Zoey Handley
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
The best I can say is that it is an earnest effort at recapturing the magic, and it’s worth checking out. It remains, as it always was, maddeningly inconsistent.
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
Solid and definitely have an audience. There could be some hard-to-ignore faults, but the experience is fun.
Solid and definitely have an audience. There could be some hard-to-ignore faults, but the experience is fun.
Night at the Gates of Hell is not the deepest or most creative horror game in the pack, but it is undeniably entertaining. It gives a strong impression that the developer had as much fun creating it as you will have playing it. Its campy and unsettling tone belies a game that just aims to please, and it is rather accurate when it comes to hitting that target.
Solid and definitely have an audience. There could be some hard-to-ignore faults, but the experience is fun.
For what it’s worth, I enjoyed my time with Windjammers 2. It sucked me in for hours as I slaved over a hot arcade stick. The single-player is very challenging, but it can only hold up the overall product for so long. It’s also not as transcendental as something like Streets of Rage 4 was in its revival of an old formula. It is as it says on the box: a sequel. It might as well have come out in 1996 for all it adds.
With all that said, I can clearly see why Corpse Party is a cult classic. It’s a dismal, oppressive horror game that sinks you into the hell it has constructed. It presents a thick, sticky mystery to wade through and presents it with panache. It’s maybe not the most essential remaster of a game, but the same spooky tale of hopelessness is still present. I just wish it would keep its obvious fascination with human excrement to itself.
With that said, I did enjoy Inscryption. Part of me is tempted to dive back in to see if I can scrape any more secrets out of its cracks. Really, that’s where it excels: not the misdirection, but the hidden crawlspaces where it hides all the bodies. At its best, it feels like you’re actually uncovering a deeper plot. At its worst, it feels like you’re watching a magician pull handkerchiefs out of their sleeve. It’s cool, I guess, but you know they’re just screwing with you.
Overall, it hits its niche. It lands on the edges of the sweet spot for modern simulators. It manages to be fun and atmospheric. It’s a hard day’s work, but someone has to do it.
Personal grievances aside, I think Lake succeeds in its aims, and that’s the important thing. It set out to be a slice of small-town life, and that’s what it is. I think there’s a rather narrow audience for that kind of thing, but it will be perfect for those who know what they’re getting into. If you think you’d be into a narrative about escaping the city life, then here it is. The writing is solid, the production values are decent for its asking price, so it’s worthwhile to check out of that’s your thing. As for me, I’m just eager to get back to the city.
Yet, I can’t help but feel entranced by Road 96’s framework; the depiction of a journey as being a bunch of moments. Moments where you dig into a character’s psyche or just have fun playing air hockey. It’s lightweight, effective, and I can’t think of another place where it’s this well-executed. If you’re willing to stomach the rough patches and politics, there’s a rich game within. One that explores how people affect and are affected by the world. Personally, I think it’s worth the trip.
I played Secret Agent HD pretty flat out. I ate through the episodes hungrily until I hit the end. For all its flaws, it’s an easy game to get sucked into. The levels are just short enough that I fell into the “just one more level” trap. The inclusion of leaderboards, additional difficulties, and a level editor help extend the game’s lifespan and breathe new life into it.
What it comes down to is that Shadow Man Remastered is an excellent title that I enjoyed thoroughly. However, it is an excellent twenty-something-year-old title, and some people just can't go back to that era. I get it. But for the rest of us, this is definitely a title worth pulling back from Deadside.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
What I mainly took away from Yellow Taxi Goes Vroom is that its creators had a lot of fun crafting it. There’s a lot of love poured into it, and it shows in all the small ways it goes the unnecessary extra mile. It’s surprisingly polished, even if there is the odd frustrating moment of fighting with the physics. It just feels like a complete, uncompromised package that succeeds in what it sets out to do.
World of Horror seems to hit all its goals. While its approach to horror is rather derivative of Junji Ito, it’s applied in a creative way and with a vision of its own. I can’t say I was blown away because it really is exactly the game that it claims to be. However, I was immensely satisfied. It’s a wonderfully modular experience, but if you’re deathly afraid of numbers, then that’s where you’ll find the real horror.
The actual gameplay of El Paso, Elsewhere didn’t really impress me. It’s an interesting twist on Max Payne, but it falls short in a lot of ways. Its story, though? Hoo, gosh. I’m going to be chewing on this for a while.