Stephen Palmer
Jotun's undoubtedly a beautiful game but it contains a fair bit of dead time between the action.
Butcher is a fun, addictive riff on a classic genre with an uncompromising approach that makes it feel both rewarding and frustrating.
Oh...Sir!! The Insult Simulator is an entertaining and original offering that's worth trying out for its novelty value alone.
Claire does a good job of creating an unsettling world and telling a story that touches on some dark themes.
Aside from its new Battleground modes and Warden class, the bulk of Morrowind is essentially just more Elder Scrolls Online with little new added to the formula.
Inversus's core gameplay is hectic and it can be fun in short bursts.
Seasons After Fall is a beautiful game to look at and listen to but it can often be tedious to play due to its insistence on repeated backtracking and general lack of guidance.
FlatOut 4 could have been a much better experience if its car physics were improved and it had a more varied career mode.
Although Lifeless Planet has its fair share of faults, it's not a bad game.
Four Sided Fantasy is pretty to look at and listen to and many of its puzzles are cleverly put together and tough to solve.
140's minimalistic style will either be an appeal or a repellent, depending on your taste.
It's a shame that more of an effort wasn't put in to enliven Alone With You's gameplay.
The Final Station deserves credit for an original concept and some fleeting graphical flourishes.
Dear Esther certainly creates some striking scenes with its graphical and aural combinations and there are some deeper elements to uncover if you're dedicated to going through it multiple times to seek them out.
You can get a lot of playtime out of Dead Synchronicity.
In short, Farming Simulator 17 is best summed up as "not for everyone".
The Banner Saga games look and sound great and there has clearly been a lot of effort put into their design and lore but their repetitive battles and profuse, prattling dialogue make their journeys ones of drawn-out tedium rather than exhilarating adventure.
There's no doubt that my capacity to enjoy Clustertruck was affected by the lack of an invert Y axis option but really, how difficult is it to add something like that? If you play games the "normal" way, you might like Clustertruck a bit more than I did but even then, I'd imagine its novelty value would soon wear off and quickly be replaced by repeated feelings of frustration.
Subterrain deserves praise for the intricacy of its various systems but they could have been implemented in a much more user-friendly way.
Circuit Breakers manages to recapture some tropes of classic twin-stick shooters but sadly their fun factor wasn't one of them.