Víctor Manuel Martínez García
Veteran French studio Pastagames dares with an eccentric approach to online multiplayer full of opportunities for cooperation, fascination and pure laughter.
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A dumb and predictable tactics game that goes by the book in a way that completely neutralizes all its ability to surprise or engage in any meaningful way.
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There's a Left Alive, somewhere, that's intelligent and exciting, captivating even though its severe technical limitations. The one we've got, sadly, is clumsy, dumb, coarse and conformist.
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The reboot of Volition's once-popular series tries to adapt to our times but fails to have, at its core, anything different or of its own to say.
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Its rough design ends up hurting its good intentions, and wasting its unique and very interesting setting.
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A frustrating and completely pointless game, devoid of any meaning of reason to be, that breaks the good streak that the series was having with its last MachineGames' titles.
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Everything conspires to drown and neutralize every spark of intelligence glimpsed in Giga Wrecker Alt's best moments, buried under the ruins of what could've been a genious experiment.
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Pieces Interactive recovers the master lines of the 1992 original to create a reboot that fails to revitalize its proposal.
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The "steamification" of city management ends up having a shorter fuse than necessary, losing the medium-term interest that seems natural in its genre.
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An unexpected sequel that respects its PS2 origins perhaps too much, stumbling more than necessary in its own ways and manias.
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Jumpship's debut shows admirable taste and intelligence, even if it doesn't always manage to hold interest with the same ease.
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A competent (and definitely faithful) remake that fails to communicate why the original game was a hit when it came out.
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A cold and uninspired action game that tries to make up for its lack of interest with really nice aesthetics.
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A decent yet dispassionate game that takes its creators' name (Square Enix's Tokyo RPG Factory) a little too far --it really looks like a game assembled in a factory.
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The explicit and self-confessed influence of NieR: Automata ends up having just enough importance in Stellar Blade—an enjoyable, solid action game, somewhat confusing and overloaded, and without much to say.
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With a glacial pace, a hostile world and admirable parsimony, Act Normal Games' (failed) graphic adventure knows how to make a place for itself in the memory.
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A game full of personality but that not always knows how to execute some of its most differential ideas, those that separate it from being simply a hack and slash "from the creators of".
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A well-meaning shmup with interesting mechanics and level design, yet slighty limited on the long run.
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A good way to introduce people to action games, ultimately burdened by its reluctance to present truly challenging levels that match its solid combat design.
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A quirky and irresistible crossover, Tokyo Mirage Sessions is nonetheless an anachronistic game that doesn't explore its themes as much as it could --even though its battle system is solid enough to be attractive on its own.
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