Evan Rowe
- Super Mario World
- Rocket League
- The Witcher 3
Evan Rowe's Reviews
Minor shortcomings aside, Psychonauts 2 is the rare sequel that succeeds in living up to the hype and delivering on the promise set up by its predecessor and many years of anticipation. It is such a treat to spend more time in this world, and I will still staunchly argue that Psychonauts is the best stuff Doublefine has ever created. I love that this exists, I love that a whole new generation of gamers are getting the chance to experience this magnificent world for the first time, and it is so refreshing to see a game with so much creativity get the time, attention, and budget it deserves. Psychonauts 2 is a heartfelt, joyous adventure that ups the ante in every way, and I think it’s a must play experience for anybody who loves a good adventure.
Regardless, TOEM is a delightfully cute adventure and it’s a great way to spend a few hours getting lost in an idealized, zero risk adventure. It’s a perfect palette cleanser between games or at the end of a session of otherwise more action packed titles, or just a great way to chill out for an hour or two. I’d wager it also makes a great introduction to gaming for younger kids, and has the makings of something families can enjoy together, which definitely earns bonus points if you’ve got kids, family members, or partners who like to help find things or solve puzzles without being the one in control. Don’t let the simplicity of TOEM fool you, though; it’s a rich and entertaining experience that’s worth dipping into.
Lost Judgment has so much going on in it, it’s kind of hard to paint a complete picture of what’s available. This is a full-fat experience, building on the promise of the first game and feeling like a much more well-realized iteration of the concept’s vision. In most ways, I think Lost Judgment is successful in proving it’s capable of carrying itself, though it has the double-edged fortune of both standing on the shoulders of last year’s epic Yakuza: Like a Dragon while also trying to escape its shadow. It’s a worthy follow-up that feels like it’s building up to something great, and while the narrative doesn’t conclude with quite the same impact as its forbear, it’s still a well-told story with depth, heart, and insight. The fact that the rest of the game is so rich and that the characters are so well written make Lost Judgment an easy recommendation, and its an adventure you won’t soon forget.
Alan Wake is a game that’s easy to get caught up in, featuring an atmosphere that’s rich and enticing, writing that is equally campy, charming, and exciting, and characters who are interesting and memorable, even in cases where they may be a little too directly related to their sources of inspiration. It truly is a thrilling experience, and while the game certainly still shows its age at times, it’s absolutely delightful to play through and this is easily the definitive way to do so.
Solar Ash is a fun, fresh adventure that’s perfect for players who love getting lost in strange new worlds and being rewarded for exploring their every nook and cranny. Its tale is engaging enough to keep you moving forward (and backward, and up and down and every which way), and the final reveal is both well earned and well executed. It might not be the best game you play this year, but diving into the Ultravoid to explore it’s vast impossibilities and unearth it’s deepest secrets is an experience that shouldn’t be missed.
Windjammers 2 is a worthy successor to the original game that builds on its character and adds exciting new depth to its matches, all while paying respect to the source material without straying from its spirit and intent. There is a deep, challenging game here that is thrilling and exciting to play, and I think it’s got lots to offer for longtime fans and brand new ones alike. Windjammers 2 has a big legacy to live up to, and it does not disappoint in its delivery. Purists may disagree, but I think this is the best Windjammers has ever been, and in my book that’s reason enough to pick it up.
Ghostwire: Tokyo has a fun setting and a great vibe, but is held back at times by inconsistent combat and it’s adherence to the open world zeitgeist.
Small issues aside, Trek to Yomi is a lovingly crafted homage to the greats of Japanese cinema, taking the elements so loved by fans of the genre and stretching the limits of what was possible in it through the use of video games as a medium. It is one of the most visually striking games I have played in years, with a beautiful soundtrack and combat that becomes robust over time and is just challenging enough to stay fun and rewarding throughout. The feeling of realizing you’re capable of cutting your way through ten enemies on one screen when just an hour ago you were struggling against dealing with two-to-three at a time is both energizing and empowering, and the momentum from this propels you ever forward through to the game’s satisfying conclusion. Trek to Yomi is a great action game that weighs in at a near perfect length, and in my book it’s one of this year’s must plays.
Stylish, beautiful, and frenetic, Neon White's unique blend of anime platforming FPS speed-runner is challenging fun you can't put down.
Stray is a serious vibe from start to finish, and it’s not interested in being a loud, in your face blockbuster type of game. It is paced exactly as you want it to be; it’s often quiet, sometimes contemplative, occasionally meandering (as in carefree, not distracted), but never dull. It’s an adventure, and there is purpose to it, but more than anything Stray wants you to just be there and experience what it has to offer. Frankly, this might be too laid back for some; there certainly isn’t high drama to be found, or even massive stakes to compel you forward, and while you can blitz through it quickly, in doing so you’d miss a lot. Stray offers something for curious at heart, an exploratory adventure with lots of joy to be had, and to get the most out of it you’ve really got to take it at a cat’s pace.
On the whole, I had a really great time with Return to Monkey Island. I think it hits a lot of the right notes fairly consistently, and while it does feel very familiar, there are enough surprises to keep things interesting and rewarding as you stick through the game and see it to completion. What it doesn’t do (and I don’t think it’s trying to), is recapture that feeling of playing the original games for the first time. It’s a great vehicle for getting yourself back into the headspace of those games and immersing yourself in the lore again, but for everything that’s familiar, there is a lot that’s different, for better or worse. And, it’s also still an adventure game, which these days is something you need to be in the mood to play. Having grown up playing them, I’m nearly always up for this, but it’s just a different pace and feel from so much of what else we play nowadays. You can feel Return to Monkey Island trying to find its place in the current landscape, and in many ways I think the game is a success. It’s true what they say, you can’t go home again. Return to Monkey Island knows that, and it’s there to help you embrace that fact.
Sea of Stars is a delightful love letter to classic 16-bit era JRPGs. It's an easy recommendation as a fun romp with approachable mechanics, and whether you were raised playing the classics like or you're just excited for a new RPG, it is absolutely worth diving into.
The Swindle is an enjoyable enough game which I would probably rate higher on other platforms, but the additional shortcomings with the Switch version in handheld mode make it a little more difficult for me to recommend. If the technical issues aren’t deal breakers for you, and if you’re looking for something you can play in short bursts and which will let you progress quickly, this is a fine enough choice. If you can play it on another platform, I’d suggest going that route instead.
Rain World shows up to the table with a lot of good ideas but fails to execute successfully on many of them. What should probably be a challenging but enjoyable game feels more like a directionless, unintuitive slog that, while mostly pretty to look at, is confusing and possibly overly difficult for the sake of being difficult. I can see a situation where just a few tweaks to character movement (namely improved speed and agility) would go a long way toward making this game feel like a properly balanced challenge. It’s entirely possible that the point of the game is to be really hard, but if so I find the controls, mobility and systems design is at odds with that intention, because as a player I never felt empowered to deal with the challenges laid before me so much as at the mercy of the whims of whomever is pulling the strings.
I’m not really sure whether the Switch port of Friday the 13th was a good idea given the player economics of niche titles, but perhaps the strength of the movie franchise and the game’s promise (if not its execution) is enough to garner sufficient interest. In fact, it clearly must be, as I have been able to find lobbies to play in (albeit with wait times of up to 1-2 minutes), and they’re usually full, so if this is where you want to play this game, you can definitely do so. That being said, Friday the 13th on Switch has the deck stacked against it for a host of reasons. Yes, it is the same game as the one on PC, and yes it “works,” and yes, most of the charm and authenticity that makes the game feel like a proper homage to a much-beloved horror series remains intact (sh-sh-sh-ah-ah-ah!). Unfortunately, much of the magic is lost in the compromises made to get the game running on the Switch hardware, and playing it feels more akin to controlling a lumbering corpse than a spry teenager.
AER: Memories of Old makes a strong first impression with its lovely art style and lofty goals, but the experience often has its wings clipped by a shallow premise, serious performance issues, and not enough content in the areas at which it excels.
They really don’t make games like this one anymore. The game immediately connects you to another era, and gives you the chance to experience something that just doesn’t exist in today’s market. In doing so though, it serves as a demonstration of why games have moved away from so many of the design principles on display in Super Monkey Ball: Banana Blitz HD. For some, this will be a fun and convenient way to revisit a beloved old game. For most though, the best case on offer is an auto-retrospective experience, unflinchingly showing you all of its best and most mediocre parts.
For a game that’s so dependent on its art style to drive home much of its personality, character interactions and the story are left to carry the weight of completing the sense of immersion, and most of the time that load is too great for them to bear on their own. The Outer Worlds on Switch just doesn’t land well without all of the aspects working together in concert. I’m not saying the game is unplayable, it just feels like the experience is severely hamstrung and it’s hard to get a proper sense of enjoyment out of it. There’s still fun to be had, but it comes in fits and starts, and it really doesn’t stand up to any of the other platforms the game is available on. If the Switch is your only gaming system, you’re really hankering for a space adventure, and you don’t mind or notice technical problems, then there may be something here for you. Otherwise, you’d do well to play elsewhere. To paraphrase the game itself, the Switch version of this game isn’t the best choice, it’s… well, you know the rest.
realMyst: Masterpiece Edition on Switch is a curious to me. I think that on paper, it makes a lot of sense to bring Myst to the Switch, but the execution leaves something to be desired for me, especially when talking about a game that isn’t exactly new and doesn’t seem like it ought to be taxing from a performance perspective. It seems that the game could have benefited from some additional optimizations for the platform, and perhaps those could come in the future, though I wouldn’t hold my breath for that. That having been said, Myst itself is a great game, arguably one of the all-time greats, and none of the things that make Myst so special are changed by the issues with this particular release. It’s a great opportunity to connect with your gaming nostalgia, and if the Switch is your platform of choice, you can still get a great deal of enjoyment out of realMyst: Masterpiece Edition. It is far from a perfect port, but it is the same beloved game it always has been, and like an old friend slightly worse for the wear, you’ll still be glad for the chance to spend some time with it.
Ultimately, Munch’s Oddysee as a game hasn’t aged particularly well. It shows very plainly that it was made in a transitional era, when 3D adventure games were still coming into their own and finding ways to create purpose for themselves. The charm of the Oddworld franchise is here of course, and performance of the game is excellent. As far as ports go, this is about as solid as you could ask for, but all of the improved performance mostly serves to center the shortcomings and frustrating mechanics of this awkward duck. For longtime fans of the Oddworld series, this is a fine way to revisit Munch’s Oddysee, but I don’t know that there’s much joy to be had here for anybody who isn’t a staunch fan, an avid collector, or a dedicated archivist.