Cian Maher
Metroid Dread suffers from some minor grievances, but overall it is a remarkable achievement in not just resurrecting a dormant and beloved series, proving its authority in the genre it inhabits, or exhibiting the kind of airtight design we’d expect from a title of this calibre. It is a remarkable achievement because it is one of those few rare games that sets itself an atmospheric goal and launches it towards and through the stratosphere. This, here, is one of 2021’s very best games - we’re always in for a treat when Samus returns.
Its new features may not be truly revolutionary, and it may still have its fair share of repetitive and time-consuming moments, but it’s a faithful take on a well-loved game, and should certainly keep players busy until Pokémon Legends: Arceus arrives in January.
It’s worth returning to that earlier word — “fun.” While much of the design seems rooted in the past, if there’s one feeling that endures after a session of Sniper Elite 5, it’s that Rebellion hopefully has a solid blueprint to do something truly innovative and worthwhile with Sniper Elite 6. Until then, raucously silly fun will have to suffice.
Regardless, what “Temtem” has achieved is remarkable. After two years of being dubbed a copycat, its long-awaited launch may yet inspire copycats of its own.