Kieran Toovey
Deathstate feels a little too familiar to stand out from the rest. There are enjoyable moments and it is easier than its gaming brethren, but that doesn’t make it better. Even fans of the genre might not find enough to sink their teeth into to keep coming back to this one.
The intense rush of a photo-finish hardly ever occurs and the combat is underwhelming. Hardcore fans of the genre might find enjoyment in Pacer. But honestly, they probably won’t find enough to sink their teeth into or a reason to keep coming back for more.
Overall, Tetragon is a great idea on paper, but the end result is frustrating and underwhelming. With the shift in difficulty and mechanics halfway through, it’s hard to say if it’s worth persevering through the second half until the end.
Overall, Greak: Memories of Azur looks and sounds great, but it doesn’t play great. Minor issues compile and compound as the game goes on, resulting in a lackluster finish. Hopefully, the developers can learn from the issues and mistakes of Greak for their next game, whether it’s within the same universe or another one.
In the end, Bucket Knight isn’t a masterpiece and it doesn’t reinvent the wheel, but it has enjoyable moments. Unfortunately, these moments are brief, just like the game.
At the end of the day, Dread Nautical suffers from repetition, a big spike in difficulty, and a clunky interface. It’s really a tough one to recommend.
Ultimately, it’s a shame that A Tale of Paper doesn’t achieve greater heights. It has the components to be a great game, but the final product just isn’t. The well developed environments and catchy melodies don’t do enough to save the game from the rest of its downfalls.
The reality is that Godfall looks and plays like a next generation game, but it’s such a hollow experience. Honestly, it’s surprising how overwhelmingly average the game is, given that there are several positive aspects to it. Even for diehards of the looter genre, this is a tough one to recommend.
Overall, Wonder Boy: Asha in Monster World is just okay. There’s nothing innovative or outstanding about it and it doesn’t have quite the amount of polish you would expect from a modern remake. It’s very nice to look at and listen to, but that’s not enough to offset the rest of the game’s deficiencies.
In the end, it’s hard to recommend The Ambassador: Fractured Timelines. It’s not innovative, it’s not fun, the art style is not impressive, and the gameplay is very repetitive.
Riot: Civil Unrest ends up being a classic case of a great idea, but lackluster execution. The game isn't fun or exciting to play, and honestly doesn't really feel like a game.
Unfortunately, this game has very little going for it. If there was more variety with each level, character and ship customization, ability to change settings other than difficulty, and more content, then it may have been a better game.