Amelia Fruzzetti
It asks you to be kind, even though it knows how hard that can be. It is aware that some wicked beings will never be receptive of your good intentions, and cautions you appropriately. It proposes that being good — while difficult — feels good.
Every moment spent feels like a treasure; an experience that no other game, franchise, or thing in this world can provide. It will forever be a landmark of style, remaining vibrant and vivid long after its release. It is a feast for the senses, a splendor of divine properties, and one of the finest games to ever be made.
Hollow Knight is a special game; a triumph of atmosphere, design, and so much more.
Xenoblade Chronicles is a game that draws you into its expansive universe and never lets go.
There’s so much more I could go on about – the customizability, the perfect pacing and length, the world map thrice as rich and dense as Zelda 1’s, the little moments of LGBT rep, the charm of all the names, how it manages it be more than the sum of its already gorgeous parts – but I don’t know if I’d be able to stop. Chicory: A Colorful Tale is a special game, one as finely crafted as it is sentimentally inspired, brimming with color for an experience so seemingly monochromatic. There’s only one word for it: art.
As one of the last indie titles of 2018, GRIS also proves to be one of the greatest. Anybody interested in gaming as an art form should absolutely pick it up. It’s tender, it’s vague, and it’s inspired. And it will be a landmark in both visual design and abstract storytelling for years to come.
Shadows of Valentia is a remake done right. The aesthetics are charming, the characters are lovable, and everything that made the original stand out is retained. Rather than mess with the base too much, Intelligent Systems stayed wholly faithful to the core of Gaiden — and with a few minor exceptions, it paid off. It was a joy from start to finish, and I found myself satisfied by almost every aspect along the way.
Legend of Mana isn’t just as good as the previous Mana games. It’s better. In fact, it’s not just one of the best JRPGs from the Playstation era, it’s one of the best I’ve ever played. And nobody told me, so I’m here to tell you.
While it falls just short of being a masterpiece, Dread proves itself worthy of Metroid’s legacy with high fluidity, some fantastic setpieces, and a few particularly killer robots.
I’ve been an Uchikoshi fan for almost a decade at this point, and nirvanA Initiative might be his most singularly satisfying experience yet – blissfully complete and fully itself. In an age where more and more media feels homogenized into a singular paste, there is nothing else like it. Its personality is so strong that you’ll find it either utterly repulsive or intoxicatingly magnetic. There are parts I hate, but so much more that I love. And accepting it for its flaws and everything that makes me roll my eyes or grit my teeth, alongside its deeply, deeply affecting moments and enticingly endless web of a plot – that feels truly enlightening.
Etrian Odyssey really knows how to use the console’s features to the fullest — drawing the map is smooth and intuitive, all the buttons are used efficiently… hell, even the 3D is good, making it one of the few games I would recommend giving the feature a solid try even if you’re usually not into it. Other franchises have departed to the Switch by now, but there’s a reason Etrian has hung onto the DS line from which it originated.
Ori and the Blind Forest is without a doubt one of the prettiest games ever made, with lush backdrops, silken animation, and heartfelt tenderness. While not revolutionary in design, it dazzles in beauty and splendor like few other games can, making it an easy recommendation for any Switch owner.
To the Moon is a shining example of how a video game doesn’t have to be something combat-driven or challenging to be significant.
The Great Ace Attorney Chronicles will likely be as remembered for the journey it took to even be officially released in English as the journey of Ryunosuke Naruhodo himself – and both are worth it. The sheer grandiosity, excellent writing, and overall package make it one for the ages
I can imagine somebody else looking at this game and considering it middling, subpar even. Action mechanics that are lower than top of the line, the graphics are outdated, and those allergic to anything remotely “Anime” would scoff. But Rune Factory isn’t trying to be anything it’s not. It’s a game where you can grow a radish, forge that radish into a long sword, and use it to murder sheep monsters while calling your gay partner affectionate nicknames. And do I personally want anything else from a video game? Not without becoming greedy. After a long slumber, the reawakening of this sub-franchise is much beloved, and I sincerely hope to see a Rune Factory 6 sooner than nine years from now.
If I had to bring just one Switch game to a deserted island, it would without a doubt be this one. And I know that I will continue to love this entry, this game, and this franchise for many ages to come.
It pales in comparison to some of his earlier work, but AI: The Somnium Files shows that Uchikoshi still knows how to craft a compelling narrative that can take you in unexpected directions.
It’s a bit strange to think that this game, of all ones, would be what is essentially the last title the 3DS will ever get.
The minor nitpicks don’t add up to anything that can topple the core art, charm, and level design; which levy the game’s kinks and make it a solid addition to any Switch owner’s lineup.
DX is an absolutely worthy pick-up for any Poké-fanatic out there, whether it’s your first time venturing through a mystery dungeon or another trip down memory lane.