Joseph Pugh
- RimWorld
- Skyrim
- Monster Hunter Franchise
Joseph Pugh's Reviews
Whenever the game starts to lose its luster, the next level throws a curveball at you to keep you engaged. The single-player is pretty pointless and for the price, I do wish the game was a bit longer. Overall Moving Out is a great party game that would make a solid addition to anyone’s couch co-op repertoire. It’s entertaining and depending on your company, hilarious as things inevitably go wrong.
Your mileage will vary depending on how much you enjoy the core shooting, which is indeed quite good. If the shallow nature or repetition doesn't bother you, you could easily get your money worth in hours played. More if you wish to truly master the game.
If you’re a patient fan of puzzles and stealth, Party Hard 2 is an enjoyable experience with well-designed levels for you to master.
It’s a great creative park builder, with a deep simulation system that the game fails to ever properly use, the lack of challenge means you never need to use any management skills which is missing the point of a business simulation game. Even if it’s one about cartoon dinosaurs.
The combat and movement alone are still worth diving into. In many ways, it feels like you are playing a Battle Royal version of Avatar: The Last Airbender. Since it’s free, you lose nothing by trying it out.
What Rockstar achieved outside of that is truly a marvel, the amount of detail and the length of the game is insane. I'm still coming across new things, new encounters and witnessing new spectacles. But the cost of having those things seems to be the gameplay and balance in many instances.
The game is solid and invokes everything you loved about old school shooters. The co-op is great, the weapons are varied and the game is very challenging, even on the lowest difficulty. The unique death mechanic is a lot of fun and it really affects how you approach the game.
Overall I did enjoy Override, but I think it has a place it excels and it falls a little short outside that place. The game looks good, the combat is fun and the mechs feel like they have weight to them. It's a great game to kick back, order some food and drinks and play with friends.
Its a fun game with what I believe to be design flaws and a couple of nasty bugs. It's art style looks nice, but won't appeal to everyone. The game is challenging and the co-op works well. It is a meaty game with a decent amount of content
While I would like to see it priced at around $10.00, I can't say it is not worth the $15. It is fun, and addictive, especially when you unlock endless mode. Moss Destruction doesn't try to revolutionize any genres or break new ground. It tries to be a fun, action-packed arcade experience. In that, it succeeds very well.
WarParty is a solid real-time strategy game in a market that’s dearly lacking them. Yet at the same time, I feel like I’ve played it before in years gone by, several times in fact. It does have a few things that make it stand out, the Dinosaur theme for one. It also has a lot of content between survival, the campaign, skirmish and multiplayer.
It is still very much good old fashioned EDF fun and its refined fun at that. However, being punished for using your hard earned and awesome gadgets by deducting money from your mission rewards is purely anti-fun and the complete disconnect of the on-screen action in multiplayer is unacceptable and disappointing.
Overall Eden Rising is a solid well-designed game that is really fun to play with friends. Its a nice blend of crafting, action, explorations, and tower defense. There is a lot to unlock and the tech trees are big. If the idea of it appeals to you, it is worth the money. But why not jump into the free to play version and decide for yourself?
It's worth sticking it out though. Mushroom Crusher is a small, fun and adorable retro arcade game. Its design is solid and there is a lot to unlock and master. It's cheap and easy to recommend. Give yourself an hour to get the hang of the controls.
The world is interesting, the battle system is well done, tactical and fun. You have a lot of choices to make as you play, what to upgrade, how much to explore and how to handle events. Crying Suns takes a lot of inspiration from FTL, but twists the idea into its own unique set of game-play mechanics that set it apart.
It’s fun and unique, it’s most certainly has replay value but is also a little bit shallow without any kind of progression to speak of. Yet the reality TV show aspect is so incredibly charming and well done that I’d say it is worth the price of admission.
It’s a shame because the game is fantastic, mechanically speaking, and is very enjoyable to play. It leaves you hungry for more and it nearly feels unfinished with its lack of archetypes or skill variety. This makes it a little difficult to recommend for the full price despite how excellent Bad North plays.
If you have an interest in PvP. I think Citadel will provide you with an experience not found elsewhere. All while giving you a fun and fantastical magical world, great building system and marvelous spell crafting. Just keep in mind the baggage that comes with the genre. You will die, your base will be destroyed at some point. You will win and you will lose.
So while the content is technically infinitely replayable, it feels like you exhaust it quite quickly. Despite that fact, I could easily see Out Of Space come out whenever you have friends over the same way that old favorite board game gets dusted off once a week. It isn't a game you will play for long stretches, but I could see its value as a party choice. Especially to tackle that new weekly challenge when they cycle in and out.
Fort Triumph is a solid game and the physics-based combat is truly a blast, just don’t expect to get the same mileage from it like you would from the games that inspired it. It is a much lighter product but by no means a bad one.