Daniele Dolce


146 games reviewed
76.7 average score
80 median score
52.7% of games recommended
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4.5 / 10.0 - Realpolitiks
Feb 24, 2017

A broken game, without anything good and imbued with a tragicomic approach to international economy and politic.

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Oct 9, 2017

Divinity: Original Sin 2 is a critical success on a persuasion test. At first, you can only feel enthusiasm in the face of such a majestic work, yet as the effects of the test begin to disappear you realize that something is wrong. With his latest effort, Larian Studios does everything a role-playing enthusiast would like from its ideal title, except to create an engaging and compelling story. This and a few problems too much in the balance of the combat system prevent Original Sin 2 from establishing itself at the top of the genre, while still remaining a great product.

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8 / 10.0 - Wuppo
Nov 6, 2017

Wuppo is the kind of game you kinda want to remove from your memory, just to be able to play it again, and enjoy it like the first time. Despite its childish graphics and some gameplay flaws, Wuppo is a truly entertaining, light-hearted experience.

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The game offers nothing more than some good animal visuals. What remains is a management game without any challenge and spoiled by an awful UI.

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Nov 8, 2017

The Flame in the Flood is a strange survival roguelite. Despite an interesting setting and a charming OST, the game lacks in offering a balanced gameplay, mostly becouse of the high incidence of random events.

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3 / 10.0 - Real Farm
Nov 13, 2017

One of the worst "real something" ever. There's nothing good in Real Farm, a game you wouldn't neither present to your worst enemy.

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Nov 22, 2017

The Nintendo Switch version of L.A. Noire finally does justice to a game that deserved a little bit more consideration when it first came out, six years ago. The porting is far from perfect (especially in TV mode), but the gameplay suits perfectly the idea of playing on the move.

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8.2 / 10.0 - Teslagrad
Dec 5, 2017

Teslagrad is an excellent platform inspired by the classics of the metroidvania genre, with focus on exploration and puzzles. There are some minor shortcomings, such as some uninspired boss figths, but the title from Rain Games is still a worthy addition to the rich roster of indie games on Switch.

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Jan 10, 2018

Fearful Symmetry & The Cursed Prince is a very good puzzle game, thanks to the original gameplay dynamics and an excellent level design that takes advantage of their possibilities. We'd have loved some more puzzles that could have highlighted the different characters, but in this case the prize is definitely right, for a well-done brain teaser (9.99 $ for both PC and Xbox versions).

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Jan 15, 2018

The game developed by Rain Games is basically the same, but this time a lot of the bugs of the other versions have been fixed, and that improved the overall experience. In addition, the Switch version is definitely more fitting to the core of the gameplay, best suited to a snatch and grab experience.

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7.5 / 10.0 - Shu
Jan 22, 2018

Shu is not exactly a memorable experience, mostly because of its non-existent difficulty and derivative gameplay. Nonetheless, the game from Coatsink is perfect for touch and go moments, has a peculiar style and art, and a peaceful soundtrack.

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7.6 / 10.0 - Nantucket
Jan 30, 2018

Nantucket tries to develop a sequel for Moby Dick by Melvill, but the ambition of Picaresque Studio clashes against a weird and not-so-fitting game formula. A little bit too repetitive, with an unbalanced difficulty curve, Nantucket is still a decent game, with some gameplay elements borrowed from board games and RPGs.

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6.5 / 10.0 - Nine Parchments
Feb 2, 2018

Nine Partchments could be a fun game if you can wander in its levels with a couple of friends (in no more than a couple of evenings). After that, the experience gets boring and repetitive, and you'll probably search for something else to play.

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8.2 / 10.0 - WARTILE
Feb 15, 2018

Despite some camera issues and a low longevity, Wartile is an enjoyable game and a perfect mix between two worlds: RTS and board games. Even if you love just one of them, you should give it a chance.

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Feb 19, 2018

After hours spent in the world of Age of Empires - Definitive Edition, we still don't have the answer to the real question: why should we play this remake? Gameplay-wise, the genre has seen a lot of improvements over the years, and the developers weren't bold enough to give a fresh start to the original title. At the end of the day, this seems more and more like a wasted opportunity.

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9 / 10.0 - Surviving Mars
Mar 15, 2018

Surviving Mars is another shiny diamond in the chest of Paradox Interactive: a multi-faceted, well designed city builder with pretty unique approach and visuals. The gameplay is simple enough to get the attention of the player, but ultimately immersive and engaging.

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4.8 / 10.0 - Titan Quest
Mar 21, 2018

Let's be brutally honest: this new edition of Titan Quest is simply terrible. Technically it's a disaster, with a constant flow of bugs and glitches that seriously undermine the game experience (there are still references to the keyboards commands). It's too bad, because the original game was a great hack 'n slash.

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7.2 / 10.0 - Pure Farming 2018
Mar 21, 2018

Pure Farming 2018 is still a pretty sour plant (pun intended): technically modest, with a narrow roster of farming vehicles, and limited possibilities for the players. Despite the name, it's not a "pure" simulator, and the arcade approach may turn away the fans of the genre. The seeds have been planted; we'll wait and see if they will bear fruit.

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8.2 / 10.0 - Outlast II
Mar 27, 2018

The Switch version of Outlast 2 is not too different from the PC and console versions released last year, and that's surely something, even if some compromises have been made. Content wise, the game offers a new Story mode and not much else. At the end of the day, Outlast 2 is still a must-have for every survival horror fan out there.

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Apr 3, 2018

Uncontroversial and unspectacular, Bridge Constructor Stunts is pretty shallow and uninspired, for a puzzle game that has a very limited lifespan. The idea of mixing bridge building and driving could have been much more interesting and exploited, but unfortunately that is not the case.

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