Gil Almogi
It's more of what you love for a very reasonable asking price.
Outlast is not the most satisfying horror experience around, but it had my heart thumping and my head throbbing enough to make it a worthwhile trip.
If you’re already a fan of the series, or if any of this niche game sounds appealing to you, I urge you to give Professor Layton and the Azran Legacy a try. Certainly, those who played the previous two (or five) games will want to know how the trilogy ends. For the others who are not into super English puzzle games or are barely into that section of the newspaper, there are more creatively-engaging games on the market. However, consider putting the gun down now and again. Puzzles can bring great peace, but puzzles also inspire unnerving chaos.
I found the path devoid of puzzles a dubious gaming choice for players. Like any good first-person adventurer, I racked up the hours finding that last clue. If I didn't bother, I'd have blown through the narrative in a few hours.
While I had my own ideas about how close Malachi and David should be, and there were some antiquated hang-ups in execution, this is a neat game for fans of Jensen and the genre alike.
Fans will definitely enjoy the ride, latching onto each minute. Newcomers, well, go play the whole series—they're on sale often and you'll thank me when it's over.
While the game lacks some of the stronger story beats or super-refined combat, it remains strongly developed and interesting to play. I found myself surprised by the charm The Last Tinker oozes at every step, be it the breathtakingly colorful visuals or the varied and exciting soundtrack.
If you're inclined to play a mature game with mature decision-making, I do highly recommend Always Sometimes Monsters. The game smartly tests how effectively you choices play out in the final act, something I don't wish to spoil but Vagabond Dogs deserves praise for.
At most, I consider Monochroma serviceable, sometimes more than such. Its soundtrack definitely supersedes the other content even if it is not employed too often. Amidst all the other plateaued features the game has to offer, it's not enough to maintain sufficient buzz or convince jaded gamers not to wait for a seasonal sale.
Sniper Elite III is like working from home for me. Although I enjoy the tasks and executing them, I feel like there are ways to make doing them more rewarding and engaging.
Frankly, I'm not sure what the developers were thinking with Sacred 3. The gameplay, of course, screams Diablo III or Torchlight clone, but those games actually provided worlds you could really explore and discover. Also, people really enjoy them. I definitely had fonder memories playing each of them than Sacred 3, and they're not even in a genre I usually play. That should really say enough.
Ambivalence aside, this is definitely an engaging and challenging story worth imbibing.
With a more engaging story that didn't solely rely on zaniness and/or idiocy to sell itself, Dead Rising 3 could have been more worthy of recommendation. Instead, accept my lukewarm approval of it as a purchase decision.
There are more challenges to unlock in Fenix Rage than I should bother mentioning, including one that butts heads with my infinite-jumping utopia, so it's worth noting that on top of an already enjoyable and cookie-filled game, you'll find yourself revisiting earlier levels again just to maximize your investment. It could go on for a long time, in other words.
While I do believe some players may dismiss the game as a "walking simulator" (as they are wont to do nowadays), Neverending Nightmares falls into the must-play section of the horror genre. Whether or not you find it scary, you'll definitely be disturbed and intrigued as you seek resolution to the madness. There are also branching paths, something the game will point out, but the actions or lack thereof Thomas must take to find them are elusive and will keep players guessing. Get used to the blood.
The story, the full narrative, is relevant to a lot of children like Ethan Carter and is steeped in sobering realism. For that, I would encourage you to discover it and find him.
Frankly, for all the artistic encounters I've had and valued as a gamer, this crosses a major threshold, delivering a valuable experience that doesn't seek to coddle a player's fragile conceptions of purpose and fun. If the lasting impression you receive is unquestionably bleak, you're doing it right. Nobody's going to reward you for even doing that.
[A]s one Iñupiat member put it, this isn't a story about a hero, just someone honoring her commitment to her community and way of life. Addressing that idea through a largely unfamiliar fiction is a refreshing way to remind us to be thankful for what we have.
As it stands, it's just neat, which is not a winning endorsement for spending your money.
Morningstar doesn't only appreciate your time, but it's easy on the senses too. There are only a few cut-scenes, but all animations and scenes are nicely done, even though clean, abandoned environments have been done to death.