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Brett Makedonski


Favorite Games:
  • The Witness
  • The Legend of Zelda: Link's Awakening
  • Valiant Hearts

100 games reviewed
71.1 average score
70 median score
40.0% of games recommended

Brett Makedonski's Reviews

Managing Editor at Destructoid
8.5 / 10.0 - Chariot
Sep 30, 2014

That's where Chariot truly shines -- its cooperative play. Going at Chariot solo adds up to a competent and unique platformer that's satisfying, yet somewhat unfulfilling because of all the opportunity that's unfortunately necessary to pass up. However, once you have a friend in the mix, any concern dissipates and you're left with a memorable social experience that just happens to be almost flawless in its execution.

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8.5 / 10.0 - Quantum Break
Apr 1, 2016

Quantum Break won't at all times feel like a game, as the player spends a fair chunk of time relegated to spectator. But, no matter which side Quantum Break is showing, it's always going to be a spectacular one.

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Oct 16, 2017

Despite its sometimes uneven writing, The Fractured but Whole is worthy of the highest compliment a game like this could get: It feels like a long, quality episode of South Park. It's an improvement over The Stick of Truth in terms of combat mechanics, ridiculous plot escalation, and amount of content. It's really all that a South Park lover could ask for.

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Dec 14, 2016

If there's a knock against Blizzard Mountain, it's that Forza Horizon 3 was already a robust package. Australia's bursting at the seams with all sorts of activities, and it'll take dozens of hours to complete them all. Blizzard Mountain's for those who are ready for more, because that's exactly what it is: More. The setting is just a nice novelty. Dashing through the snow is a fine form of escapism from the hot Aussie outback, but it's not an essential one.

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Before the Storm's first chapter has already deflected most of the pre-release concerns that "This doesn't need to exist." Maybe it doesn't because Life is Strange's story was self-contained. Then again, maybe Life is Strange is better off with this complementing it. After its debut, I'm fully willing to argue that Before the Storm deserves to exist because this story is important too. In true Chloe fashion, anyone who disagrees gets two one-finger salutes.

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This is Assassin's Creed finally catching the dragon that it has been chasing for a decade. At long last, it has nailed the balance between outlandish and plausible. Because of the period's close ties to mythology, it makes sense for Bayek to travel to the ethereal. It's thematically consistent with the setting, and it's a sincere reason to explore something new. The Curse of the Pharaohs is among the most ambitious of Assassin's Creed add-ons while also among the least jarring. It's quite possibly the best DLC to date. If this is Bayek's swan song, he went out on a high note.

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Sep 26, 2018

The net result is that we immediately care about Life is Strange 2. There's no getting-to-know-you phase where we're slowly and steadily introduced to conflict. Nope, it's immediate and it's painful. And it makes both Sean and Daniel immediately-sympathetic characters. Developer Dontnod used this first episode as an opportunity to get right at the themes of Life is Strange 2. There's no time wasted and that's an effective way to get our attention. This is going to be a roadtrip that's worth looking forward to, even if it's born out of some of the most tragic circumstances imaginable.

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8.5 / 10.0 - Control: AWE
Aug 27, 2020

I finished AWE with a yearning for more Alan Wake and a yearning for more Control. Remedy has more or less confirmed we'll get more of both at some point in the future, although they might be presented through the lens of yet another series. That's the reality of the Remedy Connected Universe. As a trial run, AWE manages to be a great double-dip on some beloved narratives, even though it's not necessarily a great representation of either Control or Alan Wake individually. Sometimes the sum is greater than the parts, sometimes the lake is really an ocean.

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The cliffhanger that Chaos Theory ends on is so perfect for this portrayal of the fictional Arcadia Bay, Oregon where nothing's ever perfect. However, it's also scarily dangerous in that it very well might render most of the world-building a moot point. It'd be such an absolute shame if that were to happen. We have to wait to see if that's the case. But, Life is Strange now has me in its grips, and if I'm worried, it's only because I care. I finally really, truly care.

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Aug 7, 2013

That's precisely what makes Brothers - A Tale of Two Sons so endearing -- the undeniable contrast created by the highs and lows that come with the entire experience being driven by love. It's so strong that it even dwarfs the game's core mechanical flaws, making them feel trivial when they should sully the whole affair. It's a powerful venture that isn't necessarily about where you began or where you end up; it's about everything that happened in between.

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8 / 10.0 - Gears of War 4
Oct 6, 2016

The nature of Gears of War 4 is that we won't know its legacy until there are more games in the canon. That's frustrating now but it'll hopefully be exciting later. This was a fine first showing but it'd be nice to see The Coalition carve its own identity for Gears of War. Using Epic's foundation is understandable and expected, but it often feels like a crutch. Marcus' boy had grown up just like him.

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8 / 10.0 - NHL 17
Sep 8, 2016

When compared to NHL 15, NHL 17 is miles ahead; when compared to NHL 16, it's incrementally better. That's the EA Sports way. There are some new features and improvements, but nothing mind-blowingly innovative. That's perfectly fine. There's a good hockey game at the core, and a lot of options on the periphery. That's all we ever wanted.

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Oct 18, 2016

A year's worth of incremental updates have molded this into a game that has more to offer and is easier to navigate. Anyone who has waited this long to follow Rock Band to new consoles should know that this is the optimal time to get in now that the growing pains seem to be behind Harmonix. However, those people should also know that Rivals probably isn't going to be the part of Rock Band that they care about.

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8 / 10.0 - Prey
May 15, 2017

Funny enough, I leave Prey happy and content with everyone's story but my own.

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8 / 10.0 - Get Even
Jul 13, 2017

Spend enough time with Get Even and you're likely certain to see why it's so arresting. There's something unique and original and intriguing at the core of this game. But hey, maybe I'm wrong. Maybe this is just the Stockholm Syndrome talking.

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Three years ago, we were introduced to Chloe as she was a desperate and lost young woman. We were told that Rachel meant a lot to her, but we didn't know the half of it. Before the Storm provides that context and it's immensely successful in the way it tells that story. In my favorite scene from all of Life is Strange, Chloe was willing to don a silly outfit, get on stage, and stammer through Shakespeare to protect her friend. That's about as un-Chloe as it gets. Rachel clearly means the world to her.

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8 / 10.0 - A Way Out
Mar 29, 2018

There's a constant mood about A Way Out that makes it seem like it's more inventive than it really is. Disregard that and you're left with a decent-enough story with some genuinely enjoyable video game moments. It's campy fun and that's perfectly fine. Just don't expect too much more.

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8 / 10.0 - Gears 5
Sep 11, 2019

The Coalition has achieved a lot with Gears 5. The writing and action often rivals the best moments in the series, even surpassing its predecessors at times. The overall package is the most robust Gears has ever seen. But, the big structural alteration feels like an unequivocal misstep. Gears 5 is a rousing success, but it could've done without the needless change.

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Faith serves a few important purposes within the Life is Strange 2 story. It shores up some loose ends from the brothers' past, it proves the lengths Sean is willing to go to in order to protect Daniel, and it gives Daniel further autonomy by letting him make his own decisions. It's an exciting chapter that leaves everyone worse for the wear. That's the cadence we've come to expect from Life is Strange, though.

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8 / 10.0 - Superliminal
Nov 12, 2019

Still, Superliminal's satisfying every time a puzzle clicks. It sounds obvious, but that's the most redeeming trait a puzzle game can have. Sometimes it'll take you by surprise, sometimes you'll train your eye to see it coming. But analyzing a situation, exploring possibilities, and approaching it from unique angles never fails to be rewarding. Is that enough to offset the realization that you're starting from obtuse and working backward toward logical? It all depends on your perspective.

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