Arron Kluz
Blightbound’s problems are very disappointing because they occur on the top layer of a very solid foundation. The game’s combat is satisfying and fun, especially when playing with a group of friends. It is often quite challenging and requires intelligent play and strategic coordination, which makes encounters feel rewarding on the first completion. However, the problems with the game’s overarching systems, repetitive nature, lack of enemy variety, and lack of a fleshed-out world leave Blightbound feeling like a game that just needed some more time to become something really special.
This leaves Assassin’s Creed Discovery Tour: Viking Age as a pretty solid update that players who enjoyed the setting of Assassin’s Creed Valhalla should definitely check out. However, it doesn’t quite justify its asking price as a standalone title, except maybe for history buffs who want to see a faithful recreation of the period that isn’t bogged down by RPG systems or combat mechanics.
There is no doubt that fans who just want an excuse to shoot more things in Far Cry 6 or who are really looking to dive into Pagan Min’s background will be satisfied by “Pagan Min: Control.” However, it is disappointing that the DLC did not take the opportunity to create a more diverse experience than what came directly before it.
For Far Cry 6 players looking for a reason to play more of the game and just want more of its satisfying gunplay or enjoy the structure of the previous two DLCs, “Collapse” is an easy recommendation. However, players hoping for it to do a little more or introduce a unique aspect to the rogue-lite structure to reflect Joseph’s inclusion will ultimately be disappointed.
Watching your cat cafe slowly expand and customizing its decoration is very rewarding. The experience is only hindered by its mechanics’ more clunky elements and lack of meaningful endgame content. However, the game is a perfect jumping-on point for newcomers to the genre.
While there are definitely elements of Saints Row that really annoyed me, I still generally had a good time with the game. If you consider yourself a Saints Row fan you’ll probably find plenty to enjoy in the newest entry, even if some of its elements are weaker than others. If you were hoping for a major new take on the series or what it could be, however, you’ll be left sorely wanting.
Overall, The Settlers: New Allies is a solid starting point to reboot the RTS franchise. While its campaign is dull enough to be ignored, the game’s bones are strong enough to support solidly entertaining online play. Despite its issues it has the potential to breathe new life into The Settlers as a franchise, which would be great for all RTS fans.
Even as the story of "Atomic Heart" fails to keep you engaged, it's well worth playing only to see what strange concepts and areas await.
"Let's! Revolution!" is a beautiful blend of "Minesweeper" and roguelite mechanics, but is missing the overall "wow" factor of a memorable experience.
WWE 2k24‘s attempt to appeal to all of its possible audiences is an admirable goal. It is disappointing though how that effort leaves its various elements feeling either disconnected from one another or generally under-baked.
When the easy flow and music clicks just right, it hits well, but there is little else on offer here. Its lack of deeper mechanics or aspects for players to sink their teeth into is rather disappointing and leaves Skate City with nothing to hook players after experiencing the vibe it offers.
Unfortunately, the aspects of Winter Ember surrounding its core gameplay loop are so lackluster. The game’s stealth mechanics and tight design have the potential to be a solid new entry in the genre, but the game’s less polished parts ultimately hold it back.
For most of my time with Diablo Immortal, I was pleasantly surprised. But when I reached the endgame content it became clear that all of that was to trap me in an exploitative revenue scheme. I would have been more than willing to buy a battle pass here and there or even some cosmetics or expansions to support Diablo Immortal into the future, but its bold and scummy approach to manipulating vulnerable players not only soured my entire experience with the game but marks a dangerous cornerstone in the monetization of similar products in the future.
Player enjoyment from The Last Oricru relies heavily on what matters to them. If they are looking for a fun co-op romp with interesting build possibilities to toy around with, the game is likely worth picking up on sale. However, it does not have much to offer for players who care more about a difficult journey across a well-realized world with lore and secrets to piece together.
Fans hoping to return to a game they are already familiar with will likely be very satisfied with Romancing SaGa -Minstrel Song- Remastered. It does an admirable job of remastering the game’s visuals and adds a considerable amount of new content for fans to engage with. However, it doesn’t do quite enough to make the game accessible or interesting enough for most newcomers.
"Lone Ruin" hits the important notes of the rogue-like genre, but it ultimately suffers from stripped-back features and a barebones experience.
The bursts of fun are weighed down by a small pool of visually bland and overly similar maps, a lack of any meaningful progression, clunky gunplay, and some serious balancing issues. For fans looking for a new game to blend FPS and RTS gameplay, Eximius: Seize the Frontline has some fun to offer. But for fans of just one of those genres, the mix will likely detract too much to be enjoyable.
Ultimately Fatal Frame: Maiden of Black Water ends up being a boring slog more often than a tense horror experience. The remaster will likely be welcomed by fans of the series, especially those that never had a Wii U to check out the original. However, any future Fatal Frame titles will have to evolve to feel at home in modern times.
It is a shame that Serious Sam 4 is not able to live up to the series’ legacy. While the franchise has never been associated with particularly groundbreaking or polished titles it has previously been able to offer enjoyable experiences with its own identity and fun gameplay. Serious Sam 4 is too bogged down by questionable design and poor presentation to manage that, and instead feels like a title quickly thrown together with an overnight script than a cohesive product.
In the end, the main takeaway I have from playing through Circus Electrique is just how flat it all feels. Playing the game is never explicitly unpleasant but is never memorable or particularly fun, either. Instead, the game is almost liminal. So while the game is unlikely to end up on any lists for worst games of the year, I doubt that most players who try it will remember its release for very long.