Zack Webster
Far from an unqualified win, Wo Long does manage to be an entertaining ride. When it leans into the strength of its combat it’s a joy. But much like that combat, there’s a push and pull to the changes that never quite coalesce.
Marvel’s Midnight Suns is an easy recommendation to strategy and superhero fans or anyone who’s been missing the more traditional BioWare experience. Its tactical combat stands out in the genre and is consistently compelling.
Remnant II is fortunately an improvement in nearly all respects, expanding on the the first game in interesting ways that push greater player agency and cooperative engagement while maintaining the same tight gun play. In that same breath, the problems from the first game are still present, though to varying degrees of annoyance.
Individually, enough of its elements are enjoyable enough to engage with. The combat, particularly its shooting, feels pretty good. But so much of the rest of Starfield feels cobbled together so inelegantly that it can’t help but to get in way of the experience.
The game has interesting ideas and only manages to land about half of them. Though admirably attempting to blend more expansive action and some cool movement options, nothing ends up being tuned quite well enough to bring it all together.
Banishers is not quite the unqualified win I wanted it to be, but it’s easy to appreciate on its merits. While the combat overstays its welcome and the exploration leaves a lot to be desired, there’s enough here to like for those who like strong narratives with great characters.
The weaknesses in the combat prevent some cool ideas from ever fully taking off. The rushed ending, whether the result of running out of time during development or an awkward playthrough, means the plot trips at the finishing line. But the uniqueness of the setting goes a long way toward making the game an interesting sell and the characters are fun to spend time with.