Daymon Trapold
And that’s pretty much it! Bonkies is a solid multiplayer game. It’s goofy, it’s silly, it’s challenging, and most importantly, it’s fun. Really, the only criticism I can come up with for the game is that it’s not very fun single-player, but in fairness, it’s not really meant to be. So if you’re looking for a couch co-op game to casually play with your friends, Bonkies is an excellent choice.
Overall, Wind Peaks is a delightful, if short game, though I’m not quite sure that the current price point accurately reflects the content that’s available. That being said, if the hint at future content is accurate, I’d be willing to revise that opinion. I finished the game in roughly 2 hours, and it was a thoroughly enjoyable couple of hours. There’s a gentle scaling of difficulty so that the game never feels boring or too repetitive. Charming art style and super relaxing ambient sounds. Honestly, I just wish the game was longer. If you’re looking to switch things up and play something gentle and soothing, give Wind Peaks a shot.
Liberated is a great comic book turned video game. Dark and dystopian, almost absurdly gorgeous visuals, and a compelling story make this a surprising, but welcome, entry in the Switch library. Although you can beat the game within a few hours, don’t let the short run-time turn you off. There’s a lot of game packed into that those few hours.
Overall, ScourgeBringer is an immensely enjoyable game. Even your best run will be fairly short, so you can pick up and play anytime you feel like it. As light as it is on the story, it’s heavy on action and gameplay. It offers tons of replayability, too, with multiple endings. So if you’re looking for an intense roguelite platformer, give ScourgeBringer a try. I promise you’ll never be so frustrated and happy at the same time.
Honestly, I struggle to find criticism for Haven Park. Is it the most stunning, groundbreaking game you’ll ever play? No, but it doesn’t need to be. While it feels like it draws some inspiration from the Animal Crossing series, it remains its own separate entity with its own identity. For a game about walking and fixing up campsites, it’s short, sweet, beautiful, and even at times, moving. It left me wishing for more, but in the best way possible.
Still, even with a small handful of flaws, this is a solid game. Residual has awesome pixel art, a unique premise, addicting gameplay, and the promise of unique playthroughs every time you start a new game. While it’s not a perfect game, my complaints are fairly minor all things considered. I’d definitely recommend this game to anybody looking for a unique survival/platformer mashup.
Boyfriend Dungeon is a good example of a great, unique game that’s an awesome experience in spite of its flaws. It’s by no means a perfect game. Boyfriend Dungeon has incredible character development, tackles difficult subject matter, has absolutely gorgeous artwork and a killer soundtrack, and is more than addicting enough to get you going back for more and more. And that’s in spite of the lackluster, repetitive, and limited dungeon crawling options available to you. It’s quite unlike any game I’ve ever played, in the best of ways.
I’m having a hard time finding problems with Macrotis. I never got so stuck on a puzzle I wanted to throw my controller at my TV. I never got annoyed with the voice acting, or thought the story was getting too trite or cheesy. If I had to find a complaint, and I mean, if I really had to dig for one, I guess the game felt a little short. But that’s a frequent problem I have with games like this, so it might be more of a “me” problem than anything else. It’s not often that you find a platformer with a lot of heart. Wonderful artwork, challenging and unique puzzle and level design, and a surprisingly moving story will keep you hooked and playing. If you need something short and sweet, give Macrotis: A Mother’s Journey a try.
Honestly, there’s very little I can find in the way of criticism for this game. It’s stunningly gorgeous, intuitive and creative, and a delightfully unique little puzzle-platformer. The game is beautiful and oddly moving, considering the complete lack of dialogue. If you need something a little different from your standard platformer, give Out of Line a try.
Pathway has a lot to offer. It’s got aspects of a tabletop roleplaying/board/resource management/strategy game all in one. And while that may sound like a confusing mash-up, it’s executed quite well. Really, my biggest complaint is the steep difficulty curve, as each mission seems significantly more difficult than the one before it. While there are options to reduce the difficulty, even still it felt needlessly hard at times. The last thing I’d like to mention about this game is something I haven’t encountered before: the ability to turn off the violence against the dogs in the game. Sometimes you will be attacked by dogs, and there is an option that when you defeat them, rather than dying, you can have them simply run away. As a lover of doggos (especially my derpy dog, Link), I found this to be a wonderful addition to the game.
Overall, I honestly loved Winds of Change. Stellar writing, great voice acting, branching choices, and gorgeous artwork make for an impressive visual novel. I definitely encourage you to look past what you think you know about certain online communities and not judge this book by its cover. I don’t think you’ll be disappointed in this one.
I really enjoyed my time with this game. Older-timey without being stale, challenging without being a headache, and with a solid story, The Corruption Within has a lot to recommend it. There’s some replay value, too – there are several optional items to find in the game that will present you with a moral choice you make, which will, in turn, affect the ending of the game. Honestly, my only criticism is that the game is a little short, as I beat it easily in a single sitting. But, like usual, that’s probably just me being greedy and wanting more of a good thing.
Overall, I thoroughly enjoyed my time with Scarlet Hood and the Wicked Wood. Wonderfully storybook-esque, with a surprisingly moving story, and full of great humor, Scarlet Hood is a unique experience. If I had to nitpick, I’d say that some of the puzzles are perhaps a little too esoteric, but none of them are truly unsolvable. With multiple endings offering plenty of replay value, there’s a lot to recommend for Scarlet Hood.
The good definitely outweighs the bad. There’s something strangely wonderful about facing down phobias with cards like Comfort Food and Grumpy Frown. And with the promise of more improvements to come, Neurodeck can only get better from here.
There’s very little to criticize about Space Otter Charlie; cute, charming, addicting, with solid gameplay to boot. Add in the fact that you’re an adorable otter working hard to save the rest of animal-kind, there’s a lot to love in this little gem.
Welcome to Elk is a game that’s hard to quantify. Hell, it’s hard to even accurately describe. Somehow, it manages to be moving, mystifying, upsetting, intriguing, stressful, confusing, enlightening, and probably a dozen other contradictory things. Welcome to Elk doesn’t provide satisfying answers or endings. There are few, if any, likable characters. You’ll experience more trauma than you probably want to in just a few, short hours. And at the end of it all, you’re left clutching at the sharp, jagged shards of other people’s emotions, wondering… what do I do now?
Ghost on the Shore is a short, beautiful experience. Accompanied by nothing more than the voice of Josh in your head, you’ll travel across three islands, piecing together what happened along the way. Every answer you give to Josh’s questions will affect your relationship with him, ultimately affecting the outcome of the whole game. I found myself surprisingly emotional more than once during my experience. Ghost on the Shore is more than just a ghost story; it’s a look into what remains of us after death, both real and metaphysical.
I really enjoyed my time with We Were Here Forever. Sure, I played it during finals at school and after long, long days at work, so my brain frequently was already overworked, and sure, I had to laugh at myself very, very frequently for overlooking obvious things and overthinking puzzles. But there’s something to be said for the sense of accomplishment for figuring out some genuinely wild puzzles. We Were Here Forever is one long, brilliantly designed escape room puzzle that requires constant communication between players, making for a truly unique experience that will be hard to replicate. I definitely recommend grabbing a good friend and diving in. You won’t regret it.
There’s very little to criticize about Super UFO Fighter. It’s a game that’s easy to learn and challenging to master. With campaign mode, a versus mode, and a “hot potato” mode, there’s plenty to keep players entertained. While it may seem simple on the surface, Super UFO Fighter is incredibly entertaining and only gets more challenging the longer you play it. If you’re looking for a new party game to play alone or with a friend, I definitely recommend giving this game a shot. I don’t think you’ll be disappointed.
Mothmen 1966 is one of those games where it’s really hard to find anything concretely wrong with it. Really my only complaints are that the game feels perhaps too short (which is a selfish complaint, let’s be honest), and that maybe the narrative could have branched a bit more with the choices you made. Still, overall, these are pretty minor complaints. Mothmen 1966 is a game that truly lives up to its own advertising and hype, providing a unique pixelated pulp-fiction approach to the visual novel formula, while focusing on a delightfully creepy, bizarre bit of American folklore. If this is the first in the series, I can’t wait for more.