Ricky Knight


50 games reviewed
74.6 average score
77 median score
54.0% of games recommended
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Jan 18, 2020

In summary, if you’re someone who can get lost in a repetitive task, then I will say you may find yourself falling into a trance, an almost zen-like state. But maybe do so on PC if you have one available to you. I could not get into Barents Sea on the tiny screen with its muddy and bare world.

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Jul 7, 2022

Unfortunately though, it all adds up to a survival horror experience that is hard to recommend. You may enjoy some of the puzzles and how the game looks. But other indie games have done it better. There’s promise underneath all the cruft, and I do hope there’s another crack at this from the team, but I can’t say I enjoyed much in Fobia outside of the visuals. Fobia reminded how hard it is to pull off a tight survival horror experience. I kept waiting for something to truly surprise me or show me a twist I hadn’t seen before. Ultimately, I wanted something more.

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Feb 16, 2021

Desctruction AllStars had a chance to deliver some creative car combat and it mostly set it sights on being mediocre and forgettable. Granted it’s free for PS+ users so it’s not a large barrier to get into. But down the road this is not a game worth a price of admission unless they prove they can do something better. It’ll likely be forgotten in the eventual ocean of other PS5 exclusives that release down the road.

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A year later and a new package does little to boost up World War Z’s failings. If it’s on sale or you really need to kill some zombies with some friends it’s a quick way to get all the content and it’ll be brief and inoffensive enough to waste a few hours. If you’re like me and searching eagerly for the next successor to the 2008 classic, you are better served elsewhere.

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Sep 7, 2019

I may come back later when it’s had time to sit with the general population only to really discover its wonders. But for now, my dear reader, I’d rather forget about my ancestors lost to time and play a game like Ape Out instead.

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60 / 100 - No Longer Home
Aug 11, 2021

Overall, it was hard to care for Ao and Bo’s story. The dialog was a slog. The character’s perspectives often changed too fast. And while going over their dilemmas, again and again, I found myself not wanting to play anymore. I’d rather just go out for a beer and talk to them in person and let them know life is going to be okay. High school and college are but footnotes in hopefully a long healthy story of yourself. In the end, if you find yourself at this particular time in life, it might be worth experiencing their story. But if you’re past it, you may not find much here to resonate with.

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60 / 100 - Ashwalkers
Apr 28, 2021

As it stands I finished the game without a lot of desire to repeat the journey to flesh out the many endings (34 in total). Because while there are enjoyable moments, it’s spread across a sparse and long hallway to move through. Ashwalkers has the bones of some good ideas. I’m hoping to see more from this studio as there are unique things to be found here, Nameless XIII just never really hits their mark. There are plenty of walking simulators out there that make you forget what they are. Ashwalkers, unfortunately, is not one of them.

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60 / 100 - Moons of Madness
Mar 27, 2020

It’s just too bad that, for what Moons promises, it so rarely delivers.

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62 / 100 - Pacer
Nov 4, 2020

It all ends up coming across as an ‘almost’ experience. Pacer is almost a successor to Wipeout, but poor track design, a lack of strong audio design, and lackluster weapons all add up to a ho-hum experience that leaves you wanting for the early Wipeout days. If you really need something to scratch that old itch, then give Pacer a whirl. If you’re looking for the next S-Class zero-g racer, you’ll likely want to dust off an older PlayStation.

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Feb 23, 2022

Zorya struggles to maintain a balance between both players. It usually leaves one out in the cold checking their phone to pass the time. If you and a friend are puzzle fiends, there is some charm to be found here and it’s worth a look. There are quite a number of puzzles here and content that you can keep coming back to.

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65 / 100 - Summer in Mara
Jun 23, 2020

Summer in Mara was a game I wanted to love, but its core designs around crafting and questing left me wanting. It’s a shame, as I think it could’ve been something truly magical with more time to cook and less reliance on fetch quests.

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Dec 10, 2019

I do think Where The Water Tastes Like Wine is worth a gander, just don’t expect a swan song of a tale or gut punch metaphor about early America. Enjoy it for it what it immediately offers: a fun series of tiny vignettes and discoverable characters to unwind with. Forget the rest.

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65 / 100 - Bladed Fury
Jan 15, 2019

If you’re really in a pinch, you won’t hate it. Bladed Fury is short, affordable, and a very cool art show with questionable fan service.

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The Dungeon of Naheulbeuk is altogether an enjoyable romp that will land with you about as far as you can tolerate cringeworthy humor and a lite XCOM layer set in a Dungeons and Dragons setting. Also, do yourself a favor and mute the Elf. Permanently. The game has it as an available option; it’s like they knew how bad the humor might be. So do it and you’ll thank me later.

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70 / 100 - Sparklite
Nov 14, 2019

It’s okay. It’s fine. Its art is beautiful and its music wondrous, but somehow it’s missing its own magic. So if you have nothing going on, and it seems your jam, give it a go. It’s totally fine. Personally, I need something a bit more than okay these days.

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If you enjoyed the main game and have an itch to come back, I recommend picking up Eight Princes if you were aiming to do another playthrough. If you are waiting for something different and novel to come along and really shake up Three Kingdoms, then I would say hold on to your dynasty hat for the time being.

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70 / 100 - For the King
May 12, 2018

For The King, despite its inviting art style, is a game that you need to play and lose repeatedly before you have a real chance of winning.

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Overall, Hextech Mayhem is a good step for Riot to continue letting other developers experiment with their IP. The difficulty can spike unfairly at times and the rarer items require a bit too much trial and error to get behind, but it’s a solid diversion at its price point.

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71 / 100 - King's Bounty II
Aug 23, 2021

I can’t help but wonder what King’s Bounty II could have been had it stayed isometric and relied more on written words over spoken dialog. Maybe it could have offered something wholly unique. But this is the choice the developers made and for some of you, if you’re able to get past the jank, you’ll find a pretty okay turn-based combat game in King’s Bounty II. For others who are also looking to get lost in a deep world along with the combat, you’ll be better served elsewhere.

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71 / 100 - Green Hell
Sep 23, 2019

If games like The Forest were up your alley, I do recommend giving Green Hell a shot. However, if you’re easily frustrated by obscure deaths vs trial and error, I’d recommend starting out at the easier difficulty so you can enjoy what it has to offer without needing to wrestle in frustration.

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