Jonathan Leo
This indie title can’t decide if it wants to be a tough-yet-relaxing puzzle game or a momentum-based platformer, and it suffers from such an identity crisis. “A” for effort.
Final Fantasy VII: Rebirth is a huge improvement over FFVII Remake because it doesn’t need to stretch the 3-hour closed portion of its source material to the point of insane padding. Unfortunately, the last quarter of the game’s plot is really not doing it for me and falls flat, thus derailing the entire narrative that opens up more questions and answers. Regardless, Final Fantasy VII Rebirth is an ambitious and well-made take on a huge chunk of a 1997 JRPG wonderchild and does justify the purchase of the PlayStation 5 for what it offers. Final Fantasy VII fans from back than and the remake will find a lot to love and cherish here. Just make sure you’ve done your homework before jumping in.
While enjoyable on its own, I believe fans of the Yohane anime and Love Live series will find more to love and cherish here. The characters in the game aren’t fleshed out in context to the game and solely reliant on their personalities and charisma in the 13-episode show, and the character VOs can get grating over time. Still, as a standalone Metroidvania title, you could do worse. I cherished my 5 hours or so going through the entire game, and managed to fight some challenging bosses using the game’s Dark Magic and Companion Summon system, which adds creativity and utility to your playstyle.
If you've played The Last Of Us Part 2 before and really, REALLY want to play the game in 60fps and don't mind killing a few hours on a roguelike action title using the game's brand of crafting and survival combat, I do suggest waiting for a price drop or PlayStation Plus version of this title. If you're either impatient OR it's your first time diving into this? By all means jump into the depressing world ruled by cordyceps-plagued zombie people and cruel military factions. The story's divisive and isn't as well-plotted out like the first one, but it's got some good shooting and survival horror coatings to tide you over its other flaws.
Ghostrunner 2 is tough, and aggravatingly so by design. But it's never unfair. [...] Even with some of its unnecessary extras, it doesn't pollute the entire experience and still excels at what it delivers: parkour ninja action in the first-person degree.
Mortal Kombat 1 is a solid 2d fighting game offering with lovely assist-based Kameo gameplay that allows for fun competitive expression and kreativity. While it's not up to snuff to past titles like MKX and MK11 in terms of packed single-player kontent, it could have been much more paltry and barebones.
[D]on't expect Coffee Talk: Episode 2 to be vastly different from the first game; it's more an expansion than a full-fledged sequel in case the title isn't a dead giveaway. You're still getting more stories, resolutions, and continuations from the first game.
With a unique post-Cold War alternate sci-fi setting and some interesting-if-familiar gameplay mechanics, Mundfish has sure as heck made a memorable debut with Atomic Heart. It does need a bit more spit and shine to go full platinum though.
I really hope we see more from Criterion and its take on the NFS franchise, because this just feels like the starting few laps rather than the full tour.
Swordship is quick and easy fun that takes away the shooting in a shmup and focuses on defense and dodging. It’s a good lesson to learn, so it’s fortunate to know that Swordship does this right albeit in a very quick but replayable structure. Don’t expect much more out of a game that’s purposely light on story, but more intricate with its scoring and dodging mechanic.
The Knight Witch can join the ranks of indie Soulslike & search action titles as one of this year's more challenging offerings. You'll die countless times getting the hang of the game's bullet hell patterns, but at the same time find joy and satisfaction in defeating the opposition with your correct choice of Spell Cards and playstyle, alongside its tight controls and fun levels.
Flying Wild Hogs did well here with the Wild West take. Evil West’s flexible combat, challenging fights, and cowboys-versus-vampires setting are enough for me, and probably for you if you need more action games on your PC and console. It does remind me of the old days of 2010s third-person action games, but the good parts.
Somerville attempts to be the next Inside or Limbo, but with colour and a lot more sci-fi. It mostly succeeds, as some of its off-kilter segments, vistas and art style, conclusions, and developer choices will be seared in your mind for the remainder of 2022.
I just feel that the quality levels of the third game aren’t as top-tier when compared to parts 1 and 2. On its own merit, however, Bayonetta 3 is still a shining star in the pale moonlight.
LEGO Bricktales is still a fun time to be had. Whether it's the soft-but-distinct "click" sound you hear when you're piecing LEGO bricks together, or you spend way too much time with a puzzle you solved hours ago because you want to stack it up with more vertical bricks, you'll have a ball with this relaxing building simulator.
Valkyrie Elysium may not look like much, but underneath its modest budget lies a really fun and "chillax" action game you can grind and have fun with. The Einherjar summoning system and elemental exploitation system, coupled with chain attacks and your Spider-Man-like Soul Chain grapple all gel together for one entertaining action-packed experience.
If you're in the camp for short-term but challenging "devil may care" fun, dig in!
As far as combat flow and challenges go, Steelrising is decent and is a good first attempt from Spiders in mixing it up in the genre they're synonymous with.
Compared to Saints Row IV and Saints Row The Third, this reboot feels more like a glorified retread than an evolution. But to people new to the sandbox crime game genre and who just want a lot of punchy fun & surprises out of their crime games for 25+ hours? It's a decent introduction and a case study on how to make the genre seem fun again, as well as keep the series grounded to its Grand Theft Auto-inspired roots.
Fans who miss an actual Contra game can find Spidersaurs to be a great substitute, from its controls to its unforgiving-yet-kinda-fair gameplay.