Derek Johnson
This means that, sadly, it’s tough to recommend Six Days in Fallujah, at least right now. It has the makings of a solid game with its generally good gameplay, and its dedication to the realistic setting is absolutely worth commending. However, for its high asking price compared to its contemporaries, there are much more finished titles on the market, many of which also comment on the harsh realities of armed conflict.
Call of Duty: Modern Warfare III (2023)'s campaign is comically bad, its Zombies mode is zonked and its multiplayer just kind of sucks.
Not Tonight 2 is a shining example of how not to make an engaging video game.
Empire of Sin has too many bugs and too many balancing issues to make it worth putting up with its insanely uninspired combat and lacklustre story.
Payday 3, while having a decent play loop, is a direct downgrade from its predecessor and is loaded with anti-consumer mechanics and major technical issues.
A Tale of Paper: Refolded isn't a bad game, but it doesn't do anything that its competitors don't, which makes the entire experience feel forgettable at best and like a moist piece of paper at worst.
Trollhunters: Defenders of Arcadia's gameplay is okay, its visuals are fine and its story is either a mess or passively engaging depending on your level of interest in its source material, which all makes for a game that should be skipped unless you're insanely desperate for another form of media from the Trollhunter universe.
The Dungeon Of Naheulbeuk: The Amulet Of Chaos is the game equivalent of a Netflix knockoff of an HBO show: it's not terrible and it has occasionally fun ideas, but it's still worse than the source material in almost every conceivable way.
Willy Morgan and the Curse of Bone Town would've been a decent game if it had come out in the nineties, but as one that chose to be released in 2020, it only serves as a reminder of how far games have come in the past thirty years.
Although Tomb Raider Remastered does a phenomenal job at updating the original titles' graphics, it doesn't improve their abysmal controls or dated gameplay.
War Hospital's anti-war sentiment is commendable, but its gameplay and narrative are simply too lacklustre compared to its contemporaries to make it worth purchasing at full price.
Although Aliens: Dark Descent has the makings of an enjoyable RTS title, its frequently frustrating gameplay mechanics and pointless genre-mashing missions make it a tough sell for anyone besides the most diehard of wannabe Colonial Marines.
For better and worse, After Us is yet another beautiful but otherwise boring and overly artistic game that does very little to advance the medium.
Even though Minecraft Legends isn't a bad game, the fact that it's in direct competition with its much better predecessor makes the title hard to recommend.
Redfall, with its mediocre gameplay, forgettable story and generic visuals, comes closer to destroying Arkane's legacy than it does to being a properly enjoyable video game.
Lightracer Spark's premise is interesting, but its banal story and frustrating gameplay makes the experience feel like just another mediocre Civilization clone.
Season's artstyle and gameplay are unique and fun, but because of its forgettable narrative and generic premise, it feels like yet another game that exists solely to win awards from Geoff Keighley.
Police Simulator: Patrol Officers is boring, morally straightforward and passively buggy, but there's still some fun to be found in its simplistic simulator-based gameplay.
When every aspect of Dying Light 2 comes together, it's an experience to behold, but the problem is that it happens so rarely that the game struggles to justify the price of admission.
For a game all about revolution, Far Cry 6 does little to evolve the aging series, but at least your dog can ride in your car.