Stephen Palmer
All in all, Syndrome is a buggy, frustrating mess that doesn't make the slightest effort to be original.
Zenith is really weird.
Sylvio probably sounds like an interesting little game on paper but its execution is flawed in pretty much every way.
Other than those couple of points, I'm really struggling to say anything positive.
Even at its budget price, Leaving Lyndow doesn't offer enough content to make it worth buying.
Ninja Pizza Girl fails to deliver either a potent anti-bullying message or a satisfying gaming experience.
Any torture platformer will unavoidably frustrate, but a good example of the genre will keep the player hooked through responsive and addictive gameplay and a desire to improve.
Dungeon Punks can be tolerable in short bursts, but an extended play session could temporarily damage your will to live.
Rogue Stormers' reward system encourages you to plug away at the same stages repeatedly, perhaps getting a little farther each time, until you finally beat it.
The Town of Light's setting in a real-world mental asylum was a clever idea but sadly, its poor graphics, mind-numbing pacing and general clunkiness mean that it doesn't take full advantage of its potential.
Doodle God can be an addictive experience, but while it may be a good time killer on mobile, its highly marked-up price and pointless waiting times make it hard to recommend on console.
If you don't mind brutally unforgiving games and like playing the same stages over and over, you might enjoy Mutant Mudds.
When I first loaded up Outlast 2, I expected an unsettling experience and that's what I got.
Circuit Breakers manages to recapture some tropes of classic twin-stick shooters but sadly their fun factor wasn't one of them.
Subterrain deserves praise for the intricacy of its various systems but they could have been implemented in a much more user-friendly way.
There's no doubt that my capacity to enjoy Clustertruck was affected by the lack of an invert Y axis option but really, how difficult is it to add something like that? If you play games the "normal" way, you might like Clustertruck a bit more than I did but even then, I'd imagine its novelty value would soon wear off and quickly be replaced by repeated feelings of frustration.
The Banner Saga games look and sound great and there has clearly been a lot of effort put into their design and lore but their repetitive battles and profuse, prattling dialogue make their journeys ones of drawn-out tedium rather than exhilarating adventure.
In short, Farming Simulator 17 is best summed up as "not for everyone".
You can get a lot of playtime out of Dead Synchronicity.
Dear Esther certainly creates some striking scenes with its graphical and aural combinations and there are some deeper elements to uncover if you're dedicated to going through it multiple times to seek them out.