Luke Albiges
There's definitely a decent time to be had with Redfall (especially in co-op) in spite of some baffling design decisions, but given Arkane's track record, it's hard not to be deflated by what Redfall could have been compared to what it actually is.
If you're out for some janky, old-school action that doesn't take itself seriously in the least, there's a good chance you're in the minority that will very much enjoy Wanted: Dead. But at the same time, I imagine a lot of people would bounce off this somewhat scuffed throwback pretty hard.
Fans of the toy line will likely find stunning digital recreations of the cars they love here, whether now or in one of many content updates already on the cards, along with a generally competent racer to use them in. Still, said fans may find that the dedication to the brand here elevates the experience to a degree, although those with less love for Hot Wheels in general might just see this passable racer as more of a slightly cynical vessel through which to peddle pretend toy cars for the next few years. Shiny and on-brand, but nothing particularly special, honestly.
There's no doubt in my mind that Sable is a game that will work best when experienced as a personal, non-thorough Gliding that comes to a natural end long before any rot has a chance to set in. But with so many incentives (both in and around the game) for trawling every sandy inch of the world in search of worms, badges, and whatever else, the mixed messages Sable sends are probably going to lead to a lot of people playing in a way that actually works to the game's detriment.
The Ascent is a beautiful and entertaining action-RPG when everything is working as intended, but those moments are sadly much rarer than they should be. We know the team already has several patches planned so hopefully, a lot of the issues we encountered will be ironed out by the time you dive into the game — I'll be keeping an eye on these updates and will look to update and/or modify this review should things be significantly improved, because I'd have liked to have scored The Ascent higher. Combat is frantic and fun, the world is amazing, and there are some really satisfying abilities to bust out against foes, but you need a hell of a lot of patience to put up with all the technical nonsense going on with the game in its current state.
It's a shame that rough dialogue lets the otherwise brilliant world down somewhat, and that the game doesn't always manage to feel like the full-on power fantasy it could with so many neat powers and gadgets on offer. But Atomic Heart remains mechanically solid and has enough impressive highlight moments to still be worth a play despite these and several other dubious design decisions. Good luck with the completion for the time being, though...
Gotham Knights' situation as a game aptly reflects the struggle of its protagonists — the new team has big boots to fill now Bats is gone, and while they can't quite live up to his legacy, they still manage to make an impression by doing things their own way. Combat is decent once it opens up, and traversal and the overarching gameplay loop are both great, but it's a shame that Gotham Knights' performance leaves a lot to be desired.
Saints Row doesn't try to reinvent the wheel, but it doesn't need to — it's a solid open-world adventure with loads going on, and one that is really only a good helping of polish away from sitting among the genre's better games.
Tiny Tina's Wonderlands expands on Borderlands 2's Assault on Dragon Keep DLC in some interesting and meaningful ways, but feels like it struggles to stretch out what was a fantastic gimmick for a shorter expansion to fill a full-length campaign without falling back on repeating its material. Gunplay is typically great and the numbers-go-up power fantasy as gratifying as ever, but even though it's notably less aggressive than Borderlands 3 in its attempts to make you laugh, there are still plenty of limp pop culture references and cringeworthy 'topical' gags that are likely to grate on even fans of the series' brash humour.
As much as I enjoy the moment-to-moment gameplay of Rainbow Six Extraction and have had a blast with it both solo and in co-op, it's impossible to overlook the glaring balance issues and lack of any kind of appealing endgame it has at the moment.
Sherlock Holmes: Chapter One deviates little from the established Frogwares detective game template, but that doesn't stop it from being a compelling adventure and perhaps one of the studio's stronger games overall. It's got a meaty and intriguing core story, loads to see and do off the main path, and some swerving cases that will take some serious sleuthing to come to the right conclusions — I'm not sure what more you could really ask for from a game like this besides that tried-and-tested trifecta, except maybe a little more polish. The lack thereof doesn't hurt the game too much, mind, so if you enjoy solving crimes while being really, really, really ridiculously good-looking, this mid-price mystery should definitely find its way onto your wishlist.
The Medium is an interesting and enjoyable game, but one let down by some awkward animations that constantly threaten to break the immersion created by an otherwise captivating game world, and those weak stealth sections that Bloober Team can't seem to leave behind. It's very much a one-and-done game — you can easily see everything it has to offer inside of ten hours, so the pricing might be a little questionable for both the quality and quantity of what you get here.
Wo Long has a wonderful rhythm and flow to it, and it always feels great to deftly deflect your way through a relentless barrage of blows, wearing down your enemy before breaking their resolve and landing that fatal blow. It's a bit of a shame that the achievements don't encourage you to engage with the Rising Dragon endgame mode as it's a hearty challenge, but hopefully, Wo Long's fantastic fundamentals and rewarding combat will be enough to get you to explore the post-game on its own merits... I know they are for me.
Monster Hunter Rise is a fantastic action game that will keep you busy for hundreds of hours, and the upgrades on Xbox compared to the Switch original are considerable.
Nobody Saves the World is a bold change of direction for the team best known for the Guacamelee! games, and the gamble pays off
Jurassic World Evolution 2 certainly has a fitting title, because it's exactly that — a true evolution. The campaign might be a little on the short side, performance problems are unfortunate, and only having a handful of the movie actors reprise their roles can feel a little jarring (the Chris Pratt soundalike is kinda terrible). But rustling beyond the foliage of these superficial issues is a simulation game with the kind of depth and nuance that the original game promised but never really delivered.
BPM is an amazing concept, realised wonderfully. It's not the easiest of recommendations due to the game's brutal difficulty level and heavy metal skew, but if you're on board with those things, willing to learn something new (and get your ass handed to you repeatedly in the process), and prepared to overcome the whims of some random elements to bring down Nidhogg, you're in for one hell of a time. Honestly, well executed passages are next-level satisfying, from triple-tap kill combos to the beat to the simple act of reloading some of the fiddlier weapons. Completions beware, though — the list is a bit silly.
Banana Mania stands as a feature-packed reminder that 'simple' and 'easy' are not nearly as interchangeable as a lot of people might think.
A cosmic rock voyage of self-discovery that doesn't folk about, The Artful Escape is a truly unique experience and a feast for the senses.
Outriders is comfortably one of the best games of the year so far, and it's only going to get better as the post-launch polish puts paid to the technical problems that currently hold it back from true greatness.