Scott Ramage


24 games reviewed
56.3 average score
60 median score
54.2% of games recommended
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Jul 6, 2020

Indiecalypse stands as an example of misplaced effort. Instead of being one polished game, it’s a cobbled together mess of several different incomplete builds of games. Even the Kickstarter backer list seems rushed, since none of the names are in alphabetical order. The humor isn’t dark so much as desperate and annoying to a degree that even Meet the Spartans thinks it’s overdoing it. In a way its portrayal of video game fans and developers reminds me of the movie Ready to Rumble, which is about pro wrestling and designed for its fans, but ends up depicting those fans as dumb, immature, irrational troglodytes. This game isn’t even four hours long, but not only did it feel much longer, I had to keep taking breaks every twenty minutes or so. Sometimes I just had to play something else, but usually I laid in bed and stared at the ceiling because this game’s sense of humor has that effect. $12.99 is far too much, and I’m not sure any sale price could justify ever buying this.

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I have mixed emotions with Rock of Ages 3: Make & Break. There are nagging technical issues and the game design incorporates a game genre I despise, but I can’t deny how much fun I had with most of it. I got about six hours of entertainment out of the single player campaign alone, close to an hour of which was me begrudgingly playing the modes more focused on tower defense. $30 might be a bit much if you’re like me and aren’t as into the tower defense aspects of the game. If it goes on sale though, go right ahead and be prepared to rock and/or roll.

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Sep 29, 2020

Colt Canyon does many, many things right. The core gameplay is addictive. The visuals and presentation are wonderful, in spite of brown being the dominant color much of the time. I wasn’t bored for a second. However, I also feel no need to go back to it again, even with the slew of unlockables. Fans of rogue-likes and semi-top-down shooters will likely have no regrets shelling (heh) out $14.99 for this. Perhaps I’m jaded from playing the unpatched version at first, but after riding off into the sunset once, I’m content to drop the six-shooter, rifle, shotgun, bow, knife, and whatever other weapons I found in this game and move on.

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Having just finished playing Outbreak: The New Nightmare a couple days ago, it’s almost impressive how forgettable it was; I had to keep going back to the game to remember what I saw and experienced, even after going through every Campaign and Experiments mission, each of which lasted anywhere from 30 minutes to an hour and a half. Sadly, this has the look and feel of an incomplete Steam game, and I had to triple check the price for this because I couldn’t believe that it really is $13 on PS4. Given the short amount of time between most releases in the Outbreak series, I can only recommend that the developer spend much, much more time on each entry. That way, maybe the next one will play better and the visuals might not only look better, but consist of way fewer reused assets that didn’t look so good in the first place. I realize this will fall on deaf ears since Outbreak: Lost Hope, the fourth game in the series, will likely be out on PS4 by the time this review goes up. Maybe (or should I say, hopefully) the later releases are better, because this is priced way above what it’s actually worth.

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