Kieran Toovey
When it comes down to it, Morbid: The Seven Acolytes does a lot more good than bad. The music and gameplay are stellar throughout and it takes a unique visual approach to a well established genre. Because of all this, it fits right in with the rest and is well worth your time.
The reality is that Godfall looks and plays like a next generation game, but it’s such a hollow experience. Honestly, it’s surprising how overwhelmingly average the game is, given that there are several positive aspects to it. Even for diehards of the looter genre, this is a tough one to recommend.
As a big fan of Super Meat Boy, Super Meat Boy Forever didn’t live up to my expectations. It’s still a good game with new and interesting mechanics, but the game feels like more of a chore than it should. That being said, I’m still incredibly grateful Super Meat Boy Forever has seen the light of day. This is especially true when you consider the long and difficult development cycle.
Overall, Disjunction has its moments and charms, but nothing amazing ever happens. And with no incentive to replay levels or to do a second playthrough, it doesn’t have much staying power. Even if it’s easier than Hotline Miami, it’s no Hotline Miami. In fact, it’s not even God’s Trigger.
ScourgeBringer is a worthwhile addition to the genre and worthy of your time. It finds the right balance with its challenge, but players can scale it down if needed. The game can also get repetitive due to its fixed bosses and lack of a shortcut system, but this is outweighed by the enjoyable experience throughout.
Overall, Wonder Boy: Asha in Monster World is just okay. There’s nothing innovative or outstanding about it and it doesn’t have quite the amount of polish you would expect from a modern remake. It’s very nice to look at and listen to, but that’s not enough to offset the rest of the game’s deficiencies.
Monster Train is a good roguelite deckbuilder, but it doesn’t achieve top-tier status. With its rather monotonous appearance and gameplay, it doesn’t keep you coming back for more like the other great rogues. That being said, given its more forgiving nature, this could be a great starter for those that are new to the genre.
Overall, Tetragon is a great idea on paper, but the end result is frustrating and underwhelming. With the shift in difficulty and mechanics halfway through, it’s hard to say if it’s worth persevering through the second half until the end.
Overall, Tails of Iron is a fantastic experience. The world building, combat, audio, and nearly every other aspect of the game is executed masterfully. Only slightly hampered by its brevity and excessive backtracking, Tails of Iron should be played by all fans of Soulslike and other 2D games.
In the end though, Death’s Door is a fantastic game. Great visuals, controls, mechanics, and music make it a treat all the way around. With no filler or bloated content, Death’s Door perfectly paces along in its 10 or so hour journey. Theres even more to do and a secret ending for those wanting to extend gameplay.
In the end, Loop Hero is a good game that is held back from greatness by its repetitiveness. It doesn’t provide enough variety to try “one more run” like Slay the Spire or other great rogue-likes, despite its initial appeal. Ultimately, Loop Hero might be worth it for diehards, but not for casuals.
Overall, Greak: Memories of Azur looks and sounds great, but it doesn’t play great. Minor issues compile and compound as the game goes on, resulting in a lackluster finish. Hopefully, the developers can learn from the issues and mistakes of Greak for their next game, whether it’s within the same universe or another one.