Andy Hoover
Ultimately, Chicken Rider really has no excuse existing on Switch, at least not in its current form.
Atypical Games obviously put a lot of effort into making Radiation Island stand out among the recent flood of survival games from indie developers and I applaud them for it, but the Switch version is a deeply disappointing port in desperate need of major patches.
Outside of its existing fanbase, Fate/EXTELLA can only be recommended to those who simply must have a stop-gap as they wait for Fire Emblem Warriors, or those in desperate need of validation from cute anime girls.
Unfinished perhaps proves the best word to ultimately describe Mable & The Wood.
In short, f you’re absolutely desperate for more demonic combat and can’t wait for the all-but-inevitable release of the far superior Devil May Cry 3, then I suppose there are worse options than giving this disappointing sequel a try.
All told, Wolfenstein: Youngblood is a rather baffling experience that doesn’t quite seem to fully understand what it’s trying to be.
As it stands, RAD will likely please roguelike aficionados who will forgive ill-conceived gameplay ideas because of the challenge it adds to the experience.
From beginning to end, Sky Gamblers: Afterburner feels like an ambitious project that just needed a little more time and a few more resources.
Hover ultimately feels like a sincere effort by passionate developers to recapture the spirit of a long dead concept. Unfortunately, whether it was a matter of time, resources, or talent, they simply didn't have access to the means to fulfill that desire.
Mantis Burn Racing is an incredibly frustrating game. An overview of the game reveals a lot of promise thanks to its solid visuals, rewarding upgrade system, and interesting career structure.
It's Flappy Bird with 3D graphics and a stereotypically French art direction some, myself included, might find charming. Some might find the ultra simple gameplay addicting. Miiverse Stamps! Appropriately cheap.
Regardless of these issues, if I were given the option of playing the original Space Invaders or Doughlings: Invastion, I would absolutely prefer the newer title thanks to those new mechanics and its fun presentation.
RICO‘s biggest strength really is just that it’s a shooter that gives players lots of opportunities to shoot things.
Shadow Fight 2 is a game with quite a bit to like, a fact that seems to only exacerbate its disappointments.
Poi does nothing to move its genre forward and even though its wanting for polish in many areas, its faults are small enough that they will likely prove little more than minor annoyances for those looking to kill some time after they complete Mario's latest.
Mainlining deserves credit for presenting an original and interesting take on a familiar genre.
A game that many gamers would likely be able to find some enjoyment in, but only a certain type of player will likely be able to look past it's handful of faults, unapologetic difficulty, and esoteric aesthetic to fully enjoy it.
A slick looking racer that’s maybe a little too slick in the corners.
All of these factors leave High Strangeness in a place that I find, quite appropriately, strange. Nothing about the game feels incomplete but many aspects of it feel like they weren't fully realized. The game starts off with plenty of compelling story and gameplay ideas, but halfway through the game it feels like the developers stopped developing these ideas and then created a flat line to the end. I don't want to make the second half of the game sound bad, because it really isn't, but I can't deny that it isn't really isn't all that good either.
While there’s plenty to love in the games, you will have to work your way through some genuinely boring and annoying stuff to reach all of it.