Steven Green
Actual Sunlight is a story worth experiencing, even if the format chosen to tell this tale is a little rough around the edges.
Witch & Hero 2 has a great formula. Simplicity throughout, understandable mechanics, and a quick, in-and-out gameplay loop. However, the title lacks in nearly every department across the board, with some mechanics standing at odds with one another, and gameplay that doesn't hold up long-term.
Where the Water Tastes Like Wine could have had deep mythology building for 1930s Americana, but instead it offers only enough to get you intrigued before forcing you back into the grind-laden, story-gathering crawl the rest of the game is.
undefined.All in all, this version of motocross is pretty unfair to anyone who hasn't played an entry before, doesn't want to spend tons of time with it, or who isn't already keenly familiar with the process of racing these types of machines. Monster Energy Supercross: The Official Videogame 3 offers an experience that is properly tailored for those fans who will more than likely make this purchase, but for anyone taking a passing glance, there is a barrier to entry that will take some determination to overcome.
However, the difficulty being tied so closely to RNG-based wind means sometimes it really blows to try and finish up a quest. Matching that with inconsistent AI and you have an overall package that falls a tad short of the high expectations. A few minor changes could make this a really special variation on the Bloodborne formula.
Shinsekai: Into the Depths really shows that you can't assume a mobile port will be a subpar experience. Even with the tedious resource gathering and rough fall damage, this is a great Metroidvania that will surprise with how well it presents underwater platforming and exploration for a 2D experience.
Curious Expedition is a unique experience that fails to live up to its inspirations. Lacking storytelling through areas that could have offered so much was seriously disappointing, as the gameplay loop offers mostly basic management and decision making that doesn't keep you hooked. Repeated playthroughs are hindered by this as well, leaving this one feeling shallow and uninteresting.
Tharsis would be a game I would enjoy playing on a tabletop with some buddies, while drinking some beers, and enjoying our repeated failures. However, as a single-player video game, with only a few extra missions to take you out of the basic gameplay loop that is consistently frustrating, the overall experience has all the right parts but just leaves too much up to chance to be enjoyable.
In terms of what is on offer for a veteran gamer or someone who is familiar with the franchise, you will find this is a lacking option with not a lot of change, variation, or improvements. Motion control issues hamper the experience for anyone going for full completion, and the rest of what you see will remind you of one of the Wii-era titles in the series straight from 2007. As a family game, Cooking Mama: Cookstar offers a serviceable experience for your children for an evening.
Boot Hill Bounties would be considered a serviceable JRPG without the bugs. The visual glitches are just out-of-place, but the progress-ending bug in the opening tutorial had me worried every time I would open a menu or click through dialogue that my playthrough would be ended prematurely. Given that the story, systems, and mechanics are so familiar, it's a shame Boot Hill Bounties does nothing to make its versions unique or exciting outside of the trope-filled, spaghetti-western theme.
Pair that with beautifully-crafted environments, vibrant colors, and a compelling story and you have a game that plays and looks great. If the performance was on point, this would have been one of the premier puzzle experiences in the first half of 2020. Still, A Fold Apart is one to pick up and play if you can look past the framerate issues.
undefined.Void Bastards was everything I wanted as a huge roguelike fan. The first-person shooter aspects are surprisingly competent, gameplay loop is perfectly challenging, always keeping you on your toes, and the aesthetic and sound design are out of this world. Some hitching and frame rate issues on packed ships aren't enough to knock this one down a peg, as the mix of Rogue Legacy and Fallout on offer here is necessary for the libraries of any and all roguelike fans who own a Nintendo Switch.
When Oddworld: Munch's Oddysee released on the original Xbox, it came with high praise and was one of my personal favorite titles from that system. The game was mind-blowing at launch, but almost two decades later, a lot of it is rough around the edges. The cutscenes, world-building, and storytelling hold up to this day, but almost all of the gameplay elements are out of place compared to modern games, with the wonky, tough-to-handle controls taking the cake.
Five Nights at Freddy’s: Help Wanted is a great collection of FNaF titles for the series veteran looking for Switch versions, or for those searching out the additional bonus content, but the issues that come with the VR conversion, as well as the fact that the base games as a whole can easily lead to boredom and frustration for those not fully invested in the timeline and lore mean this is a niche collection for a niche audience.
Atomicrops is more bullet hell than farming sim, but the unique creation is something that is extremely satisfying to look at and play through. Difficulty from a less than awesome health system mixed with the brutal roguelite mechanics makes for an experience that gets frustrating as it regularly takes you out of the fun and forces a restart. Even with that and the slight performance issues, Atomicrops is still a real good time.
At the end of the day, Moonlighter: Between Dimensions is an acceptable DLC drop for a fair price. As long as you like the original release and want more of the same, Between Dimensions comes highly recommended, as it extends your time in Rynoka.
undefined.Turmoil is a satisfying experience, much like getting your house cleaned up feels good at the end of the day. Being able to discover all of the oil, drill for it, and then sell it feels great, but unless you're good with basically doing just that for a while, the tedious loop and lack of interesting upgrades will keep you from feeling like this was anything but an okay experience, even if you're really into management sims.
undefined.Working Zombies is to Diner Dash as Scribblenauts: Showdown is to Scribblenauts. A mini-game collection that feels like a shadow of the greater whole, where the enjoyable and addictive gameplay is outdone by a lack of content and variety. The multiplayer emphasis could be a good or bad thing depending on your household, but the fact that difficulty doesn't change based on player count means you'll either struggle alone or have an incredibly easy time with friends.
Jump King comes together as a totally competent platformer with enjoyably simple mechanics, where the only major downside comes in with why the game was made in the first place. Designing a game in which the point is to have the player repeatedly fail, forcing several restarts, is inherently not a good way to go about things, but if you can take it as a personal challenge between yourself and the game, then this platformer offers one of the more unique experiences on the Nintendo Switch.
Klaus is an impeccable experience from top to bottom. Platforming is engaging and tight, the puzzles will keep you on your toes, and the story offers up something that matches mind-blowing tales such as Limbo or Inside. The struggle with managing all the moving parts and some unfortunate flashing lights aren't enough to bring this one down too far on the list of stellar platforming experiences on the Nintendo Switch.