Thomas McDermott
This is not a game, it's a black hole where no fun can exist, and any hope the Tony Hawk franchise had to reboot itself died a slow suffocating death within. No one should buy this.
Sure, all the gaping wounds that have plagued the series over the years are slowly getting fixed with each year that passes, but that does not change the fact this is a very sick series. In its current form I believe it is one that can never rise above mediocrity.
When the great void of the map greeted me for that final time, I just shrugged my shoulders and mouthed "why," before turning the console off. I've never been so happy to be able to move onto something else in my life.
Regardless of quantity concerns (which is a valid complaint), where The Order more crucially falls apart is in regards to quality. It does not matter if a game is one or one hundred hours long, you need to enjoy playing it, and The Order fails at that most crucial of tasks. This is unforgivable, and instantly makes it impossible to recommend.
I don't often criticize a game for not living up to the standards of another but Tiny Metal tries so hard to mirror Nintendo's approach I must speak up when I see failings.
Whilst it may not initially be obvious, open world games have dramatically evolved in the last 5 years. I was once happy with mindless collectatons, but I've grown to want more. The best open world games nowadays are an expansion of the form, but Mad Max is highly regressive in far too many areas to be meaningful. Everything I experienced during my time with the game felt like it came five years too late to the open world party. Those with any interest in the genre will have already trod similar ground long before. We've seen all these tricks done dozens of times – so much so that all the props that were once cleverly hidden away are now clear to see.
Even though there are a few moments where the game is quite satisfactory, you're always wishing for more than it ever truly delivers.
Life with Destiny continues to be a vast range of meaningless numbers set up in a small but complex maze that breaks players will to fight before a way out is found. The core gunplay mechanic may be genre leading, but the wrapper that surrounds it continues to be irreparably broken.
In many ways The Council is a brave step forward for narrative adventures; offering a multitude of ways to mold your character; more so than any effort in the genre before it.
AER is at its best whilst flying through the sky with little care in the world for the extra tasks the game demands.
With one episode behind me, I feel like the series may be too rough in far too many areas to heartily recommend to all, but regardless there is something compelling about it. Whilst it is not always wise to gamble on future events, now that introductions are out of the way, hopefully the series can grow, and learn to better present its unique offerings in future episodes. I am happy to stick with it to see where it goes.
The end result is, that not through lack of effort, Forza 5 turns out to be the first true regression the series has seen since its inception.
Hidden Agenda is a game built to be played with friends, but ultimately I found the most fun in single player. It is also a game made to be finished in one sitting, but I grew to like it more after two playthroughs.
I enjoyed my time with Cradle, but I dare say many will not. Its detailed, although imprecise storytelling gives many of its suitors reasons to dislike it, to not understand it, and at worst give up on it. Regardless, I believe there is something quite special at work here. The developers have built a fascinating world filled with possibilities, and for that they should be applauded. However, there is no getting away from the fact they could have done a better job presenting players its unique offerings. Simply put, sometimes it can be a little bit too vague for its own good.
For people that once loved Descent, and in their heart of hearts still do, Sublevel Zerois a compelling answer for those that want a modern day take on the genre. It is not without issues though. It is an expertly crafted 6DOF game with tight controls, but the rogue parts of its cross genre appeal are rough enough around the edges to be problematic.
But this industry loves its numbers, and is never, ever that honest, so we get Peggle 2, which really is just shorthand for more of the same. It is still quality entertainment though, and should be enough to warm your heart on even the coldest winter days. I can't help but want it to be more though – even if I still cannot fathom what that "more" should be.
There is a certain air of quality about the current product, but it is not enough. However, as more episodes come, I feel (and I hope) it will evolve and get better. Lets hope Max does not have to grow a beard for that to happen though,
Before the Storm redefines what a Life is Strange game can be.
Cat Quest turned out to be a low impact game with a high emphasis on fun.
Like Chrysalis, Awake once again feels like the beginning of something great.