Evan Rowe Avatar Image

Evan Rowe

Portland, OR
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Favorite Games:
  • Super Mario World
  • Rocket League
  • The Witcher 3

85 games reviewed
81.9 average score
80 median score
92.9% of games recommended

Evan Rowe's Reviews

Evan Rowe is a human who happens to write software for a living. He has been playing games since he was five years old and as it turns out he has some things to say about them. Also a weird coffee person.
Dec 10, 2021

What we’re left with in Into The Pit is a really great set of ingredients. The art direction and visuals are excellent, the music is perfect, and the core mechanics are really well designed. It is absolutely fun to play, no question about it. However, due to a lack of variety and challenge, the magic quickly fades, and I found myself wondering what this game could have been rather than being able to fully enjoy what’s on offer. In many ways it feels like not-quite-final draft that needs more fleshing out, and ironically what Into The Pit needs most is more depth. It’s a great set of ideas on paper, it’s a good romp for a few hours at least, and I like a lot of what’s going on with it, but Into The Pit leaves just a little bit too much on the table for me to feel completely satisfied.

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Jul 16, 2021

I want to love Stonefly. It has all of the right pieces to make something great. When those pieces come together, though, the fit isn’t quite right, and the resulting whole has its share of holes. This is a game that’s big on concept and playfulness, but translating those qualities into something that you interact with as a player fails to cleanly make the jump. Most specifically, the game play isn’t quite there; the mechanics are all fine, but the balance is off in some crucial ways that disrupt the experience and cause the game to get in the way of itself. Stonefly is at its best when its showing off its beautiful artwork and telling its story, and the parts in between where you fight lots of bugs and gather too many resources feel in opposition to that side of the experience rather than in service of it. I still enjoyed a lot of my time with Stonefly, but this feels like an experience that would have benefited from being shorter, and more focused on exploration and its narrative.

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Sep 9, 2020

Windbound seeks to move beyond the “emergent story through gameplay” standard among survival games, and while it succeeds somewhat, I think it still has some room to grow. There are also some balance issues with some of the systems that the developers have talked about tuning post-launch, so it is entirely possible that Windbound will grow into something that feels overall really polished, but at present it just isn’t quite hitting all the right notes for me. There’s a lot to like about Windbound, and maybe with a little more time and care, there will be a lot to love. For now, it’s a strong concept with some really well implemented mechanics that just leaves me wanting for the better, more fleshed out version of this same thing. In the meantime though, it is a joyful, bright game that has enough going for it that you may want to keep dipping your toes back in. Just know that the waters may be a tad more shallow than they appear.

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Sep 7, 2020

More of a rough stone than a dazzling gem, Raji is glimmering with potential in lots of important ways and has some truly wonderful moments, but leaves something to be desired in terms of polish and consistency, especially where player movement is concerned. Overall this is a solid debut effort from a new developers and I suspect that the Steam version might be the one to play when it comes out later this year. Still, even with its flaws, Raji: An Ancient Epic offers a unique experience and a great story that are worth seeing, if you can get past the rough edges.

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Rock of Ages 3: Make and Break is not a bad game by any stretch, but what was once a promising, unique idea is itself beginning to feel somewhat rote. The game looks great and runs very well, and playing it is absolutely a fine experience, I just never really felt the pull to keep going and had to dig to find the fun in all of it. It may just be series fatigue, and the fact that I played Rock of Ages 2 a little over a year ago, but for all that Rock of Ages 3 adds to its own pantheon of tricks, it doesn’t quite go far enough for me to eagerly recommend it, which is a shame because it may be the most robust offering in the series yet. There’s definitely joy to be found here, but only for the right person who either really loves Rock of Ages, or somebody who’s been waiting for just the right time to jump in.

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Ultimately, Munch’s Oddysee as a game hasn’t aged particularly well. It shows very plainly that it was made in a transitional era, when 3D adventure games were still coming into their own and finding ways to create purpose for themselves. The charm of the Oddworld franchise is here of course, and performance of the game is excellent. As far as ports go, this is about as solid as you could ask for, but all of the improved performance mostly serves to center the shortcomings and frustrating mechanics of this awkward duck. For longtime fans of the Oddworld series, this is a fine way to revisit Munch’s Oddysee, but I don’t know that there’s much joy to be had here for anybody who isn’t a staunch fan, an avid collector, or a dedicated archivist.

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realMyst: Masterpiece Edition on Switch is a curious to me. I think that on paper, it makes a lot of sense to bring Myst to the Switch, but the execution leaves something to be desired for me, especially when talking about a game that isn’t exactly new and doesn’t seem like it ought to be taxing from a performance perspective. It seems that the game could have benefited from some additional optimizations for the platform, and perhaps those could come in the future, though I wouldn’t hold my breath for that. That having been said, Myst itself is a great game, arguably one of the all-time greats, and none of the things that make Myst so special are changed by the issues with this particular release. It’s a great opportunity to connect with your gaming nostalgia, and if the Switch is your platform of choice, you can still get a great deal of enjoyment out of realMyst: Masterpiece Edition. It is far from a perfect port, but it is the same beloved game it always has been, and like an old friend slightly worse for the wear, you’ll still be glad for the chance to spend some time with it.

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Jun 8, 2020

For a game that’s so dependent on its art style to drive home much of its personality, character interactions and the story are left to carry the weight of completing the sense of immersion, and most of the time that load is too great for them to bear on their own. The Outer Worlds on Switch just doesn’t land well without all of the aspects working together in concert. I’m not saying the game is unplayable, it just feels like the experience is severely hamstrung and it’s hard to get a proper sense of enjoyment out of it. There’s still fun to be had, but it comes in fits and starts, and it really doesn’t stand up to any of the other platforms the game is available on. If the Switch is your only gaming system, you’re really hankering for a space adventure, and you don’t mind or notice technical problems, then there may be something here for you. Otherwise, you’d do well to play elsewhere. To paraphrase the game itself, the Switch version of this game isn’t the best choice, it’s… well, you know the rest.

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They really don’t make games like this one anymore. The game immediately connects you to another era, and gives you the chance to experience something that just doesn’t exist in today’s market. In doing so though, it serves as a demonstration of why games have moved away from so many of the design principles on display in Super Monkey Ball: Banana Blitz HD. For some, this will be a fun and convenient way to revisit a beloved old game. For most though, the best case on offer is an auto-retrospective experience, unflinchingly showing you all of its best and most mediocre parts.

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Oct 4, 2019

AER: Memories of Old makes a strong first impression with its lovely art style and lofty goals, but the experience often has its wings clipped by a shallow premise, serious performance issues, and not enough content in the areas at which it excels.

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I’m not really sure whether the Switch port of Friday the 13th was a good idea given the player economics of niche titles, but perhaps the strength of the movie franchise and the game’s promise (if not its execution) is enough to garner sufficient interest. In fact, it clearly must be, as I have been able to find lobbies to play in (albeit with wait times of up to 1-2 minutes), and they’re usually full, so if this is where you want to play this game, you can definitely do so. That being said, Friday the 13th on Switch has the deck stacked against it for a host of reasons. Yes, it is the same game as the one on PC, and yes it “works,” and yes, most of the charm and authenticity that makes the game feel like a proper homage to a much-beloved horror series remains intact (sh-sh-sh-ah-ah-ah!). Unfortunately, much of the magic is lost in the compromises made to get the game running on the Switch hardware, and playing it feels more akin to controlling a lumbering corpse than a spry teenager.

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Jan 8, 2019

Rain World shows up to the table with a lot of good ideas but fails to execute successfully on many of them. What should probably be a challenging but enjoyable game feels more like a directionless, unintuitive slog that, while mostly pretty to look at, is confusing and possibly overly difficult for the sake of being difficult. I can see a situation where just a few tweaks to character movement (namely improved speed and agility) would go a long way toward making this game feel like a properly balanced challenge. It’s entirely possible that the point of the game is to be really hard, but if so I find the controls, mobility and systems design is at odds with that intention, because as a player I never felt empowered to deal with the challenges laid before me so much as at the mercy of the whims of whomever is pulling the strings.

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Nov 28, 2018

The Swindle is an enjoyable enough game which I would probably rate higher on other platforms, but the additional shortcomings with the Switch version in handheld mode make it a little more difficult for me to recommend. If the technical issues aren’t deal breakers for you, and if you’re looking for something you can play in short bursts and which will let you progress quickly, this is a fine enough choice. If you can play it on another platform, I’d suggest going that route instead.

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Aug 29, 2023

Sea of Stars is a delightful love letter to classic 16-bit era JRPGs. It's an easy recommendation as a fun romp with approachable mechanics, and whether you were raised playing the classics like or you're just excited for a new RPG, it is absolutely worth diving into.

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On the whole, I had a really great time with Return to Monkey Island. I think it hits a lot of the right notes fairly consistently, and while it does feel very familiar, there are enough surprises to keep things interesting and rewarding as you stick through the game and see it to completion. What it doesn’t do (and I don’t think it’s trying to), is recapture that feeling of playing the original games for the first time. It’s a great vehicle for getting yourself back into the headspace of those games and immersing yourself in the lore again, but for everything that’s familiar, there is a lot that’s different, for better or worse. And, it’s also still an adventure game, which these days is something you need to be in the mood to play. Having grown up playing them, I’m nearly always up for this, but it’s just a different pace and feel from so much of what else we play nowadays. You can feel Return to Monkey Island trying to find its place in the current landscape, and in many ways I think the game is a success. It’s true what they say, you can’t go home again. Return to Monkey Island knows that, and it’s there to help you embrace that fact.

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Jul 19, 2022

Stray is a serious vibe from start to finish, and it’s not interested in being a loud, in your face blockbuster type of game. It is paced exactly as you want it to be; it’s often quiet, sometimes contemplative, occasionally meandering (as in carefree, not distracted), but never dull. It’s an adventure, and there is purpose to it, but more than anything Stray wants you to just be there and experience what it has to offer. Frankly, this might be too laid back for some; there certainly isn’t high drama to be found, or even massive stakes to compel you forward, and while you can blitz through it quickly, in doing so you’d miss a lot. Stray offers something for curious at heart, an exploratory adventure with lots of joy to be had, and to get the most out of it you’ve really got to take it at a cat’s pace.

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Jun 15, 2022

Stylish, beautiful, and frenetic, Neon White's unique blend of anime platforming FPS speed-runner is challenging fun you can't put down.

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May 5, 2022

Small issues aside, Trek to Yomi is a lovingly crafted homage to the greats of Japanese cinema, taking the elements so loved by fans of the genre and stretching the limits of what was possible in it through the use of video games as a medium. It is one of the most visually striking games I have played in years, with a beautiful soundtrack and combat that becomes robust over time and is just challenging enough to stay fun and rewarding throughout. The feeling of realizing you’re capable of cutting your way through ten enemies on one screen when just an hour ago you were struggling against dealing with two-to-three at a time is both energizing and empowering, and the momentum from this propels you ever forward through to the game’s satisfying conclusion. Trek to Yomi is a great action game that weighs in at a near perfect length, and in my book it’s one of this year’s must plays.

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Mar 22, 2022

Ghostwire: Tokyo has a fun setting and a great vibe, but is held back at times by inconsistent combat and it’s adherence to the open world zeitgeist.

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Jan 20, 2022

Windjammers 2 is a worthy successor to the original game that builds on its character and adds exciting new depth to its matches, all while paying respect to the source material without straying from its spirit and intent. There is a deep, challenging game here that is thrilling and exciting to play, and I think it’s got lots to offer for longtime fans and brand new ones alike. Windjammers 2 has a big legacy to live up to, and it does not disappoint in its delivery. Purists may disagree, but I think this is the best Windjammers has ever been, and in my book that’s reason enough to pick it up.

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