game than Until Dawn. It adopts a straight-faced tone, opting for psychological horror rather than grisly thrills. There's nothing wrong with that approach, but coming off the last game, it took some adjusting. I couldn't help but wish it was more, well, exciting. It's a technical marvel, but at times the experience feels hollow and uneventful. In the end, even though I'm glad to return to this universe, The Inpatient comes across as a bit of a missed opportunity.
The foundation is great. The fundamentals are there. It doesn't take much imagination to see how this game could blossom into something magnificent. But so long as it's missing long-term depth and incentives to stick around past the first few weeks, Sea of Thieves will feel like a missed opportunity.
In short, there are highs and lows to Death Star. With a few expansions down and only one left to go, I was expecting something greater. If not more from the headliner, Battle Station, than at least more mode compatibility with the new maps. There's no excuse. I came in thinking it'd be an easy sell -- and it probably still will be for some given its inherent nostalgia -- but I'm coming out of it feeling let down. Taken with the rest of the season pass, Death Star helps round out the wider experience, but I would have a hard time recommending it as a standalone purchase. At this point, I'd go all or nothing.
I have to stress how exceptionally polished it is across the board. The designers nailed the clean, friendly presentation, and early on, I was so ready to love the game because it makes such a wonderful first impression. But at its core, there's a lack of depth to keep this from being much more than a fleeting joy. It's the kind of oddball party novelty you play once with a group, get your fill of, and don't touch again until the next distant get-together.
All told, Shiness is an uneven adventure, but one I'm glad I undertook. While it's too ambitious for its own good, deep down, and despite some hard-to-overlook faults, you can just sense that this was a passion project. I'm not sure if Enigami will get to make a sequel, but if it does, I'd be up for it.
On the bright side, the core concept of Monopoly Madness is shockingly good, to the point where I can recommend it at the right price. I really dig how fast-paced it is. It’s a worthy party game through and through — with a twist I haven’t quite seen before — and from that lens, I’ve been having a blast. A little more budget could have gone a long way, so I’ll be curious to see if this is a one-and-done project or if Ubisoft will explore a follow-up.
If a quirky action game with RPG progression and relaxing agricultural activities seems like your kind of thing, trust your gut on this one. The Nintendo Switch version is solid enough for me to recommend it.
I appreciate that the story gave me plenty of reasons to care about Mirai and enough quiet space to shake off some stress among the waves. It's a contemplative journey, one I can't help but recommend.
It won't blow you away – especially not in 2020 – but it's worth adding to your VR library the next time you want to let off some steam. Invite a few pals over.
Moving Out is less strategically satisfying than I would've liked, but it's worth considering if you want something new to play along the lines of Overcooked, Tools Up, and Good Job. It deserves a spot on that co-op shortlist. At the same time, I hope we get DLC that adds more bespoke puzzle scenarios.
Ancestors is a large, fussy, and at times uneven survival experience, but it's also deeply gratifying once you sink your teeth in. Make it through the wringer, and you'll come out wanting to share stories about your run-of-the-mill open-world exploits to anyone who will listen – no small feat in 2019. The console versions are smoother than their original PC counterpart, so if you've been curious, now's the time.
Automachef is home to some mind-melting challenges, but if you're up to the task, you're eventually in for blissful breakthroughs. Just don't come in expecting to unwind after a long day at work.
I think the developers made the right call by branching out with planes and boats and going for a more approachable play-what-you-like format. They just spread themselves too thin trying to cram it all in.
Even if the game doesn't bring anything wholly new to the table for Portal fans and it leans on some filler toward the end, on the whole, I had a darn good time with this spin-off.
Even though I didn't connect with either character, I think Scarif comes out strong with its vibrant setting and stellar maps. The new multi-part Infiltration mode is uneven, yes, but it's also Battlefront at its best. In fact, if it weren't for Bespin, this final expansion would be my favorite. Now we just need DICE to hurry up and consolidate the fragmented player base. Battlefront 2 isn't that far off.
As a lower-key alternative to the high-octane flying games in the VR space, How We Soar has found its niche, and it'll serve those players well. It strikes a good balance between letting you unwind and also making sure you're adequately challenged and engaged. The story doesn't quite do enough to draw you into the author's plight and keep you hooked, but the flying alone carries this game far.
For as frustrating as failure can be, though, I still greatly enjoy this game and what it's going for. I want to stick it out. Headmaster seems to be flying under the radar as a launch-window PlayStation VR title, but it's one of the most novel experiences out there and decidedly worth trying. You must meet Robert.