Colm Ahern
Colm Ahern's Reviews
There is no question: this is the version of Spelunky that you should purchase. Even though the game was released on Xbox 360 over a year ago, the cross save and cross buy interaction between PS3 and Vita – along with the Vita's ability to deliver instantaneous spelunking – make this the ultimate port of a superb game.
There's no doubt that, in a time where horror fans are crying out for titles that resemble a more considered and spooky approach, Lone Survivor sits near the top, along with the plethora of games of this ilk from the past 18 months. Curve Studios have helped adapt Jasper Byrne's effort perfectly for both PS3 and Vita, giving console gamers a chance to witness one of the creepier and more unsettling examples of the genre in quite some time. Map issues notwithstanding, Lone Survivor continues Sony's desire to make the PlayStation brand synonymous with indie games.
Motion control has its detractors and its advocates, but both parties should be able to see that Mario & Sonic at the Sochi 2014 Olympic Winter Games is not one to fly the proverbial waggle flag. The awkwardness of waving a large GamePad around and unresponsive controls make this one of the less enjoyable party offerings available on the system.
For the entire duration of my time with Tearaway, I was beaming from ear-to-ear at the magnificence taking place in the palm of my hands. It has taken quite a while, but at long last the Vita has an original IP that it can truly call a killer app. Apparently, we’re currently ushering in a new generation of home consoles, at the moment, but I was too busy revelling in the breathtaking world of Tearaway to take notice.
As the years go by, opportunities to shout expletives into the face of someone you call your "friend" become less and less frequent. Nidhogg brings that joy back into your life.
My cranium is red raw from tearing strands of hair from my scalp in frustration and I'm sure plenty of others will be bald within an hour of playing The Castle Doctrine. It's a shame that this is the case because there are some interesting options available to players, but the cutthroat design choices are a step too far.
Octodad: Dadliest Catch is a rare beast, then, because it made me laugh out loud the first moment that I ambled down the aisle to meet my doting bride-to-be. Whilst the joke didn't have me splitting my sides with laughter for the entire duration, the shift to a more endearing tale of one sea-dwelling creature's pursuit of a normal life was a welcome one. Octodad: Dadliest Catch is a lovely game, despite its issues.
In all likelihood, you won't see everything that Jazzpunk has to offer the first time around. There are zingers tucked away in every nook-and-cranny that will only reveal themselves to you if you want them to. In so many cases, you are the key to the punchline. Without you, the clever quips stay hidden and will remain unearthed until you say so. Jazzpunk invites you to get involved in the comedy and, in many ways, become the butt of the joke. Funnily enough, there actually is a butt joke in there.
When taking in the world around you, NaissanceE is a thing of beauty. The scenery is so bare bones that it walks a fine line between being soothing and unnerving in one fell swoop. It starts with such a care and precision, but quickly becomes less memorable once you are asked to be more precise in your own movements. A lot of that comes down to an to an innovative yet flawed respiratory design choice. With exploration touted as a hook, the disorientating nature of later sections is also frustrating, especially after a measured opening. Lucy is indeed lost, as are a number of features in NaissanceE.
In many ways, seeing a developer give the player such a large degree of responsibility is forward thinking. It's certainly rare, these days. Unearthing the story at your own pace is wonderful. However, Ether One goes too far in that direction and puzzles become tedious exercises in trying combinations of different items you acquired in a completely different area. There is no shortage of interesting ideas present, but it's hard to look at Ether One and not think it could have been more.
There's still plenty to uncover, with two episodes to go, and things are setting up quite nicely for an explosive finale, but don't enter A Crooked Mile expecting to get much in the way of answers. The conclusion will come soon enough but until then, enjoy the bloody, twisted ride.
Questions have been asked and we can now take solace that satisfying solutions are being given. Snow and Bigby's exchanges are very brief as The Sheriff focuses on getting answers that have eluded him since the beginning of The Wolf Among Us. Bigby excels in what is the most action-packed offering yet and will leave you wanting more. In Sheep's Clothing ends on one of the best cliffhangers you could imagine.
All entertainment media has a tendency to glorify war and games are no different. On most occasions, we select our loadout and happily headshot anything with a pulse. Valiant Hearts tackles the harsh realities of what this war did to regular families. It tore people apart and, conversely, brought strangers closer together. It's a beautiful tale of love and woe, with a consideration for the chilling realism of war. History may be in the past, but it should never be forgotten, for the people affected truly were Valiant Hearts.
Gods Will Be Watching takes some tired features like pixel art and adventure-style dialogue options, and makes them feel fresh. Choices have consequence, but the mortality of those around you can't be dwelled upon as your mission is far more important. You'll question how inhumane you have to be and then, without batting an eyelid, become the efficient lunatic you never thought you would be. While the decisions feel weighty, the story is essentially disjointed and becomes confusing. Where Gods Will Be Watching is really testing, though, is in its almost impenetrable difficulty. There's a fine line between challenge and frustration, and sadly, with all of its positives, Gods Will Be Watching will leave you questioning whether its really worth it.
Velocity 2X is a sequel that takes the original idea and expands on it. Unlike a lot of follow-ups, though, it has added a whole new way to play the game. The greatest triumph is in how the spacecraft gameplay and platforming sections feel similar in parts, while also retaining some individuality. It's disappointing that a number of factors cause Velocity 2X to experience a little turbulence, because generally, it's a great flight.
The relatively gratifying story and straightforward puzzles aren't the real reasons to visit Red Creek Valley. The location is a good enough reason itself. More often than not people look to graphics as an indication for this medium's progression and even though that's somewhat of a falsehood, it has to be said that this spirit story's looks are otherworldly.
It's Football Manager, with some welcome new additions.
While the human element of characters isn't as fleshed out as it could've been, This War of Mine is an interesting take on the war genre.
Even with some hiccups when playing single-player, the attention to detail in this beautiful story all about friendship is bliss.
If you've played a Lego game before, you know what to expect. It's full of charm and wit, while lacking much innovation.