Pascal Tekaia
While the game’s structure feels immediately familiar, A Knight’s Quest does manage to set itself noticeably apart in several key areas, usually in a favorable way, though not without some flubs that are of major consequence.
Nice graphics, a tuneful soundtrack, and an interesting supporting cast, each with their own compelling stories, round out the package that should be a no-brainer for those who haven’t yet played it.
The end result is a highly entertaining and challenging take on a modern classic, with both innovations and rough edges alike.
It’s a solid and certainly unique game that can be quite enjoyable when approached with the right expectations.
Although there’s a lot to like about this latest release, some key issues still keep it from truly excelling and gaining as strong of a foothold in the west as it would otherwise be capable of.
Citizen Sleeper is the kind of game one has to be in the right mood for. The setting is cold and alienating, while the overall mood for much of the game is a desperate struggle for survival against stacked odds. Once the stress of this abates, however, there are some genuinely lovely moments of characterization and storytelling that are absolutely worth it to experience.
While it may clock in a bit below its predecessor in terms of overall package, main gameplay staples like combat and exploration continue to be of enjoyably high quality, and make this series’ second outing a worthwhile entry.
It may not immediately aspire to the same household-name status as some of its sources of inspiration, but fans of the [action RPG] genre would be hard-pressed to not find plenty to enjoy here.
Its relatively short runtime offers a tight and enjoyable experience that could do with a little bit more content and world-building to iron out the well-intentioned content provided. With a very solid presentation backing it up, it’s an easy recommendation for dark action RPG fans.
While exploration is fun enough, it’s the combat system that is the real standout here, simple enough to be quickly learned but intricate enough to provide plenty of variety, particularly during the fun boss fights.
While some elements didn’t come off as well as planned — world building and narrative fall flat despite obvious attempts to bring them more into the spotlight, for example — the overall package will still go down a treat for Metroidvania fans, and offers plenty to even bring new followers into the fold.
Born of Bread is a wildly inventive, charming, and laugh-out-loud funny game with a colorful cast and gorgeous world to explore. Unfortunately, its Paper Mario-inspired combat system quickly becomes such a repetitive chore that it markedly detracts from the overall experience.
The game may not manage to surpass what has come before, but, if nothing else, it does manage to hold its own and provide series fans with another fun chapter in the series.
The repetitive gameplay cycle, taken to its extreme by asking the player to clear the game a total of five times before the true ending is even unlocked, won’t win everybody over.
Labyrinth of Refrain will not disappoint those looking for a thorough first-person dungeon grind.
While it isn’t a flawless experience and absolutely refuses to hold the player’s hand, it does manage to set itself apart by virtue of its unrelenting difficulty, all while telling a story that comes closer to Lovecraftian fiction than many of its contemporaries.
Underneath it all lies an engaging combat system, though it’s a shame the story and writing under-serve what could have been an interesting world and cast of characters.
Ghost of a Tale is and does a lot of things, some impressive but not all of them great triumphs.
Gamedec presents a rich world that would be worth revisiting again, though perhaps with an extra layer of polish needed for its narrative.
Voice of Cards: The Isle Dragon Roars is an entertaining and creative diversion while it lasts. It certainly sets itself apart with relative ease but it does suffer a bit from diminishing returns.