Lee Mehr
- Star Wars: Knights of the Old Republic
- Splinter Cell: Chaos Theory
- Star Fox 64
Lee Mehr's Reviews
Leave it to Ubisoft to craft a hero shooter in as boring a fashion as its weaker open worlds.
Season's Greetings' monotonous delivery-sim structure, inconsequential narrative, & rough technical audio errors are the chief reasons why anyone's enthusiasm would be frostbitten by the end.
Telltale & Deck Nine's bottle episode can be split into two clean parts: the poignant finale and the monotonous journey to reach it.
The "whatever" part in Caligari Games' sophomore title initially suggests boundless wonders, but is more akin to someone shrugging their shoulders by the end.
Wanted: Dead captures the spirit of schlockier action blockbusters that've been long forgotten, but doesn't successfully argue why they deserve a comeback.
South of the Circle feels akin to frostbite: it's difficult to feel anything for the characters after continued exposure to suffocating game design & mismanaged narrative.
A Memoir Blue’s aspirations as an interactive poem feel undone by shallow execution.
Kaiko's expansion seems fated to be compared to a dedicated, earnest, and haphazardly-designed fan mod.
Variable State's sophomore effort reaches a boring destination due to uneven writing and game design austerity.
Hitchhiker ultimately feels like an unengaging road trip you can steer clear of playing.
In almost every respect, Marvel's Avengers is a confused title with a grinding structure that takes an Infinity War to reach its true Endgame.
Whether in respect of gameplay or storytelling, the longer Twin Mirror peers at the glass the easier it is to see a pale reflection of DONTNOD’s previous work.
While Blue Isle Studios' continued dedication to the source material is commendable, it can only go so far with fundamentals that are more emaciated than the titular horror mascot.
Neat gameplay nuances (and some catchy tracks) can only go so far with writing that makes me root for Volcano High's extinction event.
The building blocks of Legends' personality and hybrid design are there, but Mojang & Blackbird fumbled with this blueprint.
There are plenty of reasons to be boisterous about Silentown, not all of them positive.
Heart Shaped Games shows that even meaningful context baked into standard Strategy/RPG fundamentals can only go so far with inconsistent execution.
Hindsight occasionally harmonizes mechanics with meaningful themes, but the overall impression feels hollow the more I look back.
Somerville's biggest fault isn't with Jumpship utilizing Playdead’s successful template, but rather in forgetting to incorporate the pedigree alongside it.
Modestly-priced but misguided, Bloody Ties reflects a more restrictive design ethos without a worthwhile payoff.