Lucca Cardoso
- Return of the Obra Dinn
- The Red Strings Club
- Stardew Valley
Lucca Cardoso's Reviews
ARMS is a game that, despite looking simple, can get deeper as the player continues to play. With its well-executed technical and artistic aspects and a surprisingly responsive motion controls system, it's an essential game for any Switch-owner.
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Curious Expedition 2 is a great game during its first hours and expeditions, even excellent. But when there's nothing new to discover — which happens way too quickly for a roguelike — there's not much left to enjoy.
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In a world full of issues, CHUCHEL feels like a recomforting hug with its childish and innocent atmosphere. It has various patent problems, however, and doesn't even get close to the level of quality of previous Amanita Design games.
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Sky Racket is not perfect, but its innovative ideas and impressive execution begin to pave an exciting path for the Brazilian video game industry.
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Despite being technically competent, The Adventure Pals alas becomes forgettable because of the lack of ambition from the developers. Because of the fear of making mistakes, Massive Monster played it safe, dooming the game to mediocrity. It can still be a fun pastime, though, especially if played with a friend.
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Pikuniku is a little game that can be a lot of fun and even funny at times, but is, most of the time, monotonous and unoriginal. It shines brightest when it's not afraid to be naturally quirky but sometimes tries too hard to fabricate quirkiness that doesn't belong.
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Baba is You has very high peaks, especially in the early stages and in the introduction of new rules, but its lows are terrible. Trying to be extremely difficult, it ends up with a bad, frustrating, and stale level design. The game seems to have forgotten that less is usually more.
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Superliminal is interesting and fun for the most part, but the repetitive mechanics and lacking originality in its story and script leave a lot to be desired.
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With a gameplay style very similar to its predecessor - but very much improved -, 60 Parsecs! can be fun, but lacks variety right on its most prominent aspect: the plot.
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Creature in the Well is not memorable, but potentially really fun in parts. If you can ignore the repetition and monotony in some levels and let yourself dive into the game's captivating and beautifully-crafted atmosphere, it's possible to enjoy the experience.
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Clustertruck starts well and promising, but the level of fun starts to drop as the stages go by, reaching a point where it becomes more irritating than fun. The premise, however, is interesting, and it's possible to get a better enjoyment of the game playing it in small sessions.
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Too short to be memorable, Minit is painfully average. Its attempt at innovating fails, as well as its art direction, but fortunately it can still grant a few moments of fun on an uneventful evening, especially if you're a speedrun enthusiast.
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I notice a lot of lost potential here, be it a potential to expand this lovely world, or a potential to add compelling gameplay elements. Shape of the World is, ultimately, a pretty shell: gorgeous on the outside, but hollow on the inside.
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Headliner: NoviNews has some good intentions and can be very good during some sections of gameplay, but an oversimplified political system and lacklustre art and sound directions prevent the game from fulfilling its full potential. Having said that, it can still be a good entry point for people who want to get into the world of politics in a more meaningful way.
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TOHU is not bad, per se, but I would have enjoyed it more were it a cartoon. Its gameplay is way too simple and the solutions to its puzzles way too absurd, resulting in a game that fails to truly captivate at any moment.
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Broforce is a very well-made action comedy game at first, besides being a great homage to the classic movie heroes. It's so long and repetitive, though, that the player's happiness slowly fades away, leaving behind an expression of frustration and weariness.
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Morphies Law Remorphed had the potential to be a captivating online shooter, but it fails in gameplay quality and variety. Despite some noticeable improvements from the original game, it's hard to avoid the feeling that its great concept was wasted. Without a robust foundation, it doesn't matter how solid the walls and ceiling are — it all comes crashing down anyway.
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Super Meat Boy Forever is good enough for a bit of entertainment, but there are few reasons to play it over the original game, which is still superior in nearly every aspect.
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An aesthetically pleasing game is worthless if its gameplay is repetitive, dull and unimaginative. Oscar Brittain seems to not have realized that on time, unfortunately, and Desert Child ended up becoming another beautiful but extraordinarily shallow indie game.
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Pets, coffee and cuteness: what could possibly go wrong? Turns out, a lot. Calico proves that good intentions don't automatically lead to good products, with its short development period leading to a game that feels more and more undercooked at every turn.
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