Joseph Doyle


45 games reviewed
65.3 average score
65 median score
22.7% of games recommended
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Unscored - New Star Manager
Feb 5, 2019

For Switch owners, especially those looking for a quality management sim, New Star Manager is a must own. At just $19.99, It represents a carefree amusing experience absolutely perfect for your daily travel or free time at home. This is no doubt a very pleasant portable gaming experience that provides a level of depth that's more than heavy enough to hold its own.

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May 20, 2020

Azur Lane: Crosswave is essentially a visual novel with some brief moments of action. Everything works as intended, and there's no need for a combat strategy, but the equipment and upgrades systems are cryptic. The visuals look good, and the chibi characters are adorable. The game can be a decent way to pass a weekend. However, Crosswave and all games under the Azur Lane banner espouse views on females — especially young girls — that I cannot look past, and it's troubling to me that this title is deemed appropriate for teenagers.

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3.5 / 10.0 - Tennis World Tour
Mar 14, 2019

Tennis World Tour simply doesn't deliver on the experience it wants to give us. While it offers some interesting and innovative gameplay aspects, it's either irksome or overly simple.

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4.5 / 10.0 - Toki
Oct 4, 2019

After all is said and done, Toki is a labor of love taken on by Microids to refresh and rebrand a game that's been largely forgotten.

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4.8 / 10.0 - Without Escape
May 27, 2020

Ultimately, Without Escape is a sad shadow of a genre from the past. Point-and-click adventure games fell from favor years ago due to progressing technology. Some of the originals of the escape room genre may soon be lost to time (due to Adobe's support of Flash ending in a few months). Now kids can play Roblox with a quick download and Minecraft on a web browser. Perhaps if this game offered more in terms of narrative or visuals, it could be worthwhile, but it doesn't offer enough to be appealing. While some attention was given to the visuals and music, Without Escape largely feels dissatisfying and lackluster.

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5 / 10.0 - Last Encounter
Apr 2, 2020

Despite everything you just read, Last Encounter is not a bad game. It looks decent, it plays decently, and it sounds decent. That's all it is, though: a relatively inoffensive twin-stick shooter. Since it glosses over the woes concerning design, perspective, and heck even gameplay, but this title is pretty functional. If "functional" is the kindest word that can be mustered for this flat and frustrating game, then I wouldn't necessarily call it good, either.

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5 / 10.0 - Paper Train
Dec 11, 2019

At the end of the day, Paper Train comes off as pretty flat.

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Apr 3, 2019

The unfulfilling combat further weakens the game. The positives of giving players access to many different game modes, including a hefty amount of content, and providing really cool music makes Unexplored an overall average title. It's still fun to explore, but the game's lack of flair inhibits the desire to try another round, and the gameplay alone isn't enough to sell it.

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May 9, 2019

At the end of the day, the charm and well-loved characters are not enough to save Asterix & Obelix XXL 2. It feels like a slog of collecting a certain number of items to get from point A to point B — lather, rinse and repeat. Nothing lands well, other than the updated graphics. No amount of cheesy puns and well-pandered references could save a game from itself when it's poorly made, even if it was decently remastered.

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On that note, there's little you can get from The Legend of Heroes: Trails of Cold Steel II that you couldn't get from other titles that likewise do it better. The narrative is winding and confusing, the characters are off-putting, and the visuals are a sore sight for the eyes. While the music and gameplay show some glimmers of promise, they ultimately end up feeling lifeless and overcomplicated, respectively. At the end of the day, Trails of Cold Steel II ends up feeling like a middle-of-the-road shonen anime that's a little too scatter-brained, and you have to slog through the off-screen battles.

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5 / 10.0 - Runbow
Feb 8, 2019

Runbow works against itself by creating needless tedium throughout the game. The controls, shaky and particular platforming, and waiting for the background colors to flip in order to progress are all damning in a platforming game, and the frustrating background music makes the title feel so much longer. This isn't the only takeaway because the game's aesthetics and premise are pretty good: racing to the end of the level with cool '60s aesthetics and deft maneuvering through visual gameplay cues! 13AM had a really cool idea that mostly works but unfortunately gets lost within a slew of issues. Runbow could be a great game for the dedicated speedster, but for most others, it comes off as pretty, but lackluster.

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While the art, gameplay and music are fine, it feels like EA made a game so exclusively for children that their parents won't want to play it with them, leaving them to be influenced alone. Even if you can tolerate the tone and have the wherewithal to not spend too much money on DLC, Neighborville is fine. It just won't be your best purchase EVAR.

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5.5 / 10.0 - Steel Rats
Dec 11, 2018

Steel Rats presents an interesting idea to the player: an affable biker gang hounded by metal fiends, combining two wildly different game genres by using your bike as a weapon while riding through a dingy, destructible world. This all sounds incredibly intriguing on paper, but unfortunately, it falls flat on the delivery. Tate Multimedia tried to pack too much into Steel Rats for all of its parts to work together in a fun and cohesive way. It can be done, as proven by roguelike rhythm game Crypt of the Necrodancer, which stuck to the core elements of each genre. Frequently in Steel Rats, the solution is to use one tactic and move on, or skip it entirely rather than fumbling through the different genres. When this kind of gameplay meets the unassuming visuals and banal audio, the title becomes lackluster.

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Nov 27, 2020

Much of Kandagawa Jet Girls is done incredibly well. The gameplay is varied and interesting, allowing the player to explore how to best approach races and competition, while also offering fun and upbeat music and visuals along the way. It's all strung together by a well-defined aesthetic, from the menus to the loading screens and the UI. What cannot be forgotten - and what takes away the most from this game - is the obsession with these teen girls' bodies in the design. It's cheap and gross, and it completely detracts from the experience. While the races sometimes become bland with ease, the most glaring point that I took away from the experience is how girls' bodies are depicted and designed in media. When it comes down to it, you can make a game that knocks it out of the park in every way, but if you can't show your teen characters without highlighting their massive cleavage or design them without massive breasts in the first place, then frankly, it's not a respectable product that should be taken seriously, and therefore it isn't good.

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6 / 10.0 - Skater XL
Sep 14, 2020

In sum, Skater XL tries to fill a void in the world of skateboarding video games by offering a valiant blend of the familiar and innovative. The music and aesthetic are warm and welcoming to build a carefree experience for the player. The settings are bright, crisp, and appealing, but the controls and game layout that Easy Day Studios decided to embrace seems misguided. The freedom to explore and create your own lines may be liberating for some, but the lack of direction can leave players cold. Most sandbox games offer something tangible to work toward, to build, to interact with, etc. This same sort of goal isn't in Skater XL, which makes the experience feel blasé. While the game's website touts that there are no specific inputs for tricks as a selling point, this sort of freedom is a nasty combination of overwhelming and undefined. Games generally work when the player is either presented with goals to reach or a world to explore, but Skater XL doesn't provide enough of either to be a fulfilling experience.

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Aug 18, 2020

Warhammer 40,000: Mechanicus is incredibly intriguing and draws in the player with its world-building and tone. The art and music provide just enough to pique one's interest, but as a game, Mechanicus leaves a lot to be desired. I makes itself into such a cookie-cutter experience that progression doesn't feel rewarding, and it reduces the battles to pauses in narrative progression. Top that off with insufferably written narrators, and you get an experience that's tough to sell. The concept and world of Mechanicus are interesting, but the follow-through, laced with lethargic gameplay and sometimes indecipherable characters, is lacking.

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6 / 10.0 - Dogurai
Aug 5, 2020

Sadly, reaching the end of Dogurai feels less like the rewarding success of a job well done and more like getting home from a long day at work.

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Mar 11, 2020

Ancestors: The Humankind Odyssey aims to tackle the evolution of mankind from our animal forebears, a hefty task for any one piece of media. While the goal is incredibly admirable, Panache Digital Games puts too much on its plate.

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6 / 10.0 - Xenon Racer
Sep 19, 2019

Xenon Racer is made for those who have laser focus and dedication to nailing every detail.

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Oct 24, 2018

As an action JRPG that focuses on music and European themes, Shining Resonance: Refrain hits about half of its marks. The European aspects with gallant warriors fighting off the impending doom of dragons is incredibly fun in this game. It's the perfect amount of challenge, and it almost presents the player with a JRPG-Musou hybrid that's rewarding to play. However, music and story are largely lacking in the game, either being convoluted or unimaginative, if not both. Given the overly complex customization and sexist tones, the whole project drops from above average to lackluster. Shining Resonance: Refrain is a learning opportunity in recognizing when parts of a game are overextended or outdated.

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