Nicholas Plouffe


111 games reviewed
74.2 average score
75 median score
40.5% of games recommended
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30 / 100 - Troll and I
Mar 28, 2017

Do yourself a favor and purchase either of the new Tomb Raider games for less than you’d be paying if you bought Troll and I.

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35 / 100 - Bombshell
Feb 12, 2016

… ultimately what you're left with is a game that is worth far less than the asking price of thirty dollars.

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35 / 100 - Zombeer
Feb 3, 2015

If you are truly the ultimate zombie fan and need to play/watch/read everything there is about zombies, get Zombeer. To everyone else, don't bother. You'll only be sorely disappointed by a lackluster product that is definitely not worth the $10.99 they are charging on Steam. I hate to speak poorly of work someone else definitely put time into, but it's just not worth what they're asking.

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40 / 100 - Dinocide
Feb 3, 2016

Make just a few simple mistakes and you're kicked back to the map, losing whichever gear you may have brought into your last attempt.

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Nov 26, 2015

Unfortunately, even cool moments and great set pieces aren't enough to save any game from a serious lack of depth.

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Jan 8, 2017

You can do just about everything one-handed, and it’s all rather simple and intuitive.

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55 / 100 - The Dwarves
Dec 10, 2016

Selecting areas you can’t go to resulted in a glitchy cursor bouncing around, and the UI in general lacks polish.

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Aug 7, 2016

If that’s not bad enough, most of the new pieces suffer from the same issues we’ve had since day one, like improper snapping and weird placement.

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Jul 5, 2016

The conduit doesn’t look that great when it goes vertical, but having a wire here and there connecting floors looks much better than before and it’s a welcome change.

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Nov 27, 2017

Visually, Outcast: Second Contact is far superior to the original.

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60 / 100 - Moonfall
May 9, 2017

Moonfall does a lot of things not necessarily wrong, but to a lower quality than you might hope for in a purchased product. It's Fishcow Studios' second published title, so there's hope for improvement in the future.

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Oct 25, 2016

I do like rogue-likes, but I strongly believe Necropolis would have been better either as a rogue-lite or with a more forgiving death mechanic.

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Jul 4, 2016

It’s almost like the art team simply wasn’t finished, but they decided to ship anyway.

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60 / 100 - Zombie Vikings
Mar 9, 2017

Normally I love weird mashups too, but Vikings, zombies, surf culture, and modern references is just too much to jam in one box.

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60 / 100 - Anno 2205
Nov 18, 2015

There's definitely a market for this game, but I completely understand why so many long-time fans are so upset.

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It's a shame really, because this game and any other with Shadowrun in its name has so much content to draw from. Missions, equipment, rules, it could translate to the digital world quite well.

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63 / 100 - ETHER One
May 18, 2015

[G]ive it a download if you like exploration and puzzles but maybe wait until there's an update before you give it a shot.

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63 / 100 - Toren
May 25, 2015

For now, Toren is suited for someone looking for a story-centric game for the weekend, a younger audience looking for an easier game, or anyone looking at getting into game design. This game is a great example of what you can hope to accomplish early on, and should act as a great portfolio piece for anyone involved. It's worth the $11 though just barely, and will delight anyone looking for a great art style to enjoy as they sort of mindlessly solve simple problems.

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65 / 100 - Riftstar Raiders
Feb 28, 2018

Riftstar Raiders becomes an absolute blast to play. It just might take you a bit of time to get there.

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Sep 5, 2017

The lights going out and doors slamming behind you are unnerving, but the safety net of not feeling immersed ruins it.

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