Adam Carr
Overall Pacer is a good game. It stumbles from time to time with flaccid weapons and a lack of an active online community, but in just about every other category, it does a corker of a job. When compared to other games in the genre, it holds up favorably and if you are a fan of said genre, then, honestly, this is one worth checking out. Heck, this is a pretty damn solid starting point too.
Battle Axe is a game that contains around 40 minutes of unique content and struggles to keep its gameplay interesting for even half that. It’s boring, repetitive, short, and uninspired. It also comes with a shockingly high entry fee of £25 (or $30 USD), which is beyond egregious for the amount, and quality, of the content on offer. Visuals, controls, music, and big-named contributors are not enough to save Battle Axe from crushing mediocrity.
Kingdoms of Amalur Re-Reckoning is, in my opinion, not worth playing. It doesn’t do anything egregiously bad, it just doesn’t do much above passable either. In a world with a seemingly infinite supply of games, there are better ways to spend your time than trundling through a mire of mediocrity.
Overall, the Ninja Gaiden Master Collection is possibly worth considering. Ninja Gaiden Sigma 1 is still a fantastic game, and Sigma 2 is not a bad game, despite being a downgrade. You are still being lugged with Razor’s Edge of course, but that may be a tax worth paying. Unless you’re on Switch. Switch owners should stay far, far away from this collection. Ryu Hyabusa deserved better and we can only hope he gets it on the other platforms.
Legend of Mana was a game that took a little while for me to truly understand. I went in expecting something, and it gave me something completely different. Heck, so different I can’t recall any game quite like it. It is captivating enough to play for hours on end, but it’s also bite-sized enough that short pick up and play sessions are ideal (hurray for Switch players). If deep mechanics and JRPG systems are what you want, Legend of Mana will disappoint. If a string of wonderfully crafted fairy tales set in a phenomenally realized world with secrets hidden around every syllable is your cup of tea, then Legend of Mana is an easy recommendation.
Sun Wukong vs Robot is a mess. It looks bad, sounds worse, and plays pretty poorly to boot. The only reason you would play this is if you were desperate for a Metroidvania and only had a fiver to spend. Even then, the game is not worth that price, especially when some of the best games in the genre can be bought for slightly more off sale, and less on sale. It’s the 10 pence mixup of the gaming world – disappointing, cheap, and it barely registers on the serotonin scale but might give you diabetes all the same. Hard pass.
Mighty Goose is the most fun I've had all year. It’s loud, it’s explosive, and it’s 100% awesome. The game doesn’t take that long to ‘beat’, but comes with a fantastic NG+ mode that dials that 11 all the way to 12. What few niggling issues I have with the game pale in comparison with the fun that I had with it. It’s a blast on your tod, or with a mate, so there is no excuse not to get honking.
Dariusburst: Another Chronicle EX+ is a pain in the arse. When it hits right, it sticks the landing with acrobatic precision. That juicy core, the multiplayer, and endless content - these all get the thumbs up from me. Its damn aspect ratio in conjunction with some lazy balancing and clunky menus do quite the number on an otherwise great title. This makes the game incredibly hard to recommend, especially to newcomers to the series or genre. Ultimately though, I did end up having quite the good time - flaws be damned.
Cotton Reboot is a fantastic Shmup that is perfect for anyone new to the genre. It also has more than enough customization to make this a kickass title for genre veterans. A mixture of interesting mechanics, beautiful sprite work, tight controls, and bombastic, screen-filling chaos makes this game an absolute corker. It would have been nice to see an extra mode or two to add a bit of girth to the package, but there is plenty of high octane madness to go around in its current state.
Blaster Master Zero 3 is a fitting end to a wonderful series of games. It’s not without its flaws, namely occasional bouts of brutal difficulty and controls that could have been tightened up a tad, but overall, it’s quite the romp. Fans of the series should absolutely check out the conclusion, and newcomers should totally give it a gander - although I’d still advise playing 1 and 2 first.
Neptunia ReVerse is a bad game. What few redeeming qualities it has, are completely overshadowed by the sheer weight and magnitude of its negatives. This is a bland, repetitive, and sometimes disturbing jaunt through a world that is not worth experiencing. Neptunia can ReVerse out of my PS5 and find sanctuary in the nearest bin.
Fly Together is a fantastic little game with hodds of content in both single-player and multiplayer. It ties it all together nicely with solid production values and good, old-fashioned, ale-ridden tomfoolery. Puzzle fans should get a kick out of this, and anyone looking for a new conversation starter during a games night should totally give this a gander.
NIS Collection Volume 1 is probably not worth buying, and it pains me to say. One of these games is one of the best turn-based strategy games to release on the PS2, and all it needed was a tiny change to its speed. Considering that PC players have been using cheat engines to add in 2x speed increases since the mid-2010’s it’s baffling how this wasn’t just included as standard. Even Soul Nomad could have been redeemed. Alas, what we have here is a cheap cash grab that does nothing obscure that intent. If you must play Phantom Brave on Switch, then this might be worth it on sale.
Fort Triumph isn’t a bad game. I’d even consider it a good game for a little while. Its issues are its general lack of polish and how quickly every one of its systems dull by the end of the first or second act, let alone the final act of the fourth campaign. There is oodles of content on offer here, it just wasn’t worth experiencing to the fullest. This is all made worse by the poor production values and general jank. Probably something to look out for on sale.
Overall Islanders is a game that I was not expecting to like - at all. It didn’t take long for it to sink its hooks into me and gently coerced me down a winding path of tranquillity. Genre be damned, in a world full of elevated heart rates and perpetual soul-crushing stress, Islanders is a nice break from reality. Its gaminess can be a bit off at times, but for the most part, this is a fantastic hybrid of a game.
Overall, Monster Train is outstanding. The few issues I have with it are minor at best, and what the game delivers shines through with ease. This is not only the best Roguelike I’ve played all year, but quite possibly the best game. Period. It’s taken four long years for the genre to move beyond Spire, and Monster Train manages to stand beside that titan and carve its own path to greatness. This is highly recommended for any Switch owner.
Overall, The Medium left me with feelings of general frustration. Not at the quality of the game, or the mechanics themselves, but the length of the ride. The game is simply too long and the vast majority of my issues are a result of the core game growing stale, or the story being broken up by long stretches of nothing. All that being said, I had a good time with The Medium. It’s not something I’d recommend people rush out and buy at full price, but it’s certainly a game worth experiencing.
Super Monkey Ball Banana Mania is a roaring success and a fitting anniversary title for a mostly forgotten series. When it comes to fun, challenge, and charm, Banana Mania delivers in spades. It’s a crying shame about a lack of online, even if the leaderboards were a neat inclusion. I don’t think I have smiled, raged, paddied, and cheered this much in any other game this year. It’s a good time to monkey around, and I am excited to see what the future holds for the series.
Xuan Yuan Sword 7’s biggest sin is that it’s boring. Really boring. It might look nice, sound great, and be steeped in culture, but actually playing is closer to a chore than anything else. It’s also really long, coming in at 20+ hours. The gameplay on offer here can barely sustain a game half – or even a quarter – of that length. This is scratching at the heels of mediocrity, and it’s not with the time.
Metroid Dread is one of the finest games to release this year. It not only encapsulates everything that makes Metroid, Metroid, but it does so in a way that feels new and fresh. Dread stands on its own two feet and demands to be played. The genre has been missing its namesake for far too long now, so I am happy to say that Dread is a worthy crown-bearer. I hope to see more from Samus, Nintendo, and Mercury Stream in the future.