Damien Lawardorn


29 games reviewed
57.6 average score
60 median score
62.1% of games recommended
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Feb 17, 2018

Few titles can take players on a journey with the ease and grace that The Red Strings Club does; its ability to do so much with so little is a ringing endorsement to the effectiveness of minimalism. The game will not—can not—appeal to everyone, but those seeking a title that takes narrative seriously should not overlook it. Although the gameplay is not challenging, the way it forms an integral part of the story is something that even the biggest, most practiced teams in the industry can learn from. In short, The Red Strings Club is unmissable.

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At worst, Ni no Kuni II: Revenant Kingdom is a victim of ambition. The sheer number of ideas and the volume of content packed into the game is jaw-dropping, but can cause confusion. Nonetheless, familiarity breeds contempt, so Level-5's decision to keep things fresh throughout the expansive adventure must be commended. Considering that such a noble goal is attached to a game that, on the surface at least, is targeted towards children makes it even more impressive. However, the reality is that Ni no Kuni II: Revenant Kingdom is an incredibly powerful title that has the potential to appeal to people from all walks of life. The game's excellence should not be underestimated.

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Indeed, in an age where titles are designed as sprawling live services, a more focused campaign can help a game to stand out. Fortunately, Attack of the Earthlings has much more in its favour than being a throwback to a simpler age thanks to its cheery tone and novelty. The game is far from revolutionary, but it bears a sense of individuality that many others lack. The greatest disappointment is that the title will likely never reach the audience it deserves.

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Mar 10, 2019

Devil May Cry 5 does so many things right: the engrossing narrative, the understated integration of online elements, and, most prominently, the stunning amount of variety in the combat mechanics. These aspects move the series forward, but this new entry also replicates some of the duller qualities from action games of yesteryear. This tendency prevents Devil May Cry 5 from being the new standard bearer for the genre, but that does not prevent it from being something truly special.

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Jan 30, 2019

The comparison to Joss Whedon’s short-lived television series is apt, with similarities extending beyond the music to the genre-bending space adventure and focus on stories that explore humanity in straits. Imperialism, the value of time, the tenuous nature of reality, and the mysteries of the cosmos are just some of the themes that emerge in the strange world of Sunless Skies, contributing to a tapestry of a richness almost unparalleled in the world of video games. The overall pace of the game is staid, but its brilliant simplicity is to be commended, and, come year’s end, it could prove enough to make Sunless Skies a strong Game of the Year contender.

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May 27, 2019

In some ways, those adjectives suit Draugen as a whole. Slightly dated game design and some poorly telegraphed narrative elements aside, the game makes for a wonderful four-hour adventure. The town of Graavik is a delight to look at, and the stories it hides drag players deep into the mystery. The design tropes of walking simulators are backed up with more logical cause than is often the case, while the story leaves just enough open to keep the player thinking after the credits have ceased to roll. Draugen seems unlikely to win any awards for originality, but it shows what mastery of the ‘walking simulator’ format looks like.

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Nov 12, 2019

RUNE II lacks the wow factor to be a serious contender in most Game of the Year lists, but that does not mean it should be overlooked. The game is solid and dependable, its faults never quite enough to sink it. Moreover, Human Head should be celebrated for daring to take a different approach to its open world. Where many games try to drive engagement through more quests, more distractions, more collectibles, more everything, RUNE II pares that drive back to its bare essentials. The result is a game that successfully walks the tightrope between appealing to the linearity-loving traditionalists, fans of sprawling RPGS, and the adherents of Minecraft’s make-your-own-adventure style of play.

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Dec 12, 2019

Phoenix Point may not be as good as XCOM, and it may not be as narratively intriguing as Phantom Doctrine, but it still feels like a benchmark that similar games will be gauged against for years to come.

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Sep 24, 2020

Mafia: Definitive Edition is a curiosity. Newcomers to the game will find here a soft landing via a strong narrative and gameplay that will readily welcome them. Meanwhile, veterans will find enough changes to make another visit to Lost Heaven worth their while, though whether they will be pleased with the modernization is a separate question entirely. With one eye on the past and one on the present, Mafia: Definitive Edition is less dated than Destroy All Humans!, though it never feels as distinctive or necessary as Resident Evil 2. Whether that’s enough to coax you back will be up to you.

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Feb 18, 2018

The first age of so-called walking simulators is long past. The design foibles that led to such projects being so widely decried have been ironed out, but the genre is still struggling to find its feet. In such a situation, The Station is no revolutionary. Many aspects of the game help to give it a unique identity, but the gameplay is too reliant on established ideas to allow it to stand out from a crowded field.

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Apr 27, 2018

Few games are as unremittingly grim as Frostpunk. In this world of snow and sacrifice, success comes rarely, and hope is but a fleeting memory. Failure is almost assured, and the lessons learned in that process can only be applied to a certain degree. Additionally, some elements intended to be challenging can be exasperating. Nevertheless, these gripes are relatively minor and do little to detract from the engrossing atmosphere. Although the title is unlikely to be remembered as a benchmark or future model for the city builder genre, it stands out from the pack by daring to carve out a wholly unique niche and refusing to pander to the mass-market mentality.

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May 16, 2018

Conan Exiles is plump with content, combining a sprawling continent with enough progression mechanics to provide endless engagement. However, the game does not feel deserving of its namesake. Between bland combat and an uninspired world, Funcom's Hyboria bears little resemblance to Robert E. Howard's glorious battles and fantastic locales, even failing to live up to its digital forebears. That crafting and community building saves the title from the bin of also-rans similarly seems like a betrayal of the tenets of those time-worn tales. Pedantic literary enthusiasts aside, players will find much to keep them engaged in Conan Exiles, particularly as the developers continue to work on the title in the coming months, ironing out the shortcomings evident in this initial release.

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Jun 3, 2018

From Remember Me through Life is Strange and now to Vampyr, Dontnod Entertainment has striven to introduce new ideas to each genre it dabbles in. However, the team's latest project is also the one in which that desire feels the most diluted. Novel mechanics including the social web and that core conflict between the Hippocratic Oath and vampiric urges hold immense promise for a project to carry weighty consequences, but the potential is never fully achieved in Vampyr. The need to ground these ideas within familiar, saleable gameplay leaves the title lacking. While the game is enjoyable and engaging, the apparent lack of courage in the strength of its more unusual ideas is slightly disheartening, leaving it feeling slightly toothless.

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Red Faction: Guerrilla Re-Mars-tered is not the first time that THQ Nordic has commissioned the services of KAIKO, with the developer previously bringing the first two Darksiders games to current-generation consoles. The experience gained while updating those titles appears to have paid off, with this latest offering lending vivid life to the Martian landscape. Nevertheless, the game is the product of a different era, and its age shows through in a number of key areas, the most notable of which is the archaic and uninspired open world. Despite these drawbacks, the game remains as engaging, and a series revival with Volition once again at the helm would surely be welcomed by many.

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Aug 13, 2018

Ensuring the game appeals to strategy die-hards appears to have been a driving force in development, and that approach pays off thanks to the high level of satisfaction arising from successful completion of missions. However, players sucked in by the promise of a "next-generation" experience are likely to be disappointed by the shortage of mechanics that truly push the genre forward. Meanwhile, the investigation elements are too simplified to make it a key draw. A number of minor bugs also mar the experience, but these issues are not severe enough to harm enjoyment. In many ways, Phantom Doctrine is a brilliant addition to the lineage of the turn-based strategy genre, introducing some novel wrinkles to make the typically disparate gameplay and narrative feel more cohesive.

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Mar 28, 2019

Tropico 6 matches and even exceeds the breadth of content found in fellow city-builders, but it does not delve deeply enough into its simulation to take the genre forward a step. For some prospective players, the lack of depth may be too great an impertinence to brook, but everyone else will find a delightful management sim with one of the best settings the genre has ever seen.

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May 16, 2019

Simply put, RAGE 2 is a strange beast. Perhaps that was inevitable as the follow-up to a middling first effort developed across two very different studios. Perhaps that shared production is also the reason for the lack of unity. Whatever the reason, RAGE 2 is clearly best suited to a particular kind of player. The game offers an often-beautiful environment combined with easy, enjoyable traversal mechanics. Comprising the bulk of the experience is some of the finest and most diverse gunplay combat to be found gaming today. However, these charms are let down somewhat by the lacking story and structure and a general feeling of a tonal mismatch between the bland protagonist and the madcap world.

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Oct 1, 2019

Five hours into a session, the player could be forgiven for thinking that only half that time has gone by. WARSAW has an addictive quality that comes from sublime gameplay and a pervasive feeling of desperation. ‘Just one more mission,’ goes the refrain. ‘Just one more’ until the final mission is complete, and the game comes to its shattering end. WARSAW may be short, but as an engaging history lesson and an engrossing game, it warrants any number of replays.

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When Sniper Ghost Warrior Contracts works, it works amazingly well. The process of spotting, planning, and sniping makes for a tense, engaging experience, especially given the expansive maps that almost always provide multiple vantage points and approaches. However, the game too often demands that players close the gap and suffers as a result. Although Seeker’s toolkit is filled with toys, too many rely on noise, and the enemies flock to the slightest sign of the player’s presence, making the game tougher than will likely be enjoyable for many. Add to that the bugs that, although not game-breaking, are annoying and a story that is not much of a story at all, and Sniper Ghost Warrior Contracts falls short of its ambitions. Maybe next time, CI Games will have its scope calibrated properly.

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Feb 2, 2018

Bringing together a pair of budget RPGs, Fallen Legion + represents excellent value for money, but that worth is highly conditional. The artwork is truly inspired—sometimes even breathtaking—but serves a world and story that do not deserve it. Adherents of fantasy war tales will likely find enjoyment from the narrative, though a general audience will fail to be enraptured. Aside from the graphics, the battle system is the game's standout feature, yet even this highlight is let down by the poorly-considered ancillary mechanics that make the Fallen Legion games into anaemic RPGs.

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