"Mutant Year Zero: Road to Eden is a clever little game filled with atmosphere that made me greedy for more of it. Its linear story and lack of random encounters means that its pleasures are rather finite. Sure, you can take a crack at a harder difficulty or turn on permadeath, but that’s about it as far as replay value goes."
There are times when Assassin's Creed Odyssey can feel like too much videogame. While the campaign remains compelling, its level requirements demand you engage in every corner of its world to progress. But despite that, Ubisoft Quebec has taken great care to ensure that the game's constant loop of exploration, murder and looting is never a drag. It will take a long time for me to drink all of Assassin's Creed Odyssey, and when I do I'll remember it as an experience like no other.
When you have dozens of ways of taking them out, enemies become little more than fodder for your sadistic amusement. And that’s unnerving, for while this iteration of Lara Croft has always straddled the line between adventurer and mass murderer, Shadow of the Tomb Raider decidedly tips the balance into making her a true terror.
'Done Running' is a solid enough opener. While The Final Season is off to a slow start, with only the barest attempt in technical advances, it sets up an intriguing dynamic between Clementine, A.J. and the world around them. The story's scope has yet to be laid out, so it remains to be seen how Clementine will close her journey. Will this series go out swinging, or is it taking one step deeper into the grave?
Ultimately, Bungie’s greatest triumph in Destiny 2 is that it has transformed the polarizing, alienating experience of the first Destiny into an infinitely more rewarding one. While some of the improvements to storytelling are undermined by the lack of conviction in its writing, there’s a player friendliness to the end game content supported by rewards that finally acknowledge your efforts. There’s still a lot of room to grow from here, but Destiny 2’s future looks filled with light.