Alex Fuller
- Xenoblade Chronicles series
- Falcom's Trails series
- Virtue's Last Reward
Alex Fuller's Reviews
Many players will be enraptured by the game’s style and will desire to get the bottom of its mysteries, as well as enjoy the risk versus reward element driven by Elise’s desires. If the game was more welcoming of players who can’t quite grasp its subtle puzzles and the precise reactions needed to get past certain sections, it would be an unqualified recommendation, but at present that does make for a significant caveat.
For younger gamers, particularly those just getting into the Pokémon series, the game and its predecessor could be a fine fit. However, the more experienced fans hoping for some engaging mystery solving and more interesting examination on casual life with Pokémon are almost certain to find the game lacking in both its storytelling and gameplay departments.
CD Projekt RED has admirably stuck with the game past its launch troubles, offering patches and upgrades in the two years following as it looks to finally near towards its full potential. That work has reached full fruition through the arrival of both its vaunted Update 2.0 patch and full story expansion Cyberpunk 2077: Phantom Liberty, which combine to give the game an excellent new lease on life.
Anonymous;Code may not quite reach the same heights of Steins;Gate, but its exciting pacing and more intuitive path towards its ending makes for a highly engaging story. Despite some preposterousness, it readily captures players’ attention with its take on the near future, successfully blending wider ideas about the nature of the world and science with some traditional and modern conspiracy theories.
Unfortunately, while it brings some neat ideas to the ring, the execution places far too many roadblocks in the way. Repetitive combat, slow exploration and progress, and a pretty one-note cast fails to inspire the sort of hype that the game hoped to provide.
While its cases might not quite have the same level of twists and zaniness as its obvious inspiration, Tyrion Cuthbert still offers an enjoyable romp through its five cases across a little over a dozen hours.
Boasting an emotional tale with an intriguing take on player choices, Harmony: The Fall of Reverie makes for a highly thoughtful experience worth its time.
Monolith Soft has executed it superbly, providing an emotional treat that acts as a highly satisfying coda to everything that has come before.
The way the mysteries work with each other, the cast, and the atmospheric direction and presentation creates an enthralling tale that keeps players ready to unravel the next twist.
Fans of the Adventure Science series will get some enjoyment out of seeing its origins, and the mystery does eventually come together in a satisfying way. However, it’s hard to suggest it as an entry point for new potential fans when there are much better options available.
Airoheart should find its fans among veterans willing to stay patient and deal with its challenges in order to enjoy its explorative element. However, it’s difficult to see much widespread appeal with basics that are very derivative of past games, plus a general lack of polish and quality-of-life features compared to its contemporaries.
Not all of what it does is fully effective, but the things that work more than make up for the areas that stumble. With satisfying mysteries and a highly enjoyable cast, those who have enjoyed mystery novels or TV shows will find much to like about the game.
Though newcomers can jump in here, Mary Skelter Finale is one for fans of the series and dense dungeon-crawlers in general. It will definitely satisfy some, but those passing by with simply a casual interest will find it a slog.
The characters and writing just sucked me in and when one case ends, the desire to jump straight into the next is palpable. It’s a hearty recommendation for existing fans of the Ace Attorney series and anyone else interested in jumping into a new series of adventure mysteries in general.
It’s obvious that the game comes from a place of love, and it is clear how much passion Midgar Studio has, but Edge of Eternity feels like a case where the developers have set their sights too far. There are lots of elements that could be interesting if given the proper care and attention, but in their current state most of them feel superficial and end up cluttering up the whole experience.
For those looking for playable murder mysteries, Famicom Detective Club: The Missing Heir and Famicom Detective Club: The Girl Who Stands Behind are easily recommended. Though neither game requires too much hard thinking on the part of the player, both feature entertaining stories and characters, with enough interaction and drip-feeding of clues to remain engaging throughout.
In the end, it’s absolutely an enjoyable experience thanks to the way the character interactions work with its setting and themes, but doesn’t have enough to stand out from its niche.
Robotics;Notes DaSH is absolutely one for those who are already fans of the Science Adventure series rather than anything that’s going to convert anyone, though the fact that DasH is bundled with Elite makes it easier to provide a combined recommendation. It’s very enjoyable to be able to spend more time with the characters, while the excitement of its true route helps it become a very satisfying visual novel experience.
While Robotics;Notes certainly doesn’t attain the same incredible level of Steins;Gate, it nonetheless offers a highly engaging tale with plenty of interesting threads.
void tRrLM(); //Void Terrarium is absolutely a solid roguelike. Those looking for such a game will find it meets their needs, but shouldn't expect anything more as its attempts at offering a more compelling experience get drowned out.