Jordan Rudek
With Oniken, what you see is what you get, and your first impression of the game is probably spot on. If you miss your friendly, Tecmo ninja man, you might want to give this one a look. For everyone else, leave this one in 20XX.
In trying to revive a decades-old series, Causal Bit Games created a Frankenstein's Monster of sorts. Adding adventure and exploration elements to the Ghouls ‘N Ghosts formula hasn't improved the experience. Forcing the player to replay the entire game only to retrieve a special weapon that can truly defeat the final boss was a better design choice than the ones made in Battle Princess Madelyn's Story Mode. The Arcade Mode saves it from mediocrity in that it allows players to enjoy the different environments, weapons, and bosses through a tough but beatable campaign. Regardless, questionable design choices and lack of gameplay explanations detract from the overall satisfaction. After spending time with Battle Princess Madelyn, I'm left with one lasting impression: I really want to replay Super Ghouls ‘N Ghosts.
That said, it's hard to recommend this game to a general audience, especially with the miles better Mario Kart 8 Deluxe available on Switch, and Team Sonic Racing on the horizon. Nickelodeon Kart Racers has no online function, and its unlockable Grand Prix cups are just different combinations of tracks from the base cups. There is a decent progression and cart customization system here, but bland visuals and uninspired gameplay mean you can probably sit this race out.
Spreading out the 700 or so crystals of some stages across three or four more manageable stages would help the game feel fresher and more exciting. While the music is a highlight, it doesn't always match the visuals on screen, and all in all, I find this title a hard one to recommend. If you're blown away by the art style or the music, give Twisted Dreams a look, but otherwise look for your sweet dreams somewhere else.
These issues negatively impact enjoyment of the game. You can work on setting a high score and there are basic achievements to complete, but these add little to the overall experience—the achievements consist of completing the game on the three difficulty modes, finishing the boss rush mode, and doing both of those tasks in 2-player mode. Robbotto is fun and simple, but it lacks the charm of the game it's trying to replicate.
Frustratingly, the 100th stage may have a bug that makes it impossible to complete, and not being able to finish the final stage was thoroughly unsatisfying. Yuso makes a good first impression, but it becomes stale fairly quickly. I can recommend it only to people who want an easy-to-play but shallow puzzler to while away a couple of hours.
Overall, Shelter Generations is engaging aesthetically and has the ability to evoke nature and human emotion; there is also a spiritual leaning to the game that may appeal to some people. Ultimately, however, the minute-to-minute gameplay, especially in Shelter 2, is a little boring and repetitive. As a cat might when stalking its prey, tread carefully with this one.
The description contains a bullet list of selling points like "Peaceful," "Relaxing," and "Seamless," and it certainly delivers on these promises. The controls feel good, too, with the actual platforming being very forgiving, and there are little collectables you can pick up but to no real end. If you need something to take your mind off a stressful day or an impossible Dark Souls boss, or just as a break between 30-hour RPGs, Refunct might do the trick. Just don't jump in expecting Mirror's Edge or Portal.
Wanderjahr won't take you a year to beat it, but it might just feel like it.
Overall, I think Punch Club is a neat experiment of a game, but it needs a little more story and gameplay variety and a little less repetition. The first rule of Punch Club is obvious (right?), but the second rule is put on some headphones and your favourite podcast. You're in for the grind of your life.
There's more to this narrative and this family that deserves to be included in the experience, and while the cooking segments definitely sing, I'm ultimately left feeling like I've been served an appetizer rather than a main course. It's beautiful in its colorful but minimalistic presentation and has a fitting musical score. I'm just longing to spend more time in Venba's charming kitchen and to be invited to share in more of the moments in her life.
At the end of the day, I'm not left with much to remember about Melon Journey: Bittersweet Memories. The charm of its characters and writing are readily apparent, but there's simply not much to do in places like Ham Town and Hog Town. While the hard crashes certainly put a damper on my experience, it was the fact that I really had to force myself to keep picking up the game that speak volumes. Those looking for a light and chill story-centered adventure may enjoy the handful of hours you can sink into Melon Journey. Others may want to stick to watermelon for their sweet memories.
Trophy is a competent and enjoyable action-platformer that looks and feels like Mega Man, even if it falters in a few specific areas and doesn't quite live up to that comparison. The game does enough to make it worth recommending to fans of 8-bit classics of yore, provided you can look past some of its poor level design and cheap deaths. At the end of the day, I'd award it a trophy somewhere in between participation and podium.
Much of its gameplay is repetitive and its narrative only pays off in fits and starts. Those who want to see and do all that this Reunion remaster offers will find dozens of hours of content, but outside of its compelling protagonist, Crisis Core feels fairly hollow, and it should be judged in a 2022 context as a home console experience. As such, its appeal will be limited more to diehard fans than RPG players as a whole.
Fans of previous games and Japanese music, including the dozens of anime themes available here, will find a charming and compelling package in DON-chan's latest outing. Others might not appreciate the lack of variety in the basic library, which seems to demand that players fork over for the more robust offerings of the Music Pass. It rubs me the wrong way when, at launch, the base version of a game contains but a fraction of what can be purchased or rented digitally. There's no denying the cute and colorful characters of the Taiko no Tatsujin world, but you're almost forced to pay a premium to keep the party going.
As the eShop ocean grows ever wider and deeper, it's harder and harder for games of any genre to make an impression, let alone rudimentary platforms like this. While I certainly had some fun with the dozens of levels I played, the game isn't one that will stick in my memory. Being polished and playing well isn't enough on a platform with so much competition.
That said, I found it a nice palette cleanser between longer and more involved games given its approachable design and simple puzzles, so if that's what your in the mood for, Kraken Academy might be worth a campus visit. A free demo on the eShop is also available for anyone on the fence. Ultimately, it's nowhere near a failing grade, but the only A I'd give is for effort.
These foul-mouthed twins had me cracking up on multiple occasions, but the software closing unexpectedly had me cursing just as often. There's definitely potential with this one, but it's probably worth exploring other platform options if you have them. Even though you can see the heart and charm that goes along with these two souls, a bit more polish would have gone a long way.
With the judges having reached their final decision, it would seem that Knockout Home Fitness doesn't quite live up to its name. It ends up being more of a split decision. If you're looking for a fitness game focused on boxing, it's worth going a few rounds with this one, but otherwise you might be better off with another trainer.
Overall, it feels like a light experience that could be enjoyed by players of all different levels, perhaps a good fit for introducing younger gamers to the medium. As someone with a lot of puzzle-platformer experience, I would have liked to see a greater variety of play mechanics, but outside of a few glitches requiring a restart (invisible walls preventing progress, for example), there isn't much to dislike about the game. Out of Line simply ends up playing it fairly safe, so if that's what you're looking for, then maybe you'll want to get in line.