Mark Fajardo


181 games reviewed
77.3 average score
80 median score
67.4% of games recommended
2 / 5.0 - Left Alive
Mar 11, 2019

Left Alive is surprisingly simple, yet somehow manages to get so much wrong.

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4.5 / 10.0 - Bravo Team
Mar 7, 2018

Bravo Team is not a bad shooter and occasionally offers an immersive sensation, though that isn’t enough. Most of the time it will feel like a bland game that is entirely too forgettable. With so many other titles showing what PlayStation VR can offer, there is really no need to pick Bravo Team over them.

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4.5 / 10.0 - We Happy Few
Aug 12, 2018

We Happy Few could've been a great or at least interesting experience but fails to meet any of the promise.

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There really isn't much more to say about Is it Wrong to Try to Pick Up Girls in a Dungeon? Familia Myth Infinite Combate. It really feels like the intent was to make the simplest thing that might appeal to fans and that is unfortunate. Everything feels rushed, simple, or dated that it's hard to find a redeeming point. Sure, combat isn't the worst but there are games out there that do most aspects of Is it Wrong to Try to Pick Up Girls in a Dungeon? Familia Myth Infinite Combate better or at least have more to offer.

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Sep 27, 2019

It's hard to put into words all the issues Contra: Rogue Corps has, largely because it isn't objectively awful, it's just painfully unimaginative. It seems to think the name and a couple of jokes are enough to sell it and honestly, it's probably enough to garner interesting, though there really isn't anything special about it. Everything is so plain, boring and simple that no amount of charm or quirks will make shooting some pink blob that flies at you interesting. Though, if you love top-down shooters and just want to see what it's like, maybe check it out during a sale.

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Dec 24, 2018

By the time you make it to the end, it's just a lot of what we've already seen, coupled with another piece moving story. What will likely happen is Marvel's Spider-Man 2, or whatever they want to call it, will pick up these threads and build a more compelling story around them. However, it's just as likely we will see them hand wave story elements and just tell the adventure they want to. Whatever the case might be, Marvel's Spider-Man: The City That Never Sleeps never lives up to the excitement of the original game, leaving us with a bunch of odd puzzle pieces. It isn't so bad there is no point in ever playing them, they're just the type of expansions that feel like a lot of good ideas that never quite come together or make sense in regards to how they play out.

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Long story short, Final Fantasy Crystal Chronicles Remastered isn't an awful game. Seriously, it isn't, but it isn't the best remaster around. It feels like it got a small touch up, a couple of modern features, a few edited dungeons, and gear to add something different. Without something to make it stand out, besides being a popular game in the past, it struggles to find value. For some revisiting a beloved game is enough, whereas others might opt for better experiences.

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Mar 19, 2024

Despite Alone in the Dark's promising premise, and legacy, it ultimately disappoints. The game offers a mediocre experience, hindered by lackluster combat mechanics, a narrative that fails to fully utilize its potential by not offering multiple perspectives, and a wide variety of technical issues. Although it provides occasional moments of intrigue, particularly through its puzzles, and atmospheric setting, these are outweighed by its flaws. Consequently, Alone in the Dark may leave players feeling underwhelmed and unsatisfied.

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3 / 5.0 - Cris Tales
Jul 24, 2021

Add this in with an opening that is brutal, even more mechanics that get thrown away or ignored long term (why have the tent that heals your party cost 10,000 marbles, what Cris Tales uses for currency, when by the time you can afford it, you'd have no use for it?), spending most of your time talking to people in towns that are obvious padding and so much more. It's a shame Cris Tales simply can't live up to the charm of its art but there is no consistency on what it wants to be. Even the bosses go from a joke to making me feel like I am woefully under-leveled, back to Neptunia level in the span of 20 minutes and one level. For some the art might be enough, but if you want a good RPG, this isn't it.

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Aug 17, 2021

Greak: Memories of Azur is a great example of nice art and ideas failing due to implementation. I don't know if there is a great way to accomplish exactly what Greak: Memories of Azur was going for but this is absolutely not it. The extra characters add nothing to the core experience could be improved so many ways that it's easy to focus on what it did wrong over the positives. It makes for a rough suggestion and one many will just find lacking.

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3 / 5.0 - Trigger Witch
Jul 30, 2021

The hard thing about Trigger Witch is that it proves you can be worse than the sum of its parts. Instead of creating an experience that feels like a lot of thought and effort went into it, like Enter the Gungeon, it feels like someone had a neat idea and they just wanted to build that as far as they could go. This isn't to say you can't have fun with Trigger Witch or even that it's bad, there are just better efforts out there.

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Oct 26, 2020

Odds are if you're reading this review, you know what to expect from Onee Chanbara Origins. It's Dynasty Warriors with fewer characters, smaller stages and instead of historical figures, it's zombies and cute girls. This is enough to make it fun and give the experience value, though it's hard to really suggest it to anyone else. Between the lack of story and limited content, there isn't much really much of a reason to check it out unless you want to get into the series or already love it.

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Aug 21, 2020

Giraffe and Annika is meant for less experienced and younger gamers and does a good job of presenting a world for them to explore. There might not be much to see or challenges to overcome, besides some control issues, making it easy to understand its place. The cute story and vibrant visuals also make it easy to enjoy the simple charms, even if the rhythm sections are a bit on the rough side. While I wouldn't say this is a grand slam of a children's game, it's has enough redeeming aspects to play through it.

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3 / 5.0 - Hellpoint
Jul 29, 2020

Ultimately, Hellpoint is the worst kind of inspiration by game. Outside of visuals elements and design, it feels like someone wanted to offer their own take on something like Dark Souls, without the understanding of what makes those games fun.

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Sword Art Online: Alicization Lycoris does little to step beyond using Sword Art Online to sell this experience. It's poorly optimized, looks, at best, okay, tutorials have little forethought, subpar gameplay, and questionable effort was put into this experience. As nice as the Alicization experience is, there is nothing in this game that motivates me to play it over simply watching the anime or reading the source material. It's unfortunate, as these games could really be engaging and have so much more to them than we've seen with this and other releases.

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Jul 13, 2020

As someone who loved A Rose in the Twilight and the whimsical art style found in both of these games, Void Terrarium is a hard sell. At its core, you have an okay roguelike that is bogged down by countless mechanics and things to pay attention to. Fight a monster, heal yourself, replenish your energy, clean up Toriko's poop, obtain food, drop something for a blueprint, and then rush home because she is about to starve to death. It's a lot to take in and as a result, falls short of simpler and less management heavy experiences.

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3 / 5.0 - Disintegration
Jun 15, 2020

While some people will probably like Disintegration, it honestly doesn't have much going for it. It's a first-person shooter where you feel like that teammate that's there, but not really doing anything and a real-time strategy that is hard to control and doesn't give you very many options. Combine these with a story that relies on a cool premise to get past generic missions and you have an underwhelming experience. Online might be enough to save this long term or anyone looking for unique experience but for most people, you're probably going to just get frustrated.

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3 / 5.0 - Warborn
Jun 10, 2020

While Warborn is not technically a bad game, it's fairly unremarkable. The story is bland, combat is more tactics than anything else and there isn't the charm that made similar franchises work. I don't have a Laharl to drive the experience forward or Domon Kasshu to deliver a monologue that results in a powerful blast, it's just a very technical tactical RPG that has solid tactics and little more. For some, that is probably enough but there are better options out there.

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For the most part, that is what Moonlighter: Between Dimensions ultimately feels like. There are new enemies, locations, bosses, and items, yet very little matters. Focusing on specific, relatively common, drops can yield millions in cash and the rest relies on how powerful you want to become. Given I achieved enough power to make most of the challenge non-existent in roughly five hours, it makes this expansion feel rather rough. You really need to decide how powerful you actually want to be, because you do need some of this power to make the expansion fun, there just isn’t much of a need for everything unless you case after it, which might be appealing for some but left a lot to be desired.

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May 18, 2019

The long and short of Bubsy: Paws on Fire! Is that it's a running game that isn't particularly difficult, doesn't really stress scores and feels rather hollow. Sure, it's fun and if you like repetitive tasks that reward you for slight improvements, it will certainly shine, otherwise it's just a bland game that is as forgettable as any of the other sequels. Add in a lack of online play or even interesting costumes and it's ultimately a game that coasts on whatever fame Bubsy has and is only really redeemed by having a platinum/variety of achievements that are not particularly hard or engaging to obtain.

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