Nicolò Paschetto


90 games reviewed
78.6 average score
81 median score
51.1% of games recommended
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The transposition of the Games Workshop miniature games fails to deliver a fun experience on all fronts.

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Whether it's lack of effort, time or budget, Cyanide Studio does not enough to provide a satisfying combat system, nor an interesting story-telling, nor a decent technical presentation.

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Aug 28, 2020

Immortal Realms: Vampire Wars is one of the most shallow strategy games I have played in years, both narratively and mechanically: few units, weak AI and uninteresting maps do not make for an enjoyable package. A pity, considering the premise is interesting and tactical combat isn't too bad. But it's not enough.

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6.4 / 10.0 - Millennia
Apr 8, 2024

Truly, a game of paradox (pun intended). The concept of Ages is exciting but the way it is implemented forces players into science-focused gameplay. The system of resources is meant for hardcore player, but others like diplomacy and international economy are half-baked to say the least. This game wasn't ready for release.

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May 18, 2022

Vampire: The Masquerade – Swansong follows in the vein of narrative games like those of Telltale and Quantic Dream, but cannot reach the same level of quality. The narrative has a tendency to feel too linear and technically wise the game is far from impressive.

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6.4 / 10.0 - Mini-Mech Mayhem
Jun 28, 2019

Mini-Mech Mayhem takes an interesting basic idea and develops it into nothing, resulting in a shallow experience with very limited content. The mini-robots are the cutest, though.

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Dec 23, 2020

The duration of the campaign stands at least half a dozen hours, so not bad, but in the face of an experience that I feel I recommend only to the most cheezy fans of Warhammer 40,000, moreover with some remora for the most demanding. Final chiosa for multiplayer: I would have liked to try horde mode in co-op, but at the moment it is not available, you have to wait until January. Will it be the turning point? It would take one of the Sisters' miracles.

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6.5 / 10.0 - Conan Exiles
Jun 1, 2018

Conan Exiles shows some flaws and missing contents that make it still weak and incomplete. The potential of the game, however, is still good.

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6.6 / 10.0 - Borderlands 2 VR
Dec 23, 2018

This porting fails to address many aspects that required VR-focused re-work. In additions, content cuts like the absence of co-op mode essentially make this version of Borderlands 2 sub-par to the original game.

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May 4, 2022

Unfortunately, I can't say I have had huge amounts of fun with Galactic Civilizations IV. Although all the basics are there for an enjoyable experience, and Stardocks added a good amount of specific systems to make the experience unique, crucial aspects like war management and IA behaviour ended up ruining my time with the game.

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6.7 / 10.0 - Carrier Command 2
Aug 9, 2021

The underlying gameplay is still so brilliant that it is painful to see it brought it down by obtuse and ancient systems that make the overall experience frustrating.

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6.8 / 10.0 - Genotype
Nov 9, 2023

Genotype doesn't do anything particularly wrong, but it definitely doesn't do anything particularly well. The open-ended approach to exploration is quite immersive, but combat quickly becomes dull and repetitive.

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6.8 / 10.0 - Blood Bowl 3
Mar 6, 2023

Blood Bowl is a beautiful game and Cyanide replicates it in every detail in its latest videogame version. Too bad the single player is ruined by terrible AI and multiplayer is plagued by incomprehensible restrictions. At least developers seem to be addressing the hottest topics raised by the community.

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Oct 21, 2021

Good writing but the rest is sub-par. In particular, the tiny size of combat arenas makes any attempt of strategizing utterly irrelevant.

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6.8 / 10.0 - Radio Commander
Oct 18, 2019

Refreshing idea: you are asked to take control over your troops, but you have no direct control; developers want you to feel in the middle of the action, but they remove you from it. Brilliant on paper, but players remain prisoners of the limitation the game designers set for themselves, leaving us with shallow combat and unnecessarily too little feedback from what's going on in the battlefield.

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7 / 10.0 - SolSeraph
Jul 9, 2019

Finally someone who doesn't use pixel art for their nostalgia project! Unfortunately though, SolSeraph is too easy for hardcore players and its tower defence sections are sub-par in their genre. Good boss fights might have saved it, but no luck there.

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7.1 / 10.0 - Welcome to ParadiZe
Mar 12, 2024

Not bad, not great: Welcome to ParadiZe is a fun passtime that made me want to play more Diablo IV.

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Jul 5, 2023

A few strokes of genius do not save Crimen – Mercenary Tales from an overall repetitiveness. It's still ok if you are just looking for a straightforward brawler, with the benefit of a lot of humour in it.

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7.1 / 10.0 - Partisans 1941
Oct 14, 2020

You can see sparks of an excellent game here and there, but the full potential got lost along the way. Still, not so many tactical action games around – beggars can't be choosers!

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7.2 / 10.0 - Quadroids
Feb 21, 2024

Brilliant idea that is not developed to its fullest potential. Still, if you are not necessarily looking for the next Portal, it will be good fun for some hours.

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