Sebastian Hawden
Brilliantly designed, deep and rewarding, Dungeon of the Endless will be something I will play for a long time to come. Every time I play I learn something new, some nugget of experience to improve my next run. There are so many ways to play, so many things to manage and every game is unique in so many ways. It is a mashup of genres that will please a lot of players, roguelike, strategy, tower defence or RPG. If you like any of those genres then you will love this game. Dungeon of the Endless has a lot to offer and I love it.
I loved the freedom My Friend Pedro gave me. It gives you the tools to succeed but how you use them is up to you. Once you get to grips with its various gameplay systems you are free to create artistic murder. When My Friend Pedro is in full flow, it's like watching a ballet, the game rewards skill and finesse and it is truly beautiful to see. Just go and play it. You will not regret it.
I must have played through Patapon 2 five or six times now and it is still amazing.
Inscryption is an amalgamation of deck-builder and escape room games, and is unlike anything I have ever played before. In an age of video games where uniqueness is at an all-time low, it was amazing to be so surprised at regular intervals. Inscryption will test what you think a card battling roguelite is and its constant twists and turns will keep you on your toes. It's a game where I fully feel like I have sculpted my deck myself; it's wild, it's dark and it's utterly brilliant.
Witty, charming and full of character, Psychonauts 2 manages to keep what made the original so memorable, and add worthwhile additions to improve the experience. It tackles dark subjects with tact, humour and is like nothing else on the market. There are not enough of these types of games these days and Psychonauts 2 stands tall, proud, and nearly alone in its field.
Chaotic, fun, addictive, and rewarding. Tony Hawk's Pro Skater 1 + 2 retains everything that made the games amazing in the '90s. It then adds a coat of fresh paint, better physics, and a more modern progression system to keep you playing after completing the classic objectives. This is an amazing package of games that will please old fans and new fans alike and I am so happy it turned out so well.
I was taken back by how much I enjoyed Creaks. For a game I had never heard of, it quickly has become one of my favourite experiences of the year, It's beautiful, enjoyable and everything about it screams quality. Tracking down the paintings and completing their short stories is enjoyable. Along with a great and achievable trophy list, you have a short, amazing experience like no other in recent times. Enjoy people, games like this do not come around very often.
It will be very difficult to find a game I have enjoyed exploring more than Balatro this year. Learning its mechanics were like learning a new language and it was all-encompassing. Balatro should be the design template going forward for many designers, it contain 0% fat and is trimmed to perfection. Not a pixel or mechanic is wasted in this immensely addictive roguelike. Its a shame that so many people will just gloss over its pure presentation and design. Bravo all involved.